I wonder if she can recognize anything at all with so much dirt on her face and glasses.
As I said last week, my graphics card is in repair again and so I'm really demotivated to do something new (with the old one). Fortunately I still have some pictures lying around.
P.S. how the rifle is "fastened" behind her is left to the imagination.
Here the other pictures with this young survival fighter.
Models & Assets by Daz3D & Kitbash 3D etc.
Composing, render (Iray) & postwork by me
Toolsaz3D Studio 4.12 & Photoshop CC
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oh das hast du mit Decals gemacht. dazu bin ich eindeutig zu doof Ich komme mit Decals nicht wirklich klar, hat aber auch mit dem Squenziellen zu tun, für den gleichen Character das für jede Szene wiede hinzufummeln, neee, dann lieber Geoshell oder gleich LIE
Stimmt, es ist manchmal ein Gefummel, da man es ja nur in der Iray Vorschau sieht. Aber komme damit deutlich besser klar, als mit "d-Former" da bin ich eher auf dem Kriegsfuß. :D
Stimmt, bei Deinen fortlaufenden Geschichten muss es wirklich auf nachfolgenden Bildern gleich bleiben.
Ansonsten bevorzuge ich schon Geoshells und nutze gerade für Drecks auf der Haut fast nur noch https://www.daz3d.com/skin-effects-dirt-for-genesis-3-and-8-females und bei Kleidung etc. halt Decals.
LIE für Tattoos, Sommersprossen und Narben okay, aber keine "abwischbare" Dingen. Da bin ich wohl zu bequem was das "1-Klick und unsichtbar" angeht. :)
Thank you, I'm glad you like it.
Exactly, in the Post Apocalypse you don't fight all day, except for your own survival. :)
Exactly, the weapon has to be secured, because if you look closely, there is still a light assault rifle in front of her.
There is something about this series of images that sparks my imagination, more than any of your other ones. Probably something to do with my interests in survival horror and post-apocalyptic games (notably the Biohazard/Resident Evil and Fallout franchises).
The lighting and focus on the character highlight the hints of her struggle to survive. The mud and filth on both her and her clothes speak of how long she has been at it, and also indicate the precariousness of her existence, due to the fact that she has neither the time or security to clean herself up. The forest setting provides a sense of peaceful isolation, that could be shattered at any moment by the walking dead, or another survivor, intent on taking what she has.
Thank you for your long comment, I am glad that even such unspectacular pictures here find people who enjoy them.
Yes, I thought to myself that in the post apocalypse there is always a fight for survival, but not always against opponents. Actually, I had even considered doing a small series of her with the vehicle in different situations. But then my GPU broke and by the time it is back, I'll have completely different things on my mind.
I also played Fallout 3, NV, 4 forever, I think Part 4 is still the game with the most hours of play on STEAM. Only WOW surpasses it. (And WOW I always only play like a single player game, each addon 1-2 characters at max. Level and that's it.)