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pulsar69fr's avatar


By pulsar69fr


There is much much things to say, you need experiment and many tries..but i will try to give you some tips.

1) Build a landscape. "Amazing surf" is a very good start for this but you can combine it  for better result. Find a good POV. See picture 1.
Remember to try some differents "DE stop value", sometimes a value of 3 or more is better than 1 to smooth the landscape.

2) Add a heigmapdifs in decombinate mode for the floor. Sometimes it's easy and sometimes tricky.
If you do not see the floor or if the floor masked the view, try to fix this with the rotate sliders  of the heigtmap.(try value like 45, 90, 180 etc..), have a look to the x/y/z direction in the 3d viewer it can help you to fix it. Or try to adjust h (height). See picture 2 for result.

3) Choose a map for the floor so it would  be not too flat.
you must adjust x, y size, and H (generally very small value like 0.05 or less is good) See picture 3(map) and 4.

4)Create a texture map with color marker like in picture 5 for example.
Make it big , something like 3000x3000. You can add more marker, or create color line your want.
Most important is cross line position. This is not perfect because texture is generally repeat more than one time, this
is mainly important for the plane part, andfor the separation line.
You can have texture only one time by changing scale button, but you will lose resolution in the front part.

5) Make a render with this texture map. See Picture 6 for adjustment, use wrap2 and scale near the black arrow as possible
See pic 7 for the render example.

6) Now you know where the texture goes, so you can paint the map with rocks,grass,water or whatever your want.
This is the longest task. Remember that the floor is quite horizontal from the camera view, so select texture
for the floor with this kind of point of view for a good result.Do not search for precision but mainly adjust floor line. (because you only have one texture slot inMb3d, this is the problem)
See Picture 8 as an example of a quick texture map for a beach.

7) Adjust texture position with offset x and y, lights, shadows and more to improve it, try to hidden bad part with shadows or light color if there is some.
Make a big render and resize it in lower size for antialiasing.
Adjust saturation, contrast, brightness in postprocessing if necessary (all is important to have a really good render!)

Hope it will help you.

Now have a look to the result in my next post render "The hidden cove"  The hidden cove by pulsar69fr

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LynTaryn's avatar
That is very helpful. I'll have to work slowly through it but its the sort of thing that would be very useful. Thanks for putting in the effort
ReclusiveChicken's avatar
This will be of interest.
Quor-Toth's avatar
I tried, but step one does not work for me. I get garbage. Can you provide more details on step one please?
pulsar69fr's avatar
For step one,you must learn how to use amazingsurf.  First set julia mode on (on the 3d viewer) ,and  put 0,0,0 in it to start. And most important set cylinder in amazingsurf formula to 0.
Than try to use rotate sliders of amazingsurf , move camera and so on...  This is not easy at beginning but with time you will find new things Inside easily.
Quor-Toth's avatar
thanks, that's a big help, especially cylinder=0!
Sabine62's avatar
Thank you, Philippe! :heart:
AlDrachos's avatar
very interesting, thank you :-)
poca2hontas's avatar
Thank you very much for this, I look forward to trying it out ;)
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