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Overhaul Pony Source Files
By Poninnahka   |   Watch
497 594 67K (3 Today)
Published: March 10, 2013
© 2013 - 2019 Poninnahka
Couldn't come up with a good release pic, so this'll have to do.

So, here are the source files people have been asking. It includes both male and female sources, and they are mostly compatible with each other. You can compile female models with male manes and tails, or male mane6 and attach props on them as bodygroups. There are four types of wings, three of them having more bones for smoother animations. Basically you can compile your OC's with the same features the overhaul has.

However, since I haven't updated the males yet, there are a few exceptions for what you can do. The males cannot have long tails, meaning that Fluttersy's, Rarity's and Octavia's tails are out of the question due to not having correct physics or ragdoll sequence for them. I noticed after uploading that Braeburn's physics are missing, so Braeburn's hairstyle is unfortunately out of the question for females. For males, I think you can use the original male source files for Braeburn's style. The male QC's are outdated, so you need to fix the file paths inside them to make them work again.

Also, I got lazy and didn't get to make a template QC this time. My advice is to use the template from the male sources and update that with the new stuff in female QC's, or just copy one of the female QC's and edit that. The main differences are the addition of jigglebones and $jointskip -commands for removing unnecessary physics, so you should be ok. The pony compiling tutorial should still be useful.

Oh and one more thing. If your QC has a command "$zbrush", GET RID OF IT! It was an experiment of mine, was left in male sources as a leftover and I recently found out that it's most likely the reason for some model corrupting bugs in Gmod and SFM. You don't want it in your QC.

Download:
mediafire: www.mediafire.com/?vpu8dr68344…

The pony compiling tutorial, you might find some useful tips there: poninnahka.deviantart.com/art/…

If you get stuck, just ask, but make sure you've done some research before you do. You have no idea how often I get asked for advice and the problem turns out to be a missing bracket in the QC :P

EDIT: Oh yeah, one more thing. I accidentally included the old physics for long tailed females, phymodel_female_long_tail.smd. That one is outdated but works, but still I recommend using phymodel_female_long_tail_test.smd instead.
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Comments573
anonymous's avatar
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FlutterFly101's avatar
FlutterFly101 Digital Artist
I'm having trouble putting the ponies_source.rar into a file. Can you tell me how to do that?
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
Sorry for the delay, haven't been here for a bit. You mean how to extract the files from the RAR package? You need to install WinRAR or 7zip or some other program like that in order to unpack the package, then the contents will become usable.
Electron49's avatar
Electron49New Deviant
hello, first of all thank you for the models, I managed to compile my oc but when I want to open it with model viewer of sfm it me but an error message "error loading model". do you have an idea of ​​the problem and can it be a solution?
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
That sounds like a compiler version problem, as in you may have compiled the model for a game that is not compatible with SFM. How are you compiling the model?
Electron49's avatar
Electron49New Deviant
I compiled it with crossbar
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
Looks like you got it sorted already, good job! :) And sorry I wasn't much help.
Electron49's avatar
Electron49New Deviant
I managed to solve the problem, I used an obsolete version of crowbar, an update and it works
lpssoft's avatar
lpssoftProfessional Digital Artist
how do i create the pony
Derxx's avatar
DerxxHobbyist Filmographer
I tried to compile a lot of times, but in SFM models doesn't appear, only bones, textures are invisible, and in my compiler I don't have any error :s
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
Sorry for the late reply, I've been traveling for the past two weeks and I'm still on the road. What compiler did you use for compiling the model, and did you move the model files over to somewhere in order to check them in Model Viewer?
Derxx's avatar
DerxxHobbyist Filmographer
Don't worry. I used crowbar, I saw your tutorial of compiling but I don't understand (guistudiomdl), and yes, all models files are in order, and my qc file I checked all lines and I don't see any errors.
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
What SDK did you use for compiling then? SFM? TF2? The problem sounds like a faulty model format to me, like either the model was compiled with an outdated SDK or the Model Viewer is outdated.
Derxx's avatar
DerxxHobbyist Filmographer
I used SFM, I don’t have SDK, I tried with it but didn’t work
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
There is an SDK in SFM, you'll get the option of starting it when you start SFM via Steam and not using any quick start icons. 

Hmm, try compiling the model while you have SFM's Source SDK and the model viewer running. That might allow the compiler to use some resources that were previously unavailable. If that doesn't change anything, can you upload the QC into PasteBin and give me the link?
Derxx's avatar
DerxxHobbyist Filmographer
Hmmm, I found some way to compile models, using a .bat file, with some commands, And it works :D
Now is working good, I tried with other custom models and keep working, well.
Thanks 
P.D: By the way, thanks for your time and your models, your'e amazing!!
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
Welp, looks like the BAT file is the proper way of doing it, I'm using it too :D Just figured to see if we can fix it while using Crowbar, since it works for quite a few people.

No worries, and thanks :)
SirSkullReed's avatar
how can i put it in?
Moonstar2016's avatar
Moonstar2016Professional Digital Artist
I'm a bit new to SFM (as a 14 yr old lmao) but I'm interested in animating. I can't seem to directly understand half the desc. or which is which to put a certain file :(, unless you know a better way to explain for me to understand a bit.
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
I recommend using models that have been compiled beforehand, these are only source files that you would have to compile into functional models yourself. You can find usable models for example here: 
Pony Overhaul: Females Release by Poninnahka  
The SFM and Gmod pony groups also have a bunch of really useful models, some even more advanced than these.
JaxGamesEF's avatar
JaxGamesEFHobbyist Digital Artist
So... how can i use this? Q<Q Sorry, i'm newbie with SFM and all that kind of stuff, and i don't know, where/how to place them in the right directory... [The only thing i know is where to place the models when it's specified q<p)
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
You can decide where to extract the files yourself, it's recommended to create a new folder somewhere and use it as your workspace of sorts. However, are you sure you want to compile your own models? These are only source files, something you use for compiling your own pony models, so I'm wondering if you are aware of that or if you are looking for models that are ready for use.
Lupus-Raziel-Shadows's avatar
Lupus-Raziel-ShadowsProfessional General Artist
Do you happen to have this in a Macbook friendly file?
Poninnahka's avatar
PoninnahkaHobbyist Digital Artist
I don't own any Apple devices, so I honestly don't know.
anonymous's avatar
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