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About Digital Art / Hobbyist Puffolotti4ijiMale/Germany Recent Activity
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Komato shirt by Puffolotti4iji Komato shirt :iconpuffolotti4iji:Puffolotti4iji 2 3 MUGEN Asha: Being right at all costs by Puffolotti4iji MUGEN Asha: Being right at all costs :iconpuffolotti4iji:Puffolotti4iji 2 1 Asha: Lounging punch first sketch by Puffolotti4iji Asha: Lounging punch first sketch :iconpuffolotti4iji:Puffolotti4iji 5 1 MUGEN 2 new walking sequences for Irgen by Puffolotti4iji MUGEN 2 new walking sequences for Irgen :iconpuffolotti4iji:Puffolotti4iji 4 4 Komato Gloves by Puffolotti4iji Komato Gloves :iconpuffolotti4iji:Puffolotti4iji 7 1 Slow teleport experiment 1 by Puffolotti4iji Slow teleport experiment 1 :iconpuffolotti4iji:Puffolotti4iji 2 3 If komato were humans (illustrative sketch.) by Puffolotti4iji If komato were humans (illustrative sketch.) :iconpuffolotti4iji:Puffolotti4iji 4 1 New move for Puji: Punishment And Forgiveness by Puffolotti4iji New move for Puji: Punishment And Forgiveness :iconpuffolotti4iji:Puffolotti4iji 4 0 Puji's stance: little devil by Puffolotti4iji Puji's stance: little devil :iconpuffolotti4iji:Puffolotti4iji 2 0 New cels for ukall (and corrections) by Puffolotti4iji New cels for ukall (and corrections) :iconpuffolotti4iji:Puffolotti4iji 2 0 Raining into existence 2 by Puffolotti4iji Raining into existence 2 :iconpuffolotti4iji:Puffolotti4iji 2 0 Raining Into Existence by Puffolotti4iji Raining Into Existence :iconpuffolotti4iji:Puffolotti4iji 1 3 Asha the assassin: combo with teleport by Puffolotti4iji Asha the assassin: combo with teleport :iconpuffolotti4iji:Puffolotti4iji 2 6 Stovl by Puffolotti4iji Stovl :iconpuffolotti4iji:Puffolotti4iji 3 5 Ava Lee and Puji cartoon-ish (without shadow) by Puffolotti4iji Ava Lee and Puji cartoon-ish (without shadow) :iconpuffolotti4iji:Puffolotti4iji 2 0 Cultural misunderstandings by Puffolotti4iji Cultural misunderstandings :iconpuffolotti4iji:Puffolotti4iji 3 3

Favourites

Women's fragrance - Kimber by clovercarmen5 Women's fragrance - Kimber :iconclovercarmen5:clovercarmen5 42 12 The Amazing Spider Man and Miraculous Lady Bug by clovercarmen5 The Amazing Spider Man and Miraculous Lady Bug :iconclovercarmen5:clovercarmen5 703 101 Sci Fi Roxie on Space Station LuZhou year 5025 AD by ibr-remote Sci Fi Roxie on Space Station LuZhou year 5025 AD :iconibr-remote:ibr-remote 4 0 I can stand my own ground by Mohn-Fuchs I can stand my own ground :iconmohn-fuchs:Mohn-Fuchs 405 33 Sentinel by ZestyLimey Sentinel :iconzestylimey:ZestyLimey 275 100 A Wonderful Day for a Walk - Commission by StoryBirdArtist A Wonderful Day for a Walk - Commission :iconstorybirdartist:StoryBirdArtist 20 6
Journal
OBJ data available for Shibuya underground
https://3dcel.com/opendata/
check it out
:iconibr-remote:ibr-remote
:iconibr-remote:ibr-remote 1 2
NPR graphic from Poser x Clip Studio Paint by ibr-remote NPR graphic from Poser x Clip Studio Paint :iconibr-remote:ibr-remote 4 2 Mini Bamboo Fountain by MarukiHurakami Mini Bamboo Fountain :iconmarukihurakami:MarukiHurakami 15 2 The Creation of Tea by MarukiHurakami The Creation of Tea :iconmarukihurakami:MarukiHurakami 48 9 Hatsuko by MarukiHurakami Hatsuko :iconmarukihurakami:MarukiHurakami 21 0 Comet Showcase by MarukiHurakami Comet Showcase :iconmarukihurakami:MarukiHurakami 19 4 alive by DNH2031ART alive :icondnh2031art:DNH2031ART 94 8 Winter Is Coming (PIXEL-ART) by jokov Winter Is Coming (PIXEL-ART) :iconjokov:jokov 261 46 Icon-100x100-yakiq by Paumol Icon-100x100-yakiq :iconpaumol:Paumol 197 19 Sprite Animation: [OC] Denky Angel Stand (Test) by excahm Sprite Animation: [OC] Denky Angel Stand (Test) :iconexcahm:excahm 43 3

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Puffolotti4iji's Profile Picture
Puffolotti4iji

Artist | Hobbyist | Digital Art
Germany
3, September 2018
I created a youtube channel, to publish short movies about gameplay, and in future some tutorials.
www.youtube.com/channel/UC3xNZ…
Don't expect me to spend entire weeks on the movies, mwhahahahahahaha!

5, april, 2017
This page is a fanproject of the indie game Iji by Daniel Remar.
the original game can be downloaded for free here:
remar.se/daniel/iji.php

Altough i love this game, the idea of redrawing the sprites never crossed my mind, despite i have got some skills in sprite design.
I didn't thought of suggest a refresh because i alwais thought and i still think it is wonderful as it is.
When somebody asked me why i didn't propose a restyling, my answer was: "i have got no clue about how should i draw stuff for this game."
But last week i have seen and played the version 1.7 , and got the inspiration: an idea of how i could redraw the game without ruining it.

I will try to limit the spoilers and respect the integrity of the original work, but every cel i'll publish inherits the license of the original game.

I'll repeat in case i didn't made myself clear: i don't see this as an improvment of the original graphic but as an interpretation. Something that, despite the countless hours i played this wonderful game, simply wasn't in my skull before 2017, april, 5

10, July, 2017
I'm glad to explain to anyone who may be interested how i proceeded to model, draw, paint, animate my work. I won't make a tutorial or a course, yet, but if you are interested in learning how an effect is obtained with Daz3d studio, blender or Aseprite (or the tools commonly present in any GNU image processor) feel free to ask.

Same goes for MUGEN or, when i'll start to work with those platforms, Construct 2, AGS or Doom 2

2017, July, 7
I forgot to say, since is no possible to buy Gamemaker 7 anymore, i switched to a MUGEN port project.
whenever i'll get to add things i'll update the link below, that contains the most recent playable release.

www.mediafire.com/file/geiukzd…

Default keys for 1up are the arrow keys, Q for punches, W for kicks, E for nanothech

As you can guess, it will take a lot of work, so i won't be describing in detail the status of the release.
this one has got the human anomaly and commander ukall, both slighly flickering in some pain animations, Human anomaly could use some extra sparks but the gameplay is kinda complete, Ukall is missing some sounds, and 2 moves.
Irgen is missing 2 projectile moves, some normal and all the super throws, and the upper and crawling fireball is missing the drawing for the levels above the first (the fireballs hurt and travel according to their respective levels, but it displays always the first level.) the vertical fireball right now is completely missing.

Irgen's sword is purposely hard to use properly, i wanted to give to the player a tool similar to the one she's using. To cast a fireball the player must keep the direction pushed, otherwise, the fireball won't come out but the nano stored in the weapon will still go to waste.

This link below is the tool that can be used to edit any aspect of the characters or the game itself

www.mediafire.com/file/ij3w56j…

There are a lot of tutorials out there about how to use it, but long story short, to read or edit a character in a mugen distribution, you have to open the file [ charactername.def ] in his folder. Even if you don't know how to edit it, you can study the animations or the drawings.

This link is for a program that allows to write, play and save music scores

www.bluemoon.ee/history/scwin/…
Interests

Activity


Komato shirt
While working on the last characters to pose, i decided i should really model and build full GNU geometries and armors, regardless the fact i may not be using them. In this case, the object of the picture are this shirt. Once assigned with assets -> transfer utility in DazStudio, may behave a little strange in extreme animations, since all the decorations follow the sliding of the skin, but hey, alien stuff, superior technology, ecc. ecc.
The decorations are extruded above the surface of the shirt, is not really clear in the preview image.

Here a generic alien shirt, To be used in DazStudio with Genesis.


I didn't exactly sculpted a professional product, but it should give decent results and renders for most hobbistic uses.

it may require a little fiddling, to be used with newer versions of Genesis or other figures.
As you can see in the renders i did, it could use textures, and of course any material parameter, even to keep only the decorations over a wetsuit, or such.

In my project i think Iosa and Tor will wear such clothes.
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MUGEN Asha: Being right at all costs
I feel i kinda nailed it.
Asha the assassin is not the type of komato that whines about the opportunities (and limbs) he's lost because of his unflexible mindset, nor is willing to survive to the possibility his personal philosophy is wrong.

Even among the komato society is debatable if he's a genius who finds new strenght by getting hurt (usually by his own mistakes while strenuously training) or if is an utter cretin.

This is also the reason behind him refusing to wear a cybernetic prothesis to replace the arm he's missing.

Most of the people around him agree on a thing: perhaps it is true that his crazy training made him much stronger than how much will he be if he followed the standard training and kept all his limbs, skin and flesh.

In a cross interview, another assassin told him: "you brag about never having been wounded by a tasen, while i must admit i spent some time in hospital because of tasen rockets, but there is no doubt that your training is wounding your body much more than tasen will ever be able to wound mine. "

To that Asha simply replied: "No pain, no gain."

The punch in the animation above was conceived as a practical joke, where Asha told: "I don't need my right arm to strike a right punch." Translated from komato to english loses the edge, but in the original language is rather funny.

Asha is a character created by Daniel Remar for the videogame Iji, the game can be downloaded from his website: remar.se/daniel/iji.php

In case you don't have time or will to play the original game, here a video about the first encounter with him in the original game: www.youtube.com/watch?v=woRYD5…
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Asha: Lounging punch first sketch
Just trying to figure out how to solve the animation for Asha the assassin's lounging punch, i'm trying to create a return animation after the explosions that draws him forward, in a manner that allows the player to choose if decore it with a combo or return to standby.

BTW Asha will be able to teleport in the middle of any move, but a sudden teleport when he hasn't control over his own inertia will be most of the times disadvantageous for him.

Asha is a komato alien, a character created by Daniel Remar for the videogame Iji.
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Komato Gloves
While working on the last characters to pose, i decided i should really model and build full GNU geometries and armors, regardless the fact i may not be using them. In this case, the object of the picture are those... A little more than approximative gloves. Once assigned with assets -> transfer utility in DazStudio, they may behave a little like swimming pads, and the parts that are supposed to be hard metal follow the motion of the hand, i could create a separate object for each metal plate, but i don't deem it necessary.

Here a pair of gloves, To be used in DazStudio with Genesis.


They may require a little fiddling, to be used with newer versions of Genesis or other figures.
The texture map is shared between the 2 hands, i'm afraid that any scratch or spot drawn on  one glove will appear on the other too. The only solution for that that comes to my mind is to import the obj file in blender and delete one of the gloves.


About my project: in the original game Iji by Daniel Remar, the eponimous girl receives a nano-gun. For the mugen port of the game i changed the nano-gun concept with a pair of komato gloves, that can focus the nano-energy of the body into the hands. Komato use a wide array of nano-weapons that they can teleport in their hands, but the human anomaly (used as model to show the gloves in this very deviation) can conjure some crude projectile or force-field with them, while General Tor other than having access to komato guns, can also conjure proper projectiles or sticky webs using only a pair of komato gloves.
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Hello everyone. I'm sorry for it's a while i don't find time to watch and comment your works.
Those 2 weeks has come an unforeseen load of extra work, good news for my piggy bank, but it will of course slow down both my production and commenting on DA.
Stay assured A.S.A.P. i'll be back backing cels and following your work.

Comments


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:iconevangeline40003:
evangeline40003 Featured By Owner 11 hours ago  Student
Thank you so much for faving one of my fantasy pages! 
This is Not the Yellow Brick Road~ Fantasy Page #4 by evangeline40003
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:iconibr-remote:
ibr-remote Featured By Owner 1 day ago
Wiggly text - Thanks 
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:iconinvisiblestrawberry:
InvisibleStrawberry Featured By Owner Sep 3, 2018  New Deviant Student Traditional Artist
Thank you for the watch!
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:iconevangeline40003:
evangeline40003 Featured By Owner Aug 26, 2018  Student
Thank you so much for the favorite! 
  Captain America Card by evangeline40003
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:iconpuffolotti4iji:
Puffolotti4iji Featured By Owner Aug 26, 2018  Hobbyist Digital Artist
you are very welcome
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:iconjagithecosmichero:
JagiTheCosmicHero Featured By Owner Aug 18, 2018  Student Writer
I love MUGEN So much.
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:iconpuffolotti4iji:
Puffolotti4iji Featured By Owner Aug 26, 2018  Hobbyist Digital Artist
If you want to learn to code or edit paragraphs, i'd dare to say you came to the right place.
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:iconjagithecosmichero:
JagiTheCosmicHero Featured By Owner Aug 26, 2018  Student Writer
Oh i can code or edit paragraphs.
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:iconibr-remote:
ibr-remote Featured By Owner Aug 12, 2018
Emote Sign: Thank You - F2U!  ...for recent comments and faves !  I appreciate them.
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