After the fun I had at Wonderfest Hobby Expo last weekend, in Louisville, KY, I couldn't resist looking a little bit into the future. These are all digital models I've built over the years - Star Trek-related, of course - and I figure by 2263, I might actually be able to get them all built in plastic!
Obviously, this is in the suite, before bringing the models down to the contest room ...
This one was a lot of work - I started out in Poser Pro 11, then switched back to Poser Pro 2014, and had a real problem with the texture maps - no matter what I tried, it blurred them all a bit; I don't know if it was because I just overloaded the machine with all the models and maps, indirect lighting and reflections, or whether I missed a major setting or what - this is the first time I've really had this be an unsolveable problem. So - I resampled the image smaller for the final pic!
I've noticed some of the older textures not translating and most of the time adding SSS to the texture makes it work in 2014 fine after that. Granted these are for people, but I'd think it would work for object textures too. Might be something to try.
I don't know if you tried that or not, but figured I'd suggest it since it fixed my problems.