Well, the WebKernel interface looks almost identical to how it did 2 months ago, but under the hood it's grown a nice set of teeth, and it's seething to sink em into the web.
The most valuable update lately has been the addition of a small bug-tracer utility. Outside the standard PHP riffs about what's wrong with your code, WK uses PHPs much more critical error detection functions and pipes them into the debugger. Overall a minimum of 21 bugs have been fixed, more than a few could have caused some system instability later in the line, as any core code literally affects every plugin in the system.
The latest builds are starting to include th
Blur is a racing game that markets itself as "Mario Kart for Adults", with commercials taking pot-shots at Nintendo. Games that take aim at larger titles, like Blur has, have historically limited themselves to the shadow of their monolithic competitors to die in darkness. Does Blur have what it takes to stand on it's own merit, or does it lure in hopefuls for disappointment?
The first thing you'll notice when you pick up in a race with Blur is that this game is not aimed at children. While it doesn't pollute itself with un-necessary language, nudity, or sexuality or even actually do anything to bump up the age restriction - this game separat
After using KDE 4.5 for several days, a mini-review seems appropriate.
Overall, this KDE release is less about incredible "must-have" features and moves more towards polish and pristine. Some of this is organizational, some is bug-fixing and others are cosmetic.
The first thing you'll notice when you either upgrade or install fresh is that, visually, there are now blurs behind -some- plasmoids. After digging for into, any plasmoid handled by Kwin (panels, popup-plasmoids) will have the blur effect behind them. I've found, unfortunately, a show-stopping bug in blur, that caused it to blur past the outside of plasmoids. I quickly disabled blu