"C-17U in the Multi-role Tanker configuration traveling alongside another C-17U for a provisional transfer to Verusea from Aurelia. UPEO as a whole only has 10 KC-17U for their dedicated MRT (Multi-Role Tanker) squadrons. With certain modifications, a normal C-17U can be converted to the KC-17U specification and back in a matter of days. Given that UPEO operates more than 20 C-17U in their Strategic Lift Role, converting a normal C-17U doesn't represent a huge loss in the Heavy Air Lift capabilities of the universal peacekeeping and monitoring operations. The reconfiguration mainly involves replacing one of the rear cargo doors, adapting an Integrated Refueling Module that is fixed into position inside the main cargo hold and when needed, adapting up to two refueling pods on the wings housing the probe and drogue.
Flying Alongside them, one SARF squadron comprised of Su-37 Super Flankers and another one consisting of EF-2000E Typhoon mainline fighters"
It's been a while, huh?
I have been a little bit busy for a while, but I have found some free time and decided to give it a try and make some fanarts. This time I featured AC3 KC-17U models chasing the sun together with some Su-37s and EF-2000Es.
In-game, UPEO uses C-17 Globemaster for their refueling missions and has named it as KC-17U. Now, in-game, there is a little discrepancy and we find both EK-17U and KC-17U IDs for what seems to be the same type of aircraft, but officially, at least on paper work and in-game model viewer, the actual term is KC-17U.
In my iterations of AC3 fanarts, UPEO uses the C-17U for many things, but there are some squadrons that have their C-17U painted in a livery similar to that of the Su-43 Berkut and they're assigned to some SARF squadrons, specially those equipped with Su-37s and Su-43s.
Some of you may notice that these two C-17U are pretty much the same ones I did some lighting test a few months ago. I got some aircraft ready to be featured in fanarts but simply cannot find enough time to make them.
This fanart features an entirely made up background. I'm not at that level where I can make mountains, buildings or coastlines, but will see what I can do in the future. Before I have featured photos of mine, renderings from NASA as backgrounds and then added weather effects. If the composition allows then somtimes I feature parts of Ace Combat 3 scenarios together with my landscapes like I did on that fanart about R-103s flying above Megafloat and Neucom Aircraft Carrier Fleet.
Starting on my next fanart, I will use the new version of Lean Viewer made available thanks to Krishty. There are some corrections to the models but more importantly, now we can disable lighting effects and render the models with Anti-aliasing so we can make fanarts featuring different kind of shadow positioning.
Also, I will start practicing some minor modifications to the models in Blender. The main modifications I'm seeking to do are, deleting rotor blades on models like the V-22B, RAH-66B, R-701... Making the engines from the V-22B rotate from vertical flight to cruise flight mode. Deleting some parts to make it easier to have the RAH-66B and R-701 tail rotor appear to move.
But most importantly, I'm seeking to smooth out the curves from the models. Basically I will try to increase the polygon count as to make them more detailed. So far I have been doing my fanarts in 4K resolution but I have been resizing them down to 1080p due to the low polygon count of the 3D models from AC3. If I can, I will make the curves smoother and make the flight controls extend or move from their position.
At some point, I will add OAT probes, AOA vanes, Pitot-Tubes, antennas and other details seen in the Official Art (the Su-37 featured in the Press Kit is highly detailed). One of my ultimate goals would be to be able to add Landing Gear and to make my own scenarios (for example, make the hangar seen in some of the videos from the game, like the EF-2000E sitting inside a hangar with a big UPEO logo behind).
It will be a lot of work to make it happen, but there are exciting times coming for sure.
If I can get a drawing pad, then I will transition to more hand drawn scenarios but the 3D models will stay for sure as it makes perspective depiction and proportion easy to work with (especially on airplanes like the Su-43 with its forward swept wings)
So while I practice with Blender, I will continue using Lean Viewer for my fanarts. Until then, will see you next time!
- Noticed a little bit late how boxy the forward fuselage top section of both C-17U looked like, so I decided to make the curve more constant and smoother. This includes the highlights in the borders.
- Decreased overall shadow levels a bit.