So I'm trying my hardest to actually make something with my degree in Game Design. I tried several small projects, but nothing stuck. I recently bought myself a VR headset and decided to give VR development a try. It is not as easy as I had hoped. I spent the first days installing the SDK's and required updates to Unity, Visual Studio, and my computer just to develop for VR. Then it was another day or so figuring out how to get the headset and controllers to even appear and work in the scene. But I'm finally passed those big hurdles, and now I'm on some smaller, more manageable messes.
The idea is an Escape the Room kind of game. Its simple and plays on my strengths as a programmer and artist (hard body modeller + no AI programming required). However, to make it special I want the room to be replayable. I don't want to make a room with one long, complicated solution only to be played once. Instead, I plan to put a total of 9 puzzles/clues/hidden objects in this bathroom scene, but only activate 3 at a time when you start it. Therefore, you will have a different series of solutions for a few times before you know all of the room's secrets.
Right now I have two issues: One object is supposed to start hanging on the wall as a decoration, and then it will fall to the ground once picked up. I have yet to achieve that. Either the object will remain stuck in the air, or it will always have physics on. My second issue is when I look over objects, like over the sink or toilet, the game tries to position me on top of the object. That's not real helpful when I'm trying to pull items out of the drawers. That one I'm not yet sure how to fix, and what's odd is the demo VR scenes don't have that issue.
So far the mechanics for one puzzle are in place, but the puzzles themselves are not in.
I hope by posting this, I will encourage myself to continue working on it. It seems to me that by posting things and showing them off, it helps drive me.
I made all of the models and textures that you see. The only thing that isn't mine is the flying pig with the VR goggles. That is the logo of the VR development kit I found at Unity: assetstore.unity.com/packages/…
PS: the textures, which were made in Substance Designer, look soooooo cool in VR. I thought it was awesome before, but after putting it in VR I couldn't believe how great they looked.