The Current edition of Dungeons and Dragons (5th ed) has a level cap of 20 for the most part. You can go over that, sure, there are rules for that, of course, but it doesn't feel... heroic. Epic. The publishers who currently own Dungeons and Dragons (Wizards of the Coast... the same people who bring you Magic the Gathering) are dragging their feet when it comes to high level gaming. Even their website D&D Beyond has their character sheets capped at 20. I'm currently trying to see how my idea works with them, but in the meantime, here's something different: As the experience lists for all toons regardless of class are all even, you can use the same XP chart for all of this. Start your toons at 0th level characters. The reason for this is that no character, none whatsoever in the history of ever, starts off as an adventurer. This method will give you a means to start a toon off at their literal roots and develop their story. At the same time, I do this is so you can quick start