Rahll's avatar
Reid Southen
18.6K Watchers1.4M Page Views497 Deviations
Artist // Professional // Digital Art
  • Mar 16, 1988
  • United States
  • Deviant for 15 years
  • He / Him
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My Bio

Reid Southen a.k.a. Rahll

I'm a professional freelance illustrator, concept artist, and matte painter working in the entertainment industry. I love just about anything sci-fi related, and I'm a huge fan of film and games. I also love lens flares, gotta have lens flares.

Websites: ReidSouthenArt.com - Carbonmade - Blog
Age: 26 Residence: Rochester Hills, MI
Resume: goo.gl/SMmeMk

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Comments

Rahll commented on Goresh by erenarik
:star::star::star::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star-empty::star-empty: Technique
:star::star::star::star-half::star-empty: Impact

Looking solid dude. I'm a sucker for a blue-orange compliment palette, so I really like what you did with this one. I'm also digging the vignetting effect you achieved around the outsides of the frame to draw you in more, and your use of birds for scale is much better than the cliched two or three birds here and there that some people use. Overall I think the painting is working and reading pretty well, but there are a few things I think you could tweak to make it even stronger.

The first thing I noticed is how wide the composition is. The panorama effect works really well with some pieces, but it can sometimes be difficult to keep the visual interest consistent throughout the entire landscape when something is extra wide. My main issue with how wide it is is the negative space between your figures and that first tower. Because the space is close to center, and because it's wide open without much anything there, my eye keeps getting drawn there. I might try to close that part up a bit and bring the figures closer.

The other thing I noticed was the painted/unfinished look of the figures on the left. In some paintings it works perfectly fine, but you've done such a good job with the landscape, they almost stand out a little too much.

A few simple tweaks I might try are blending the gradations in value out a little more, as well as making sure the flat tones aren't just one value all the way across. To create form and dimension, you need a gradation. So, by simply gradating a bit more, and blending some, you could make them fit a little better. Also, as the focus is the the landscape, I might also try giving them a slight blur.

If you click here, I did a quick Photoshop tweak to tighten up the composition as well as blur the figures a tad. I hope you don't mind, but I figured it would be an easy way to get my idea across in addition to typing it.

Also, by tightening it up and changing the overall aspect ratio, you can achieve a much more cinematic feel to the piece, and I find that adding the anamorphic black bars on the top and bottom of a piece like this also help the dramatic/cinematic feel.

Overall, great job bud, and in either case, the work is solid. The atmosphere you've achieved here is quite good. Take care and good luck on your future endeavors!
Goresh
No problem dude! I know exactly how it is, hard to go back into something once you've decided you're finished. Seriously looks great, though.
Eternal Moment
:star::star::star::star: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star: Impact

Let me start by saying I love this. I think the balance of colors and the mood you achieved is fantastic, feels like a place that I'd like to visit, despite the fact that it feels almost inhospitable. The snow and mountains are especially well done, I've probably got myself a new wallpaper now.

One of the things that bothers me, though, is it seems almost like you have a a very slight lack of direction. What I mean is you have three different man made elements in the painting, and although it's good to have variety, having singular instances of those things I think weakens the piece. You have the ship, the block of buildings, and the little structures/figures to the lower left.

I feel if you perhaps took one of the three elements out, or repeated additional instances of some of them, the piece would feel more cohesive. One thing they do well, though, is lead your eye through the piece, which is great.

The only other thing that I think stands out a little bit are those buildings you put in. I love the sense of massive scale you have, but I might put some more in to the left, or maybe some indications in front of the mountains, so it doesn't feel so much as one monstrous construction, and more like a city.

Other than that, I might indicate some lighting from the star on them, they seem like they should be getting hit on the edge at the very least, and I think it might help you tie the two halves together by bringing some orange into that side.

All in all, fantastic job dude, I really love it. My critique sort of comes down to nitpicking, but when a piece is so solid, that's really all you can do. I admire the quality in your work and cant wait to see what you do next.
Eternal Moment
Rahll commented on The Lift Hub by Cylu-chan
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star-empty::star-empty: Technique
:star::star::star::star::star-empty: Impact

Hey Christina! Long time no talky! Figured I'd give you a critique, because your painting is solid, but with a few tweaks here and there, I think you could push it further and make it even better.

First of all, I really like the palette you went for. It's a nice combination of warm and cool elements and makes for an interesting scene. I also really dig the beetle up front, I like the colors and the design on him, especially the carrier on top. Looks like a fun ride.

Overall, the piece is working fairly well, but one thing I think you could do to bring it together some more is do a 'color balance' adjustment layer on top of everything. Do some minor slider adjusts and it should help unify the colors all a little more. I would also consider playing a bit more with atmospheric perspective, as the contrast on some of the further beasties seems a little high for their distance from the viewer.

As far as composition goes, I might try to vary the sizes of the characters just a bit more. Some of them are fairly close in size to each other, even with the varied distances, and upsizing or downsizing a little bit would make the image a little more playful and less cluttered. Another little thing is the perspective on the right building, it seems a little tilted toward us, the angle might be just a tad too extreme. Probably an easy fix with the transform tools. One other little thing is the shadow under the beetle isn't connecting to the far right leg.

Also, some little additions that I think would be easy, but could really spice it up, is adding in some of the little travelers, and maybe paths or roads connecting the different buildings. With roads, it could really help lead the viewers eye around the piece and direct them where you want to.

Like I said, overall the piece is looking pretty good, but you could push it even further with some minor tweaks. Even just a little atmospheric perspective, and a color balance adjustment layer to bring the colors together a bit would benefit it. Again, love the beetle, and the palette, makes me wanna know more about the universe the exist in. Where they come from, and what else they're used for.

Keep it up, you're definitely going a good direction with your work. Maybe I'll catch you around the school when I come back next semester. Take care!
The Lift Hub
:star::star::star::star: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star-empty: Impact

Looking fantastic dude, the artificial sun and glowing core of the resource moon really compliment and give nice contrast to the blues and purples you used. The outer glow of both the sphere and the moon really help to give it a stark, cold feel and really push the idea of warmth on the inside. Everything is looking very volumetric as well, and I love the way you composed the unfinished parts of the Dyson structure. The rigid, geometric quarry sections of the moon are also awesome, the way it's mined down by the little ships.

One thing that I think you could push a little further are the greens and the blues a little bit inside the sphere, to really help nail the idea that there's an Earth-like surface inside, because it took me a second to really notice it. I might bump the contrast a tad, and give it just a bit more saturation, so it doesn't seem that the sun is washing it out so much. And the only other thing I think could use a tiny bit of tweaking is the unfinished structure bits on the lower right. Could use just a little more curvature to match the rest of the sphere.

Other than that, I think you did a fantastic job with the rendering and the composition is solid. As far as the rule of thirds go, things are composed very well and keep your eye moving around the piece. And despite the heavy Halo influence, you really managed to make it something of your own. Good work, keep 'em coming.
SHield World Construction