Digital 3D Project Educate Week Day 5
So today we are just going to go with another Q and A that was done as and switch up the bigger informative day for tomorrow instead
Q and A with
What is your typical process/layout when creating your 3D work or your game development art work? (ie: your typical day doing this kind of art)
The model may not stay entirely true to the original sketches, but it helps define a character's shape
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What are some key factors to creating this art you think beginners or even other artists should remember?
How long typically does it take you to finish a piece (maybe use one of your art pieces as an example to explain this) ?
it goes a lot faster when I can re-use a body mesh and just edit that.
and facials for this model -> pbs.twimg.com/media/BK6htO7CQA…and a model with and without it's UV mapping:
What would you say was your favourite piece that you can show us you worked on?
Her legs were really fun to model, and texturing her was fun.
and one of my newer models:

I really like to model characters who have really fun designs and color schemes so those tend to be my favorites.
What piece was the most challenging to work on?

What is the difference between a professional artist and a non-professional in your own words ?
perhaps a professional could be considered someone who has been hired to work for a company/graduated from college with a degree in that subject and/or acts appropriately when working on things, including commissions?
Any scripts/brushes/etc you recommend other artists to try when creating or trying to create similar work? (ie: a good brush you like to use when texturing plants, etc)
What kind of artist would you classify yourself as? (character, environment, animator, 2d, etc)
Do you specialize or generalize in your skill set?
What is one tool/program/device you'd be hesitant to give up when creating your work? (one that you favour might be a better way to word this member question)
Do you have any links to any work you can show that gives an idea of your process? (ie: tutorials, time laps, or even tutorials you've used)
In your own words, what do you think kind of content should go into the game development art category on Deviant Art or any improvements you'd like to see too it?
In your own words, what do you think kind of content should go into the 3 Dimensional category on Deviant Art or any improvements you'd like to see too it?
In your own words, what do you think kind of content should go into the Fan art-> 3 dimensional category on Deviant Art or any improvements you'd like to see too it?
Are there artists you look up too?
V--R , chatterHEAD , AbsentWhite , Mole-Chan and many others.
>Final Coments:




