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About Digital Art / Hobbyist DanMale/United States Recent Activity
Deviant for 6 Years
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Escape the room 1 by Rakceyen Escape the room 1 :iconrakceyen:Rakceyen 2 1 Glare by Rakceyen Glare :iconrakceyen:Rakceyen 1 0 Clay Tiles by Rakceyen Clay Tiles :iconrakceyen:Rakceyen 1 0 Model C Tank 1935 by Rakceyen Model C Tank 1935 :iconrakceyen:Rakceyen 3 0 Streets by Rakceyen Streets :iconrakceyen:Rakceyen 18 3 Good Morning by Rakceyen
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Scaled Wolf by Rakceyen Scaled Wolf :iconrakceyen:Rakceyen 17 2 The Future by Rakceyen The Future :iconrakceyen:Rakceyen 12 3 Your Average Waiting Room by Rakceyen Your Average Waiting Room :iconrakceyen:Rakceyen 20 5 Space Problems by Rakceyen
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Model C Tank by Rakceyen Model C Tank :iconrakceyen:Rakceyen 2 0

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Artist | Hobbyist | Digital Art
United States
Im a bit shy when it comes to commenting, so sorry for my tendency to 'fav and run', or if I delay in replying. :XD:
Just wanted to give a shout out to the random person who gave me a membership. I cant afford to give myself one, and it was a great surprise.

Thanks! :D


Escape the room 1
So I'm trying my hardest to actually make something with my degree in Game Design. I tried several small projects, but nothing stuck. I recently bought myself a VR headset and decided to give VR development a try. It is not as easy as I had hoped. I spent the first days installing the SDK's and required updates to Unity, Visual Studio, and my computer just to develop for VR. Then it was another day or so figuring out how to get the headset and controllers to even appear and work in the scene. But I'm finally passed those big hurdles, and now I'm on some smaller, more manageable messes.

The idea is an Escape the Room kind of game. Its simple and plays on my strengths as a programmer and artist (hard body modeller + no AI programming required). However, to make it special I want the room to be replayable. I don't want to make a room with one long, complicated solution only to be played once. Instead, I plan to put a total of 9 puzzles/clues/hidden objects in this bathroom scene, but only activate 3 at a time when you start it. Therefore, you will have a different series of solutions for a few times before you know all of the room's secrets.

Right now I have two issues: One object is supposed to start hanging on the wall as a decoration, and then it will fall to the ground once picked up. I have yet to achieve that. Either the object will remain stuck in the air, or it will always have physics on. My second issue is when I look over objects, like over the sink or toilet, the game tries to position me on top of the object. That's not real helpful when I'm trying to pull items out of the drawers. That one I'm not yet sure how to fix, and what's odd is the demo VR scenes don't have that issue.

So far the mechanics for one puzzle are in place, but the puzzles themselves are not in.

I hope by posting this, I will encourage myself to continue working on it. It seems to me that by posting things and showing them off, it helps drive me.

I made all of the models and textures that you see. The only thing that isn't mine is the flying pig with the VR goggles. That is the logo of the VR development kit I found at Unity:…

PS: the textures, which were made in Substance Designer, look soooooo cool in VR. I thought it was awesome before, but after putting it in VR I couldn't believe how great they looked.
Clay Tiles
I have been playing with Substance Designer lately and have had quite a lot of fun with it making materials. Here is my first little project in the program: some clay tiles.

It seems simple at first, but Substance Designer makes some amazing materials. These are game engine ready, and can be edited as you please. In Unreal and Unity there are settings to adjust various parts of the material. I am posting the materials here so you can use them in your own projects!

How to use: 


Unzip it, there should be two .sbsar files. One will simply say 'ClayTiles' and one will say 'Tiles_Spec_Gloss'.

For Unity/Unreal: 

Download the Substance Importer from the asset store. Its free.
Import the 'ClayTiles' into your game project. 
Under the properties, you can adjust the texture size (default is 1024x1024) as well as edit some of the tile attributes like cracks or smoothness. You can also adjust the color of the tiles and grout.
Drag the material onto your game geometry and that's it!

For Daz Studio:

Download the Substance Player:…
Open the 'Tiles_Spec_Gloss' in the player.
Here you can make the adjustments you need to the tiles, then export the various maps you'll need.
Drag/drop the maps into the corresponding material channels in Daz's surface editor.

The material is free, but if you wanna donate you can buy the premium content on this page to help me out.
Model C Tank 1935
A variation of a tank I have been working on. I created these textures, then threw it into a scene to see how it looks. I'm in the process of re-doing the textures to be better, with more realistic rust and bump.

I also have it rigged, but exporting it has been problematic. I don't have a proper skeleton in it, so it works fine in Lightwave but misbehaves terribly in other programs.

The tank was modeled in lightwave, the background is Steampunk Nest from .

You can see the development of this tank here:…


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Demortum Featured By Owner Sep 18, 2018  Professional Digital Artist
Thanks for the fave
Unreal-Forever Featured By Owner Aug 29, 2018  Hobbyist Digital Artist
Pajunen Featured By Owner Jun 3, 2018
Thank you for the :plusfav: rvmp
scheinbar Featured By Owner Nov 6, 2017  Hobbyist Traditional Artist
:iconthankyou1::iconthankyou2:    Stepbystep by scheinbar    :iconredroseplz:
TheSoullessRedbeard Featured By Owner Oct 28, 2017  Hobbyist Photographer
Thank you for the :+fav: :hug:
jpachl Featured By Owner Oct 7, 2017  Hobbyist Photographer
Thanks for the +fav!
wiwaldi24 Featured By Owner Oct 3, 2017  Hobbyist Digital Artist
Small-Brown-Dog Featured By Owner Sep 2, 2017
Appreciate the faves - thanks :)
scheinbar Featured By Owner Aug 25, 2017  Hobbyist Traditional Artist
Thank you handwhriting ~  F R E E S T U F F by AStoKo    Haifa3 by scheinbar          :iconredroseplz:
MtRaon Featured By Owner Aug 24, 2017  Hobbyist General Artist
Amazing works :)
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