I wasn't sure at what point to actually call this finished, but I couldn't hold onto it forever!
Unlike my other recent Smash pictures, this one wasn't
planned for ten months to finally be realised now - in fact, it was only after the latest Direct that I realised I hadn't appended the SMASH 150 with another appeal for my most wanted character.
It's become a bit of a tradition since I've investigated Captain Syrup not once: fav.me/d4cigck
but twice: fav.me/d8ri2ag
Now, after those first two prefaces, let me preface this by saying:
I do not expect Captain Syrup to be playable in Super Smash Bros Ultimate.
I do not expect Captain Syrup to even appear in Super Smash Bros Ultimate.
I do not expect Captain Syrup to even be referenced
in Super Smash Bros Ultimate.
I do not expect Wario Land itself to be referenced in Super Smash Bros Ultimate.
I do not expect another Wario Land game for at least ten years.
But if Daisy, Ridley and K. Rool have taught us anything, it's that shouting and complaining is exactly the right way to get your favourite character into the game.
Now, I kind of feel like Captain Syrup simultaneously has really good and really bad chances to become a playable character. On one hand, she is fairly obscure and has only appeared in three games but on the other hand, if there's ever going to be another Wario representative, aside from a handful of WarioWare characters Syrup is probably the most prominent character to pick.
So this time I decided to go all out - not only is everything fully coloured
but I've offered several options for various attacks covering all my bases!ADVENTURE SCHEME
For this set I attempted to stick as closely as possible to attacks and abilities only
used in Wario Land games that Syrup appears in and - as far as I could - by Syrup herself.Counterfeit Coin - Wario Land
In the first Wario Land game the exit door in each level needs to be unlocked by dropping a coin into a slot. Often this has already been done for you but sometimes Wario actually needs to pony up the cash and pay his own way through. This coin throwing ability is a pretty overlooked one, but it can actually be used as an attack! Of course, there's no good reason for Captain Syrup to throw away perfectly good money so here she uses a fake token.Escape Bomb - Wario Land 2
I've used this basis before, but it functions a bit differently here. The bombs that Syrup drops in one of her fights in Wario Land 2 send a column of fire along the ground which will catch Wario and throw him out of the room. Here it produces a wave of flame that travels along the ground. Charging it up will produce a huge bomb (like the one she uses to escape the castle in the first Wario Land game) which, naturally, produces a larger, stronger flame.Wish - Wario Land
In the final fight against Syrup in Wario Land, the captain commands a huge genie who is too high up for Wario to stomp on. The key to this battle is for Wario to throw the magic lamp around until it lands the right way up, at which point a puff of smoke pops out and can be used as a platform up to the genie's head. The smoke then turns into a miniature genie who floats around blasting magic onto the ground. That concept manifests here with Syrup producing a magic cloud from her lamp and riding it upwards then, at its peak, it bursts into a lightning bolt.Alarm Clock - Wario Land 2
I struggled for something to put here but it kind of works. The beginning of Wario Land 2 shows Syrup's pirate gang breaking into Wario's castle, stealing his treasure, turning the taps on and leaving a big alarm clock in a back room somewhere. For this attack Captain Syrup pulls out the alarm clock which, after a certain amount of time, will go off, sending out shockwaves.Final Wish
Naturally the Final Smash should be a big genie summon. I think was can all agree on that.Smash Attacks Options
I had a couple of ideas for how smash attacks could work. The first is to swing the anchor (an item from Wario Land 2) which is appropriately nautical but kind of suggests that Syrup is very physically strong, but the fact that she has never been fought hand-to-hand would suggest otherwise. The other idea - and my favourite one - is for her to use her magic lamp to summon big genie fists. Granted, it's a bit Bayonetta-ish but with seventy characters, I don't think a little bit of overlap will ruin anyone's day.TREASURE SCHEME
In fact, I've always associated Captain Syrup with the magic lamp, even though she only used it once. I think it's one of the reasons I liked her so much.
She's a pirate, but instead of using standard pirate fare like cannons and cutlasses, or incongruous robotics like other final bosses (though she did that exact thing the very next game) she used a piece of treasure
I loved the notion that she steals so much treasure that the occasional magical artefact would show up and would become part of her defensive arsenal. I tried to integrate the lamp fully into her design above, but here I explored that a bit further - using only treasure that originated in Wario Land games, of course.Merfle Syrup
A throwable item, this little jar will smash on impact and either create a puddle of sticky syrup on the ground, slowing down anybody who walks through it, or land on an opponents head whereby their motion is hindered until it shakes off. (Technically this doesn't have the be the "treasure" Merfle brand, it could just be Syrup syrup and used in any other moveset!)Magic Carpet
From the ending of Virtual Boy Wario Land, this can either be a dashing side special or a recovery.Glass Slippers
From Wario Land Shake, the joke in that game was that there is only one and it is therefore useless, but I've added a second one here so that the pair can function as either a recovery or some sort of magical spin kick.CONCEPT SCHEME
The other possibility, though probably far less likely, is to come up with a brand new way for Captain Syrup to fight. It has happened for a few Smashers so I thought I'd at least offer a possibility.
Once again I wanted to shy away from classic pirate imagery so instead continued the theme from the very first Wario Land. Captain Syrup's base of operations in on Kitchen Island, a place whose regions are all based on mealtime - Mt. Teapot, Stove Canyon etc, even Captain Syrup's pirate ship is the SS Teacup. So I gave her a big knife and fork to use as weapons! Functionally similar to a sword but different enough to be noteworthy, I think.ECHO FIGHTER: MONA
Since Ultimate is getting a lot of mileage out of Echo Fighters (a practice I definitely endorse) I wondered how the trend might fit into this proposal.
I actually think it's just about possible
to squeeze a Syrup Echo out of Zelda
by replacing the glow of Zelda's magic with colourful puffs of smoke (from the lamp) and replacing the Phantom with the Mechagoom but I wasn't prepared to draw of that, I'm afraid!
However, if I was pitching Captain Syrup as a character, I feel like offering an accompanying Echo and thereby getting two characters for the price of one (in a manner of speaking) might give her a better chance of being accepted. And, since we know Ashley isn't playable and Mona has the most similar size and build, I thought she'd be a good fit. I've shown how the Adventure Scheme could be altered to make Mona representative of the WarioWare series in general, using a Diamond City coin, the iconic Wario Bomb, the Wario Watch and Orbulon's Oinker.WORST CASE SCENARIO
Not necessarily a bad
scenario, but it would certainly deflate me a little if this ended up being the case. But I do think that a Captain Syrup costume would be suitable for any type of Mii Fighter!
Whew! And there you have it! Once again, I don't hold any hope of this actually happening but I would be happy for any type of playable Syrup. If they want to just give her a cutlass and make her a boring pirate, I'd still be over the moon with that. I'm lucky that my other favourite characters are already playable (King Dedede and the Koopalings) so I don't want to sound petulant but this would be the last thing I ever ask for.
If they make Captain Syrup playable I wouldn't complain about anything else
in the game. They could make Bandanna Waddle Dee playable, they could make Dark Metaknight
, my most loathed character, playable and I wouldn't complain, but I really don't think it will happen, and I'll still be very happy with Ultimate even if the entire Wario Land franchise only exists as a forgotten dream.