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About Digital Art / Artist anthony t vangMale/United States Recent Activity
Deviant for 15 Years
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Nissan Skyline R34 - Revisit from 2005 - December by ragingpixels Nissan Skyline R34 - Revisit from 2005 - December :iconragingpixels:ragingpixels 0 1 Koen CCX WIP 3 by ragingpixels Koen CCX WIP 3 :iconragingpixels:ragingpixels 0 0 Koen CCX WIP 2 by ragingpixels Koen CCX WIP 2 :iconragingpixels:ragingpixels 1 0 Koen CCX WIP by ragingpixels Koen CCX WIP :iconragingpixels:ragingpixels 0 0 Cinema 4D - Ferrari Enzo Render by ragingpixels Cinema 4D - Ferrari Enzo Render :iconragingpixels:ragingpixels 2 3 Free Unfinished Honda Integra Model by ragingpixels Free Unfinished Honda Integra Model :iconragingpixels:ragingpixels 0 0 Free Diamond Deals Wheel Model by ragingpixels Free Diamond Deals Wheel Model :iconragingpixels:ragingpixels 2 0 Free 9 Spoke 4 Hub Wheel! by ragingpixels Free 9 Spoke 4 Hub Wheel! :iconragingpixels:ragingpixels 2 0 Random Shape into a Fabulous Shape XD by ragingpixels Random Shape into a Fabulous Shape XD :iconragingpixels:ragingpixels 1 0 Put cars from NFS3-4 in2 NFSMW by ragingpixels Put cars from NFS3-4 in2 NFSMW :iconragingpixels:ragingpixels 2 0 Camaro Final Renders by ragingpixels Camaro Final Renders :iconragingpixels:ragingpixels 19 14 Bugatti Veyron Final Render by ragingpixels Bugatti Veyron Final Render :iconragingpixels:ragingpixels 11 7 Bugatti Veyron Engine by ragingpixels Bugatti Veyron Engine :iconragingpixels:ragingpixels 19 25 Intro to Hypernurbs - 38 Mins by ragingpixels Intro to Hypernurbs - 38 Mins :iconragingpixels:ragingpixels 13 3 My Audi R8 by ragingpixels My Audi R8 :iconragingpixels:ragingpixels 7 18 Murcielago WIP distribute by ragingpixels Murcielago WIP distribute :iconragingpixels:ragingpixels 13 3

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anthony t vang
Artist | Digital Art
United States
Current Residence: Sacramento
deviantWEAR sizing preference: XL
Favourite genre of music: melodic trance, breakbeat, old skool r&b
Favourite photographer: no one at the moment
Favourite style of art: clean and simple
Operating System: winxp and mac os x
MP3 player of choice: Winamp but i use the 2.xx skin
Shell of choice: windows xp sp2 or higher and mac os x 10.4 or higher
Wallpaper of choice: the shtuff that i Make!
Skin of choice: simple as possible, like the visual effects in windows, i turned them off so its got the win9x look
Favourite cartoon character: Tazmainian Devil
Personal Quote: bills is what makes life go by faster
  • Listening to: Dubfx - Flow
  • Reading: sankakucomplex blog
  • Watching: the screen
  • Playing: -
  • Eating: -
  • Drinking: air
For those that don't know, my new page is at:

Submitting this to make a point.  But the mesh here… is made by EA, the publishers of Need For Speed series.  well its not made by ea, its by someone in blackbox, but yeah.

Anyway there seems to be an uprise of fake 3D modelers on the interweb lately, well as of the last 2 years and growing.  Which is people that illegally download 3D programs like Cinema 4D, Maya Unlimied(thats like $8000 bucks), 3DS Max, and so on to name a few.  Then they go and download a car model(some people buy them) that is distributed on various websites.  These websites host car models from popular games like from the Need For Speed series and other PC racing games.  These files are obtained by someone cracking(not hacking) into the game files and extracting out the models.

  Anyway after that you can pretty much drop it into your desired 3D program and then color it, add whatever materials you want to it, then render it however which way you want to.  Then people upload them on line and take 100% credit for making them or no credit to anyone at all, but anyone viewing it will take it as the submitter that made it.  People doing this is fine, but not taking credit for it, then telling people that they made it later on, such as here, a model from need for speed most wanted/carbon(was it prostreet too?):…
read the comments:
!Sinuzar  says "why low poly??? cant you put smooth in there?? i think it would look great" then openGL says "i do it low poly 1st.. then when finalizing, then i add meshsmooth.. lol"

Original model that is ingame can be viewed here:…

Right.....anyway I'm sure you guys realize by now that my rant on this wall of rant is about OpenGL:iconopengl:.

Anyway, to further prove that his models are downloaded is that if you look at his meshes, they are all mid-low poly, then after a while, he submits one fantastically HIGH poly model, then after that drops back to low and mid poly models....which people just don't do very often., I'll gladly do a preview the downloaded models and his models side by side if need be.  He said so himself that he doesn't give credits because where he downloaded it from doesn't ask the downloader(him and us and everyone) to give credits to.  But here's the thing, THE MAKER DOESN'T KNOW about the transaction nor did they have any participation in the distribution of their models.  And when you download from these websites, its a simple, click and download.

  I mean its not all bad, there is a career path one can take from just rendering other people's models(not stealing, thats not it), but if its not yours, give credits where needed and stop acting like you made it.  Sure he also notes that on some models, he goes and adds things to it, so therefore he believes he can call it his, but if all you do is add a canard or a new set of wheels, thats not saying much.  Look at me with modifying xentek:iconxentek:'s model, I give proper credit always, even though it barely resembles his car now other than the fact that its a 3D replica of a 1996 Spectre R42.

  The career path one can take from rendering models is to be a renderer.  A lot of 3D studios that do still images or animations usually always has a separate group of people that do nothing but lighting and rendering, hell some have 2 separate groups of people for those 2 things.  But if you didn't make it, make it known, or you'll get called out by some asshole like me.

  Also notice the time of submission from each of his car models that are from games,  The dates are around or near the time of after the release of a certain game.

Last one(s) and then i'll stop:
his Nissan 370z model:…
Original ingame model:…

His Nissan GTR(R35):…
Original Ingame of NFS:Prostreet:… and…

His Camaro isnt his as you can tell by the triangulation in his wheels.

His Corvette(do i really need to go on?)…
Ingame(again NFS:Most Wanted):…

His Reventon, I'm not gonna bother with that one since he already admitted to that one.

All in all, he's a really good(not great) renderer and gundam modeler(are these his too? I don't know, I never bothered checking up on anything else other than cars).  But I just wish he would stop claiming what isn't truly his, its fine to share, but to just take is wrong.

-Anthony Vang

PS. FYI, the bonnets and some spoilers may have different from his model to the originals, but in the game you can swap the bonnets and spoilers with different ones, and same goes with ripping models, you can download the whole file with all parts attached if you want.


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chitrakar15 Featured By Owner Sep 30, 2012  Student Digital Artist
car specialist
devianb Featured By Owner Jun 23, 2011
You must be very busy, haven't seen anything rendered in a long time.
Happymarks Featured By Owner Feb 14, 2011
I am new to 3D modelling and your tutorial helped me a lot, so thank you!!:)
Liverpool11 Featured By Owner Sep 24, 2010
Don't worry, after I actually thought about it properly I figured it out. :p Thanks for the tutorial though. :)
Liverpool11 Featured By Owner Sep 23, 2010
Hey, took a look at your murcielago tutorial, really good, I watched the first 20 minutes or so to get the grips with how to make the car basically and went off on my own to do the rest, with more detail. One thing I wanna know though is how do you make the reference like you did? I've found myself some blueprints for another car that I wanna do but I'm not too sure how to line it up and place it like you did.
KhAoTiC-x83 Featured By Owner Nov 16, 2009
Cheers for adding me to your :+devwatch:
niron333 Featured By Owner Nov 12, 2009
ohhh man , you so good!
i want to be like you :(
i do murcelago right now...
and i dont know how dot wheels
and the metalic work :(
can you halp me ?
ragingpixels Featured By Owner Nov 22, 2009   Digital Artist
I'm not that good. I don't think you should try to make a car yet, I think you should learn how to use the program first.
DaveCox Featured By Owner Oct 30, 2009
sent you a comment on your other profile man, not sure which one you use now
ragingpixels Featured By Owner Nov 11, 2009   Digital Artist
the other one.
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