On the Late to the Party scale, I have to concede that Star Wars: Knights of the Old Republic has been a major blind spot for me. After all, I love Star Wars (before Disney got their claws into it, at least), and if you mention Star Wars and videogames in the same sentence then KoTOR inevitably comes up (probably just after I've thrown Jedi Knight II into the ring myself).
So here we are!
The natural counterpart to the inventory screen is the shop. It's one thing to be able to pick up, equip and drop loot, but that is only half of the ecosystem. The other half is offloading that loot so you can hoard your wealth and never spend it because the best items are actually always in the world buy better things.
This week, I have been building shops... and quests, so you'll have some money to spend in them (without me having to litter the train station with gold ingots).
Much as I decry the trend in games of giving the player objective markers and leading them around by the nose, they can't be expected to track everything -- especially in a complex RPG with many moving parts. Since I am intending to build a complex RPG with many moving parts, I need a place to store information about your current objectives.
Enter the Journal.