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2533 deviations

Featured
664 deviations

Trinity: that's us
264 deviations

Character bios
109 deviations

Character information
58 deviations
Literature
Fantasy metals
Like it's predecessor DungeonFist 2: Darkfall features a system for players to make custom equipment. While the old system mostly focused on swapping around runes the new crafting system let's players build weapons and armor out of a variety of fantastic materials with their own unique properties.
Mythril
An amazingly light yet surprisingly durable metal. It resembles silver, but with a slightly bluish tint. Weapons made of Mythril are infused with both physical and metaphorical light, often glowing faintly in dim light and dealing extra damage to creatures of darkness such as demons and lycanthropes.
Adamant
One of the hardest known metals it's both incredibly strong and also extremely heavy. It is deep black with a dark greenish luster. Weapons made of adamant are infused with darkness, causing additional damage to creatures of the light like angels and faeries.
Orichalcum
An alloy made from gold and rare elements mined from meteorites that possesses magic resistant properties.
Lore entries
38 deviations

Hero forge
69 deviations

Arkenverse
494 deviations

Broken Realms
191 deviations

Fragments of Trellia
110 deviations

DungeonFist
138 deviations

Ponyplay Stadium
93 deviations

Tag team tournament
17 deviations

bazaar of the bizarre
33 deviations

MOE-tied
244 deviations

Munchkin
142 deviations

Arken horror
227 deviations

kisake2 props and exports
70 deviations

Kisekae comics
60 deviations

Gifs
31 deviations

Sylk's angels
9 deviations
Literature
The Dunwich legacy (Chapter 4)
The Essex county express
As we settled in for a well deserved rest our mind kept turning back to the events of the night as well as Armitage’s tale about Dunwich. It couldn't be a coincidence -Wilbur Whateley, the Necronomicon, the creature from Dunwich, and the people and creatures who attacked here in Arkham - everything must be connected. There was also the matter of the missing professor. The more we thought on it, the more certain we were about where we would have to head: the lonely and dismal town of Dunwich Village.
Part of us wanted to consider telling the Massachusetts State Police and letting them handle things, but we knew from the moment it popped into out head that it was a fools dream. At best, they would likely write the story off as an absurd hoax, at worst, they might actually believe us. Our transformation at the speakeasy had already put the veil at risk; there was no way we could just give evidence of the supernatural right to the cops. And of course, there was
Playthroughs and challenge runs
34 deviations

Games and stuff
93 deviations

Fanart
70 deviations

Raspeen
34 deviations

Colabs
26 deviations
Literature
Chapter 2 log
Turn 1
Trinity
Play Dr Francis Morgan
Draw a card
Take a resource
Lilith
Play Luci Pelage
Play magnifying glass
Moves to humanities building
Investigate (autofail)
Monsters
nothing
Turn 2
Mythos
Trinity draws locked door
Lilith draws ancient evils
Trinity
Plays Machete
Moves to humanities building
Breaks down locked door
Lilith
Investigates (gain 1 clue)
Investigates (gain 1 clue)
Investigates (autofail)
Monsters
nothing
Turn 3
Mythos
Trinity draws Thrall
Lilith draws Eager for Death (no effect)
Trinity
Attacks Thrall (2 damage. Defeated)
Moves to Orne Library
Plays drawn to the flame (gain 2 clues) (Victory 1)
draws arcane barrier
Lilith
Investigates (gain 1 clue) (elder sign)
Investigates (gain 1 clue)
Moves to Miskatonic quad
Act
Act advances
Monsters
nothing
Turn 4
Mythos
Trinity draws beyond the veil
Trinity draws Thrall
Lilith draws light of aforgomon
Trinity
Moves to Miskatonic quad
Discards arcane
Scraps
13 deviations








