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Darin at her home...
Download for 1920x1080 size!!
Q: Someone feels that my character still cannot cross the uncanny valley. What do you guys think? : (
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Tools:
Character Modeling: DAZ3d for base model
Zbrush for more customization
Rendering & misc. modelling: Cinema4D, physical rendering, default setting with Global illumination.
HDRI light from HDRlabs
Photoshop for post effect (mostly color adjustment)
Download for 1920x1080 size!!

Q: Someone feels that my character still cannot cross the uncanny valley. What do you guys think? : (

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Tools:
Character Modeling: DAZ3d for base model
Zbrush for more customization
Rendering & misc. modelling: Cinema4D, physical rendering, default setting with Global illumination.
HDRI light from HDRlabs
Photoshop for post effect (mostly color adjustment)
Image details
Image size
1920x1080px 3.09 MB
Published:
Comments30
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I felt the uncanny valley when i saw this. But I dont see that as a bad thing. If you look art in restrospect, I think some things that were breakthrough in art fell in that valley, and that's how they became part of the art culture. I can see this moving artstyles into a whole new place, and that's very exciting to me.

Hmmmm...Well, to be honest, part the reason I love your work so much is because your character is smack dab in the middle of uncanny valley. That being said, the "way out" is usually one of two ways: making characters less realistic or making them as lifelike as possible (while still being stylized). I think (just my opinion) that your work is so close to perfect that you should go the second route.

Oh, Thank you very much! 
"or making them as lifelike as possible (while still being stylized)"
You can read my mind? That's exactly where I always wanna go!
One thing I need to overcome is: people tends to like stylized/cartoonish art more, Disney movie is good example.
My art, being in the middle ground, still cannot make people 'feel' for it as much.
Also, I speculated and found that my art are overall lack of 'story' to make people stick or care about my character.
Which I will continue to figure it out how to do it.

"or making them as lifelike as possible (while still being stylized)"
You can read my mind? That's exactly where I always wanna go!
One thing I need to overcome is: people tends to like stylized/cartoonish art more, Disney movie is good example.
My art, being in the middle ground, still cannot make people 'feel' for it as much.
Also, I speculated and found that my art are overall lack of 'story' to make people stick or care about my character.
Which I will continue to figure it out how to do it.

![Panda Emoji-28 (Hello Hi) [V2]](https://orig09.deviantart.net/a049/f/2014/170/4/d/panda_emoji_28__hello_hi___v2__by_jerikuto-d7n4wla.gif)

Yay!
You're most welcome.
That's true, people tend like very cartoonish art. I've heard it's easier for the characters to express emotions, and so people feel a connection to them more quickly. But this can force the characters to be less complex, so there's a limit there too. In any case, I'm looking forward to seeing your character (and all your art) develop!

That's true, people tend like very cartoonish art. I've heard it's easier for the characters to express emotions, and so people feel a connection to them more quickly. But this can force the characters to be less complex, so there's a limit there too. In any case, I'm looking forward to seeing your character (and all your art) develop!


Thank you as always. 
It have to say it's one little downside of 3d art.
Correct proportion in one camera angle doesn't mean it look the same in another (and we didn't even count the light & shadow that can also effect the model too)
In 2D, you can just draw what it look best at that camera angle, without caring about another!

It have to say it's one little downside of 3d art.
Correct proportion in one camera angle doesn't mean it look the same in another (and we didn't even count the light & shadow that can also effect the model too)
In 2D, you can just draw what it look best at that camera angle, without caring about another!

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