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Fisheye-Lense Walk Cycle WIP

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A somewhat ambitious double bounce walk cycle I started over a year ago but never finished, loosely based on Graham Specter (Baccano!).

Back in the days before rendered 3D elements became acceptable in animation, animators would often render 3D objects (such as cars, mechs, environments, etc), print the frames and creatively 'trace' over them with pencil. This method saved you from pulling out your hair over perspective accuracy, but still allows for some creative license and imperfections inherent to 2D animation. This method has been largely abandoned now that 3D elements can be more seamlessly integrated with 2D animation, but I find that even when it's done well (and often it is not) it still lacks the aesthetic quality that a human hand manually rendering the frames gives.

So I modeled, animated and rendered a 3D 'guide' with Blender to help with the fisheye-lense perspective, then imported it into Krita where I was going to animate the character and background in a 2D workflow. I gave up due to my drawing ability not keeping up with my vision, but I think sooner or later my drawing skills will be good enough to go back and finish this properly.
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SOSArtStuff's avatar
That's a really cool technique! Hope you go back and finish it sometime. I think it'll look awesome :D
PSYSkip's avatar
I hope to get back to it after I level up my drawing ability a bit more :)
SOSArtStuff's avatar
Looking forward to it!
MeepLord2017's avatar
Noice perspective
Titanium-Metal-Alloy's avatar
Very nice reference guide for those who are looking to animate like this! Thanks for contributing to the animation community! :D
PSYSkip's avatar
Haha weeeell It's not exactly up for grabs per say, but I'm happy for people to use it as inspiration.

Maybe when I get back to working on this I'll make a legit tutorial on how to use Blender (or any other 3D program) to make a 3D guide yourself. It's actually pretty simple :)
Titanium-Metal-Alloy's avatar
Ah, thanks for the clarification. You have some nice intentions with this idea. :)
PSYSkip's avatar
No problem! The sudden popularity of this animation just caught me by surprise, but I'm more than happy to spread the knowledge around~
prayname's avatar
is an interesting solution to animate in 2d

Where did you learn it?
PSYSkip's avatar
Well... I can't say I really learnt it from anywhere. I did a lot of 3D modelling at uni and always thought that it could be a great way to assist animating complex shots in 2D, and later on found out that 3D tracing was a popular technique at some point.
prayname's avatar
it may seem simple
but sometimes the more simplest solutions, are the last things we try

thanks for the idea
PSYSkip's avatar
Quickie-Commish's avatar
This looks amazing. I love the perspective!
PSYSkip's avatar
Thanks very much!
starlitcarnival's avatar
I love the perspective on this and the animation when the right foot goes towards the viewer is pretty awesome.
PSYSkip's avatar
Thanks. The right foot might need to be even bigger when it gets close to the camera, but I didn't want it to look too goofy
PSYSkip's avatar
missray-ku's avatar
JIMBO8472's avatar
walk cycles is one of the humps I need master. also I'm still getting the hang of krita.
PSYSkip's avatar
Walk cycles ain't easy, especially if you're trying to make a nice looking one. Best of luck!
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