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Overhaul Pony Source Files by Poninnahka Overhaul Pony Source Files by Poninnahka
Couldn't come up with a good release pic, so this'll have to do.

So, here are the source files people have been asking. It includes both male and female sources, and they are mostly compatible with each other. You can compile female models with male manes and tails, or male mane6 and attach props on them as bodygroups. There are four types of wings, three of them having more bones for smoother animations. Basically you can compile your OC's with the same features the overhaul has.

However, since I haven't updated the males yet, there are a few exceptions for what you can do. The males cannot have long tails, meaning that Fluttersy's, Rarity's and Octavia's tails are out of the question due to not having correct physics or ragdoll sequence for them. I noticed after uploading that Braeburn's physics are missing, so Braeburn's hairstyle is unfortunately out of the question for females. For males, I think you can use the original male source files for Braeburn's style. The male QC's are outdated, so you need to fix the file paths inside them to make them work again.

Also, I got lazy and didn't get to make a template QC this time. My advice is to use the template from the male sources and update that with the new stuff in female QC's, or just copy one of the female QC's and edit that. The main differences are the addition of jigglebones and $jointskip -commands for removing unnecessary physics, so you should be ok. The pony compiling tutorial should still be useful.

Oh and one more thing. If your QC has a command "$zbrush", GET RID OF IT! It was an experiment of mine, was left in male sources as a leftover and I recently found out that it's most likely the reason for some model corrupting bugs in Gmod and SFM. You don't want it in your QC.

Download:
mediafire: www.mediafire.com/?vpu8dr68344…

The pony compiling tutorial, you might find some useful tips there: poninnahka.deviantart.com/art/…

If you get stuck, just ask, but make sure you've done some research before you do. You have no idea how often I get asked for advice and the problem turns out to be a missing bracket in the QC :P

EDIT: Oh yeah, one more thing. I accidentally included the old physics for long tailed females, phymodel_female_long_tail.smd. That one is outdated but works, but still I recommend using phymodel_female_long_tail_test.smd instead.
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:iconderxx:
Derxx Featured By Owner Jul 28, 2018  Hobbyist Filmographer
I tried to compile a lot of times, but in SFM models doesn't appear, only bones, textures are invisible, and in my compiler I don't have any error :s
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:iconponinnahka:
Poninnahka Featured By Owner Aug 5, 2018  Hobbyist Digital Artist
Sorry for the late reply, I've been traveling for the past two weeks and I'm still on the road. What compiler did you use for compiling the model, and did you move the model files over to somewhere in order to check them in Model Viewer?
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:iconderxx:
Derxx Featured By Owner Aug 5, 2018  Hobbyist Filmographer
Don't worry. I used crowbar, I saw your tutorial of compiling but I don't understand (guistudiomdl), and yes, all models files are in order, and my qc file I checked all lines and I don't see any errors.
Reply
:iconponinnahka:
Poninnahka Featured By Owner Aug 5, 2018  Hobbyist Digital Artist
What SDK did you use for compiling then? SFM? TF2? The problem sounds like a faulty model format to me, like either the model was compiled with an outdated SDK or the Model Viewer is outdated.
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:iconderxx:
Derxx Featured By Owner Aug 5, 2018  Hobbyist Filmographer
I used SFM, I don’t have SDK, I tried with it but didn’t work
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:iconponinnahka:
Poninnahka Featured By Owner Aug 8, 2018  Hobbyist Digital Artist
There is an SDK in SFM, you'll get the option of starting it when you start SFM via Steam and not using any quick start icons. 

Hmm, try compiling the model while you have SFM's Source SDK and the model viewer running. That might allow the compiler to use some resources that were previously unavailable. If that doesn't change anything, can you upload the QC into PasteBin and give me the link?
Reply
:iconderxx:
Derxx Featured By Owner Aug 10, 2018  Hobbyist Filmographer
Hmmm, I found some way to compile models, using a .bat file, with some commands, And it works :D
Now is working good, I tried with other custom models and keep working, well.
Thanks 
P.D: By the way, thanks for your time and your models, your'e amazing!!
Reply
:iconponinnahka:
Poninnahka Featured By Owner Aug 10, 2018  Hobbyist Digital Artist
Welp, looks like the BAT file is the proper way of doing it, I'm using it too :D Just figured to see if we can fix it while using Crowbar, since it works for quite a few people.

No worries, and thanks :)
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:iconsirskullreed:
SirSkullReed Featured By Owner May 31, 2018
how can i put it in?
Reply
:iconmoonstar2016:
Moonstar2016 Featured By Owner Apr 13, 2018  Professional Digital Artist
I'm a bit new to SFM (as a 14 yr old lmao) but I'm interested in animating. I can't seem to directly understand half the desc. or which is which to put a certain file :(, unless you know a better way to explain for me to understand a bit.
Reply
:iconponinnahka:
Poninnahka Featured By Owner Apr 13, 2018  Hobbyist Digital Artist
I recommend using models that have been compiled beforehand, these are only source files that you would have to compile into functional models yourself. You can find usable models for example here: 
Pony Overhaul: Females Release by Poninnahka  
The SFM and Gmod pony groups also have a bunch of really useful models, some even more advanced than these.
Reply
:iconjaxgamesef:
JaxGamesEF Featured By Owner Apr 6, 2018  Hobbyist Digital Artist
So... how can i use this? Q<Q Sorry, i'm newbie with SFM and all that kind of stuff, and i don't know, where/how to place them in the right directory... [The only thing i know is where to place the models when it's specified q<p)
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:iconponinnahka:
Poninnahka Featured By Owner Apr 9, 2018  Hobbyist Digital Artist
You can decide where to extract the files yourself, it's recommended to create a new folder somewhere and use it as your workspace of sorts. However, are you sure you want to compile your own models? These are only source files, something you use for compiling your own pony models, so I'm wondering if you are aware of that or if you are looking for models that are ready for use.
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:iconlupus-raziel-shadows:
Lupus-Raziel-Shadows Featured By Owner Apr 3, 2018  Professional General Artist
Do you happen to have this in a Macbook friendly file?
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:iconponinnahka:
Poninnahka Featured By Owner Apr 3, 2018  Hobbyist Digital Artist
I don't own any Apple devices, so I honestly don't know.
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:iconlupus-raziel-shadows:
Lupus-Raziel-Shadows Featured By Owner Apr 3, 2018  Professional General Artist
.rar doesn't work with mac, but .zip will. I manage to switch the file to that, but the files within won't work with my blender. would you happen to have any of the files in .svg?
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:iconponinnahka:
Poninnahka Featured By Owner Apr 3, 2018  Hobbyist Digital Artist
SVG? Isn't that an image file? I don't think 3D models translate very well to images.

If you want to open SMD files in Blender, you need the Source Tool plugin installed. You can find more info here: developer.valvesoftware.com/wi…
Reply
:iconwolganrenegade:
WolganRenegade Featured By Owner Mar 11, 2018  Student Artist
Is there happen to be queen chrysalis's wings anyone in the files? Because I can't find them and I need them to make a pac on Gmod if you don't mind
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:iconponinnahka:
Poninnahka Featured By Owner Mar 11, 2018  Hobbyist Digital Artist
Sorry, no Chryssie's wings here. They might be available as source files somewhere else though.
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:iconwolganrenegade:
WolganRenegade Featured By Owner Mar 11, 2018  Student Artist
ok, ty
Reply
:iconshadroid24:
shadroid24 Featured By Owner Feb 18, 2018
the wings and horn is not in the files
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:iconponinnahka:
Poninnahka Featured By Owner Feb 18, 2018  Hobbyist Digital Artist
They are under separate folders in the pack, just to keep things cleaner even when there are several versions of them.
Reply
:iconva11jr:
Va11Jr Featured By Owner Dec 24, 2017
how do i create an OC file so i can create my own pony
Reply
:iconponinnahka:
Poninnahka Featured By Owner Dec 25, 2017  Hobbyist Digital Artist
It's a QC file, and I recommend copying one of the existing characters' files and modifying that with Notepad++. That way you get the format and general structure of the file correct.
Reply
:iconyvonnepyrosfm:
YvonnePyroSFM Featured By Owner Nov 15, 2017
idk how to instal them so i can start make a oc for my bff
Reply
:iconponinnahka:
Poninnahka Featured By Owner Nov 17, 2017  Hobbyist Digital Artist
You don't really install these, you can just place them on your desktop or where ever you want to place them and add the location into the QC you are using. It can be a bit of a hassle though if you are not familiar with scripting, so I suggest taking a look at the tutorial linked in the description first.

Also, sorry about the late reply.
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:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 5, 2017  Hobbyist Filmographer
This is really easy (not) to do when i know nothing of this, i'm not a brony, and also my friend requested me to make a new profile picture for him in SFM featuring his own pony model. Goddangit!
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
Being a brony is not really a requirement for someone to compile a pony model as far as I know. What does that OC of the friend of yours look like? If it doesn't have any special parts, it'll make the process a lot easier.
Reply
:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 7, 2017  Hobbyist Filmographer
Well his model is really similar to Lyra's (I spent too much time searching all his tail and mane names up, because i basically know nothing of the show). But now i got the QC thing done, (just a copy of lyras) but i bumped into a problem "WARNING: unmatched vertex anims 2186"
Theres more of those, so im just giving a link to a screenshot imgur.com/a/4aiTg
could you help me in any way? I cant get help from the internet, probably because of my lack of english and a lot of stress.
steamcommunity.com/profiles/76… thats what he wants it to look like, not sure if you can see it.

Thanks
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
Ok, that should be simple enough. Can you put the QC into pastebin and give me a link? 
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:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Edited Sep 7, 2017  Hobbyist Filmographer
pastebin.com/eqVdP7nA Thats how you're supposed to do it? Right? I thought that website was going to be like onedrive
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
Hmm, that's how it's supposed to look like... My guess is that Crowbar doesn't like the generic flexes I made since they don't have the same vertex counts as some of the body meshes, but those are only warnings though. Does it output any sort of model and if so, can you view it in Source SDK's Model Viewer?
Reply
:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 7, 2017  Hobbyist Filmographer
imgur.com/a/4aiTg I can only find 4 files, they should all be in the same folder though. imgur.com/a/4aiTg Opening the MDL file crashes model viewer.
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
SourceFilmMaker's compiler only creates four files, so that shouldn't be an issue. Did you try to open the model in SFM's Model Viewer? If you tried opening it on the old Source SDK's Model Viewer, then it is likely to crash.
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(1 Reply)
:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 7, 2017  Hobbyist Filmographer
Well i got the model now. I used team fortress 2 in crowbar. Does this model work in sfm now? I quite dont understand these things
Reply
:iconpokemonfnaf1:
pokemonfnaf1 Featured By Owner Aug 26, 2017  Hobbyist Digital Artist
i opened the rar files, extracted, and now trying to put them into blender but it wont work.....
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:iconponinnahka:
Poninnahka Featured By Owner Aug 27, 2017  Hobbyist Digital Artist
You need the Source tools for Blender in order to import the files: developer.valvesoftware.com/wi…
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:iconpokemonfnaf1:
pokemonfnaf1 Featured By Owner Aug 27, 2017  Hobbyist Digital Artist
i have done that, added it to blender, but i cant open the bodies for my mlp 3d models still......
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:iconponinnahka:
Poninnahka Featured By Owner Aug 28, 2017  Hobbyist Digital Artist
Honestly I have no idea how to help you, I'm not an expert with Blender :/
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:iconpokemonfnaf1:
pokemonfnaf1 Featured By Owner Aug 28, 2017  Hobbyist Digital Artist
r.i.p me
Reply
:icondamikronyx:
DamiKronyx Featured By Owner Edited Aug 21, 2017
Hi Poninnahka ! I have a question about The phymodel: I had modeling a tail but a special tail (in fact a tail like dragon.). Do i have to make some change in the phymodel or not ?
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:iconponinnahka:
Poninnahka Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
That depends on if you edited the skeleton's tail bones, if the tail is in roughly the correct shape and the bones in roughly the same spots and named the same way, it'll work just fine. The collisions might be a bit off, but that's likely only a minor issue.
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:icondamikronyx:
DamiKronyx Featured By Owner Edited Aug 22, 2017
yes i edited the skeleton's tail bones so how make some change in the phymodel please ?
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:iconponinnahka:
Poninnahka Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
Okay then, in that case you need to at least make the same edits to the ragdoll.smd's skeleton for the tail to at least look right. After that I recommend compiling the model and checking how it looks in the model viewer, just to make sure that your edits work, and there you can also have a look at the physics model and see if it's aligned at least roughly.
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:icondamikronyx:
DamiKronyx Featured By Owner Aug 22, 2017
oh and one last question, how did you export the ragdoll because when i make a an animation for the bones for export, when i import the pony into the model viewers the bones was not like i want.
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:iconponinnahka:
Poninnahka Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
What big ball in blue? 

Also, I guess you're using Blender? I'm using Softimage Mod tool 7.5, so I don't know if Blender messes with the bone rotations, at least I remember having to rotate bones to some weird positions when I made one mane model in Blender. One option is to use a normal model smd as the ragdoll.smd since it's only supposed to be a one frame animation that only tells the locations of the bones, but it requires that the skeleton is complete with all bones that have physics.
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:icondamikronyx:
DamiKronyx Featured By Owner Edited Aug 22, 2017
Blender1 by DamiKronyx Ball blue like this   Blender2 by DamiKronyx and how did you made and export the ragdoll ? do you use Softimage mod tool to ?
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:iconponinnahka:
Poninnahka Featured By Owner Aug 23, 2017  Hobbyist Digital Artist
Ah, yup, that blue thing is the collision model and it includes collisions even for wings, easier to disable certain bones in the QC than to export a new version for every single variation. 

And about the ragdoll.smd, as far as I know, it doesn't strictly have to be an animation, just the model with all bones included that have physics. The export settings in Softimage Mod tool are very different than in Blender, as I only exported the model as an animation without making an actual animation. If you can't figure it out, send me a note and I'll see what I can do to help you.
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