currently: working on doll
This morning I came across a thread at DAZ that linked back to a forum post where Catherine (MEC4D) shared her basic skin settings for Iray renders. I copied and saved what she wrote but didn't bookmark the actual page and now I can't find it again for the life of me.
I tested these settings in a basic scene and while they are an improvement over what I had, they're still intended to be used with properly prepared textures. Cath creates albedo diffuse maps, normals, and SSS/translucency maps, so none of us are going to get renders like hers just using these settings. They're still a nice start though
I have a lengthy two-part tutorial on YouTube about geografting.
I've recently found out, in the course of trying to help someone with a technical issue, that a new step is required when setting up geografts in DS 4.11 (and probably 4.10 also). I've seen a lot of questions on the forum about it but had to really hunt to find an actual answer that worked.
The old procedure can result in a graft that pulls away at the edges, leaving an unsightly gap when mesh subdivision is applied.
Here's the procedure that seems to avert that.
Import your geograft item to Daz Studio, and rig with Figure Setup or Transfer Utility.
Make sure that both the
1. How do I use this?
Here's my YouTube starter series!
And here's a tutorial index, although it can be harder to find things if you're brand new to the program.
Searching for "Daz Studio" on YouTube will also find you a LOT more tutorial content both by Daz staffers and by other Published Artists.
2. What's the difference between Victoria 4, Genesis 3, Michael 5, etc.?
This confuses a lot of people new to our market.
SHORT VERSION: Basically Daz has "figures," and Daz has "characters." A "character" is usually a dial or set of dials that changes the shape of a "figure" within the program. Characters with number 5 after them are dial
I've covered this at more than sufficient length elsewhere, but I still get asked about lighting in Iray, so I wanted to do a quick set of text basics for those who have trouble ferreting out the relevant bits from the videos.
Here is a reference set of lights and a Sunny 16 preset you can download and use for practice. These are the lights I use as starters in 90% of scenes now. If you want to know more about tone mapping I've gone into that here as well.
THREE-POINT LIGHTING: WHAT IS IT?
Wikipedia covers the photographic theory of three-point lighting here, if you would like to know more about that. The short version is that when you'
So I made a cruddy peril comic on my other deviantart, and in the process I discovered that the font I was using had pretty bad kerning and the S and G were very similar to each other. I went looking for other fonts to use and found that a lot of people are asking $30-$40 for use of their fonts, which is delusional when I know I need several.
Using a personal-use-only font is out too, because there's no way to tell on my computer which fonts are commercial-friendly and which aren't, and when I have hundreds of fonts there's no way I'll ever remember. I could use a personal-use-only font on a product by accident and get in legal trouble.
This has been requested more than once, and I'll probably have to delete and repost it periodically to keep it from falling out of sight over and over again, but at least this gives me a place to link.
My YouTube Channel.
I tried to watch the Shannara Chronicles on Netflix. It looks gorgeous and sounds awful. There were 20th Century colloquialisms galore.
What does a non-professional writer know about writing a television script, you ask? Nothing. But I know a lot about being an ardent paying consumer of fantasy media. So if the writer of fantasy content wants to keep getting money from people like me, this is a valid set of criticisms. Many of the worst-reviewed and hardest-failing fantasy films of recent years have rested on modern vernacular to a dreadful extent (Dungeons and Dragons and Eragon being two egregious examples).
Obviously this doesn't a
I'm not going to give a "bad" example, because a lot of people who do terrible pinups are enthusiastic hobbyists, and there's no reason to hurt their feelings when they're really not trying to do this professionally.  Still, one can always do better.  The reason I'm going to talk about this is that pinups are a perennial visual topic in our medium, and one that is very often done very badly.
I'm not saying this because I'm a heterosexual female, and not especially girly or fem myself; the human female body as an artistic subject is not offensive to me, nor is the fact that men like to look at pictures of sexy women.  I l
[Tutorial] Morphs from Genesis 3 to 8 accurate way
I've decided to try Genesis 8 for my gamedev project (more about it in subsequent entries) so I had to transfer my characters (original figures, but based on Genesis 3 mesh) to it. After some googling I've found two tutorials on the matter and even one half-baked vaporware script. The approach used in tutorials was more or less the same so I've followed the excelent explanations of SickleYield (https://www.deviantart.com/sickleyield) and got my Olga as Genesis 8 in minutes. But... it wasn't her - this new girl surely had rickets in her childhood, her arms were curved and didn't bend correctly. There were another inaccuracies too. So it became apparent to me that easy way is not
Previously I did a journal entry on the elements of a great storytelling render in 3Delight, which you can find here.
A vast majority of artwork rendered in Poser and Daz Studio is either somewhat formalist in the sense that it's still roleplay portraits, or else it's just a series of bad pinups. I have a different article on what makes a better pinup.
It's been a while since I did one of these, but today RawArt3d (https://www.deviantart.com/rawart3d) put up this render.
Visual storytelling is difficult in every medium - comics, animation, renders, painting, sculpting. But there are elements of composition that make it easier, and RawArt is a master of these. As he pointed
This technique also works with things like Jepe's Jewels and Tears (don't do the culling method suggested in "Refinements" if you want to use a transmapped product). It's a kludgy workaround, but it's free. I may do a video or I may not. I've been ill and my voice is still not at 100% yet. If I do I'll link it here.
This should also work in the reverse direction if you have purchased G3 clones for G2. If you want a V4M4 skin on G3 I recommend you apply that skin to Genesis 2 and use it for this process; the shapes are too different for even clones to work very well.
Here's a proof of concept showing Elite V4 Arianna on RawArt3d's Massi
WARNING:This will only work between these two figures or between their male counterparts. It will not work between any previous figures, or between these and previous figures.
Here's the YouTube video.
For this tutorial you need:
Genesis 3 Female from Daz3d.com.
Genesis 8 Female from Daz3d.com.
An item of clothing for one of them that you want to convert to the other one.
Scene Tab and Parameters Tab in Daz Studio 4.9+. If you lack a tab, you can add it using Window--Panes (Tabs) and clicking the one that you need.
THE CONTENT MANAGEMENT/SMART CONTENT HAS TO BE INSTALLED AND WORKING TO USE THIS METHOD. IF YOU CANNOT SEE THE COMPATIB
I was thinking about doing a tutorial on how to update older clothing items to dForce, but it turns out Mada has already done a really great one here:
The only thing I think she might've left out is that you don't need that little weight map token saved, it's only there for editing purposes. You save the weight maps by re-saving the clothing to the library (this will save your altered material settings as well).
There's also an option now that when you save a material to library, you can save just the simulation settings, so you can apply them over any material of a given item.
The fact that the clothing has to be fully resaved to update
Here is the YouTube version of this tutorial, and here is the accompanying tutorial on using Canvases.
Working with the Iray render engine, and seeing what people do with it on deviantart, over time I've seen the same mistakes repeated many times. One of the most common that I see has to do with rendering night scenes or other scenes that are meant to be dark.
The thing is that the human eye is bad at seeing in the dark. If you render literally what someone would be seeing, your scene will look terrible, but this is exactly what I see many people doing. Hollywood movies often use two specific techniques to create night scenes: lit foregr
This was updated on 4/10/19.
Every so often someone asks if this is possible, how hard this is, and how to do it. I'm writing this journal entry so I can just link them back to it instead of typing the same post or forum PM repeatedly.
I'm putting these down in the order they are usually asked, not in the order I think they should be asked.
Q: How much money can I make?
A: I make a good living for the Western USA selling in the Daz market. I have a lightly used car that's paid off and I own my own three-bedroom home in a high-income part of the country. I also sell at Renderosity and on deviantart, but I would describe that as a "hobby