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Charge! by Punakettu Charge! by Punakettu
There was no big idea behind this piece other than I just wanted to make a kick ass picture real quick.

I spent maybe 4 hours in all prepping the scene. The rendering itself took just over 25 hours to complete. Way more than what I expected but that is the price you pay for the nice motion blur effect.

I actually have plans to render a second picture of this scene from a different angle so tune in soon - same mech-time, same mech-channel

Some minor tweaks to motion blurring. Also managed to reduce the render time significantly.

Changed the material on the mech slightly.

New missile effects and some fine tuning on the laser
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Bartun Featured By Owner Nov 6, 2017
Outstanding work! I've seen this pic on many sites but didn't know it was yours! Amazing!
ShamedWanderer Featured By Owner Dec 16, 2016  Hobbyist Writer
lol I love how you even made him fire in a way that wouldn't instantly overheat his/her 'Mech. XD (Unlike a couple of Warhammers I saw where the idiot pilot was alpha striking. -_-)
matmax426 Featured By Owner Jan 22, 2016  Hobbyist Traditional Artist
This is amazing!
Punakettu Featured By Owner Aug 20, 2015  Hobbyist Digital Artist
That is my picture in the article. I have no idea why they used it though. I certainly wasn't asked.
DanteRoseDen Featured By Owner Jun 24, 2014  Student Digital Artist
Wow, awesome Timberwolf!  It was always one of the coolest mechs, in my opinion. Beautiful model and rendering!
CriticalGENERAL Featured By Owner Jun 21, 2014  Hobbyist Digital Artist
The TimberWolf AKA "MAD CAT" is still my fav mech of all time. so what if its not as big and powerful as an atlas? its still kicks ass on its own!
Eric-S-Huffman Featured By Owner Jan 24, 2014  Professional Traditional Artist
just a thought.... since I *AM* the undisputed best Battletech player in North America (I say that with arrogance and pride... smile) I was always wondering about a lil omission when viewing pics of various Mechs especially in combat..
Hang with me here a sec....
I n Battletech the overriding limiting factor against any mech is it's heat buildup... now to dissipate that excess heat all Mechs have complex heat sinks...
Still with me...?
When firing in salvo's ( such as here) or even in controlled placement shots those weapons should be throwing off that excess heat into those heatsinks...
Almost done...
so when showing combat or weapons fire there should some opaque or "shimmering" or some effect of the heatsinks ( and their placement which has ALWAYS been a mystery to me!) disapating that excess or even "normal" heat buildup..

Just a thought..
Midway2009 Featured By Owner Oct 17, 2013  Hobbyist Traditional Artist
My favorite MECH.
psymonster1974 Featured By Owner Oct 7, 2013
A very dynamic pic, great sense of movement, and in terrain made for mechs to dominate all.
MAKS-23 Featured By Owner Jul 25, 2013
I hope you made a small snipet video for this 
Punakettu Featured By Owner Sep 10, 2013  Hobbyist Digital Artist
I didn't, but I could still make one if need be.
Quesocito Featured By Owner Jun 27, 2013  Hobbyist Digital Artist
mega cool!!!
dragula Featured By Owner May 18, 2013
Brings back memories! Makes a neat wellpaper, too.
Balhirath Featured By Owner Apr 23, 2013
streincorp Featured By Owner Dec 1, 2012  Hobbyist General Artist
YEEEEEEAH! :iconyeehawplz:
CrazySealPup Featured By Owner Nov 12, 2012  Hobbyist Digital Artist
Excellent work, the lighting is perfect!
squezeetheworld Featured By Owner Oct 28, 2012  Hobbyist Photographer
This ia soooo cooool!!!!
MKFan12 Featured By Owner Oct 20, 2012  Student Digital Artist
Dude it looks so real!
jrl3001 Featured By Owner Oct 17, 2012   General Artist
Epic Win!
D-Prototype Featured By Owner Oct 9, 2012  Hobbyist General Artist
Nothing says awesome like a giant fighting robot!
SIERRA-116 Featured By Owner May 31, 2013
Not just any giant fighting robot. A 75 ton heavy Class "Timber Wolf" Omnimech.
D-Prototype Featured By Owner Jun 1, 2013  Hobbyist General Artist
SIERRA-116 Featured By Owner Jun 24, 2013
factoryofmadness Featured By Owner Sep 6, 2012
Got to love the Mad Cat heavy mech. Great job.
picoro Featured By Owner Aug 27, 2012  Student Digital Artist
permission to use this image, sir? :)
Punakettu Featured By Owner Aug 27, 2012  Hobbyist Digital Artist
kippa2001 Featured By Owner Aug 1, 2012
Wow this looks photo realistic. Very nice job! :D
Doom-Tanker Featured By Owner Jul 27, 2012  Hobbyist Traditional Artist
Simply amazing! :D
OriginalRatchet Featured By Owner Jul 8, 2012  Hobbyist Digital Artist
I'm glad you leaned more towards the classic TimberWolf design rather than the Dark Age reminiscent style of the MW4 version. I only hope the artists for MWO do the same!
Gremlich Featured By Owner Jul 7, 2012  Hobbyist Photographer
Great action! Looks like a capture from a movie..
Duzloo Featured By Owner Jul 7, 2012  Professional Interface Designer
This is gotten evem more breathtaking and awesome :D
NehpetsDnalb Featured By Owner Jul 5, 2012  Hobbyist Digital Artist
Amazing, I'd love to see more of this one :D
TheShadowhisperer Featured By Owner Jul 5, 2012  Hobbyist Digital Artist
This only serves to remind me that I am not in the Mechwarrior: Online beta yet!
Tyrranus Featured By Owner Jul 4, 2012
man this kicks too much ass even if it aint a favorite mech!! If only it could be an animated gif or flash animation. This is pro quality for real!
MechaWolfie Featured By Owner Jul 4, 2012
What an awesome take on an iconic battlemech. This image really brings the Timberwolf to life, and the detail on the model is just incredible!

I'm a big fan of the timberwolf (as are a lot of battletech mech-heads) and I have to say that I'm a little worried about what ~flyingdebris is going to do with some of the iconic clan mech designs.

But this model is awesome ^_^ He should take a note from you on this one.
MechaWolfie Featured By Owner Jul 4, 2012
Speaking of course in reguards to mechwarrior: online and the concept art he's done for that :P
silverhammer Featured By Owner Jul 3, 2012  Hobbyist Digital Artist
Awesome render :D
z3r0knight Featured By Owner Jul 3, 2012  Professional Filmographer
Still awesome :) ( actually desktop wise awesome :) )
Karyudo-DS Featured By Owner Jul 3, 2012
Liking the motion and lighting here. What did you use to render?
Punakettu Featured By Owner Jul 3, 2012  Hobbyist Digital Artist
mental ray
tchalla811 Featured By Owner Jul 3, 2012  Hobbyist Photographer
543Bs0Za Featured By Owner Jul 3, 2012  Professional Digital Artist
more lense flare bro
not nearly enough
Punakettu Featured By Owner Jul 3, 2012  Hobbyist Digital Artist
Lense flare is so 90s.
GoldenArbiter Featured By Owner Jun 27, 2012
That is a very sexy render...
Lobo7922 Featured By Owner Jun 24, 2012
Excelent job :)
KitLightning Featured By Owner Jun 11, 2012   Traditional Artist
Whohoo the MadKitty on a stroll ^^ love that 'Mech above any other Heavies :D

Suggestions: Less blur effect on the smoke trails and let that part interact with the exhaust flame of the missile, a second pass for that part only may do the trick, it feels like the missiles and smoke trail are alienated from the rest of the scene. Also better dust particles or small chunks of earth thrown up from the 'Mechs feet. Though all of that could be done as postwork in PS too.
Punakettu Featured By Owner Jul 4, 2012  Hobbyist Digital Artist
Better nao?
KitLightning Featured By Owner Jul 5, 2012   Traditional Artist
Yes much better though sadly I can't directly say it was the desired effect on the missiles but that may be my personal criteria striking way to harsh outside its operational border :spank:

This was what I was looking for in the image, where the exhaust flame is enclosed in the smoke trail.
**self-censored a large chunk of useless text**

That its done entirely in MAX makes the image kick ten times more imho than if the effect was done as post work, any monkey can do that in PS :pirate: Good job on reducing the render time, thats usually the most frustrating part to try and cut down on.
RoboticGolem Featured By Owner Jun 10, 2012  Hobbyist Digital Artist
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Submitted on
May 14, 2012
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