Deviation Actions
Description

Now, needless to say that this pack took quite a while to make. I think I started over nine months ago and started working on it actively maybe six months ago. Now, after all the teasing, mental breakdowns and butthurt, I can pretty safely call it done.
So, for those who don't know what's so special here: Basically this is the V1 pony models with several improvements for posing and animating abilities and show accuracy. There are also plenty of new characters that were basically made from scratch. The pack includes (the pack where the model can be found is inside the brackets) :
- Aloe Blossom (background 2)
- Applejack (mane6)
- Berry Punch (background 2)
- Bon Bon (background 1)
- Carrot Top (background 2)
- Cheerilee (background 2)
- Cloudchaser (background 1)
- Derpy Hooves (mane6)
- Flitter (background 1)
- Fluttershy (mane6)
- Future Twilight (background 1)
- Lighting Dust (background 1)
- Lotus Blossom (background 2)
- Lyra (background 1)
- Nurse Redheart (background 2)
- Octavia (background 2)
- Pinkamena (background 1)
- Pinkie Pie (mane6)
- Rainbow Dash (mane6)
- Rarity (mane6)
- Spitfire (background 1)
- Twilight alicorn (background 1)
- Twilight Sparkle (mane6)
- Trixie (background 2)
- Vinyl Scratch (background 2)
Full info here: poninnahka.deviantart.com/art/…
Warning: The jigglebones have a tendency to freak out by sudden movements, nothing I can do about it without removing the jiggles since the bug is in the engine. I suggest avoiding really sudden movements in your animations, or moving the jiggles manually if you need to make fast animations.
Downloads:
Props, characters and SFM scripts in one pack: mediafire: www.mediafire.com/?lnxc22kgzdw…
Mane6: mediafire: www.mediafire.com/?k65ho2vl5hj… , workshop: steamcommunity.com/sharedfiles…
Background pack 1: mediafire: www.mediafire.com/?8v4d2s32x5o… , workshop: steamcommunity.com/sharedfiles…
Background pack 2: mediafire: www.mediafire.com/?sr9obj522rj… , workshop: steamcommunity.com/sharedfiles…
SFM scripts: mediafire: www.mediafire.com/?8i10clzz5u9…
Bonemergeable pony props: poninnahka.deviantart.com/art/…
Chiramii-chan's show accurate eyes -mod:
previews: cloud.steampowered.com/ugc/884… cloud-2.steampowered.com/ugc/8… cloud-2.steampowered.com/ugc/8…
mediafire: www.mediafire.com/?b309oe3860b…
Yukitoshii's V3 shading -mod:
comparison to V1, right one has V3 shading and show accurate eyes: img4.fotos-hochladen.net/uploa…
mediafire: www.mediafire.com/?d1bk5mpmh5n…
Ponyville -map converted for SFM: ata64.deviantart.com/art/Dm-Po…
Credits:
Poninnahka : Model Designer/Rigger, Head of Project
Chiramii-chan : Model Designer
Yukitoshii: Phoneme Designer/Preview Animations
CobbaltCO : Model Resources/Designer
KP-ShadowSquirrel : Original Model Maker
oogaboogaman : Original Model Importer for Source Engine
MrMentleman: Ponyville Map Author/Creator
ata64 : Ponyville Map Editor/Converter
Cutiemarks were found from MLP wiki and DeviantArt and the credits go to the vector artists.
Official testing team:
Chiramii-chan
Yukitoshii
DillyDong
d0ntst0pme
TheZeroTeam
MarineACU
AlexWheatLee
ata64
BlackArmsGeneral
Dragon-V0942
Neros1990
Might have missed something, will fix in that case. More links will come once I get them up.
EDIT: Ok, Workshopper is giving me the finger, so I can't get everything uploaded today. Rest of the links should follow tomorrow.
EDIT2: the rest of the links are now up, Workshop didn't want to work correctly so Astrix had to upload a couple of packs. Also updated the pic with ata64's newer one.
If anyone is confused, I found a guide! Importing scripts and .dmx's! :: Source Filmmaker General Discussions (steamcommunity.com)
Just follow these coordinates:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop
For Scripts:
workshop\scripts\sfm\animset
You call them by right clicking on the model you want to apply them to in the animation set editor. Click "Rig". Then select the PY you are trying to install.
For Models and Materials
\workshop\models
\workshop\materials
DMX
TECHNICALLY,
/usermod/elements/session
but it literally does not matter where it is, just so long you can remember where you put it. I'd recommend shoving it in the same place as the Rig.
"To activate a DMX animation you right click the model you want to apply the DMX to in the animation set editor, select Import, then animation. This will launch a file browser window, point the browser to the folder and then the dmx file with the animation you want apply." - Pte Jack