MODEL COMMISSIONS ARE CLOSED INDEFINITELY, I apologize for the inconvenience!
How much is a model commission? - They are closed indefinitely, I apologize! I don't log in often on this account. If they ever re-opened, they will cost about $200+ ($15 to $25 an hour.)
CAN I DOWNLOAD A MODEL?
Most model downloads are suspended due to rampant 3D model art theft, and misuse. Sorry!
If people would have at least ASKED before importing my models into GMOD and VRChat that would've been nice. c': Thanks for... yknow... not. I guess.
- - - - - - - - - - - - - - - - - - - - - F. A. Q. - - - - - - - - - - - - - - - - - - - -
MY YOUTUBE TUTORIALS:
Why did you start 3D modeling?
It all started when Vocaloid first came out. I really liked Vocaloids a lot, and then MMD came along, and then I saw people editing models into their characters
"oh wow, cool! I wanna do that!"
but I never learned how to edit models using parts and the PMDe software. I then saw Nukude's Furry model edits and even though I had no anthro characters, it absolutely blew my mind. It was amazing, and then I saw all these UTAU! People made their own characters with models and their VOICES! It was the coolest thing! Then some way or another I stumbled across Metasequoia, and inspired by Nukude's models and UTAUloids everywhere, I decided to try and make my own.
Since early 2011 I've been working in metasequoia model after model, trying my best to improve my skills.
I've since made many friends and found my love of 3D modeling nd hope to some day pursue it as a career, or at least continue it as commissions and as a hobby.
Basically. I got into modeling. because I had no idea how to use PMDe to edit them or find the right parts for my characters.
Where did you learn to model?
I started building stuff out of primitives, like spheres. Then someone uttered the words "3D Modeling topology" and I searched images on google, and have since tried to imitate the topology of models I've seen online.
What Program Do you use?:
I use a registered version Metasequoia 3.14
You can download Metasequoia here:
What software do you recommend?
I like Metasequoia for it's simplicity.
Blender is a very powerful AND FREE software. If you plan to do any assets for games, Blender can directly import models into the UNITY Game engine.
The learning curve is very steep, and its keyboard short-cut-hell, but with lots of looking up tutorials on youtube, you can do amazing things!
What tools in meta do you use?
I use the 'create' tool to create faces, I model using a method I believe my professor called 'Point modeling'
where you create each and every face that builds the model's shape.
From there I use the Magnet, move, scale, knife tools and more.
How do you Texture your models?
I export my model in separated parts (body, clothes, hair and head each their own .obj files separately)
and use Unfold3D to UV map my models.
I re-import these objects back into metasequoia, export the texture map into a .bmp, .tga, or .png and color them in Photoshop.
You can uv map in Metasequoia, but I was never able to get the Unwrap plugin to work for me.
Unfold3D you will have to find yourself as I cannot provide any download link for it.
Will you teach me how to make a model?
If you mean one on one screensharing, that's not something I really feel like doing.
I do occasionally upload tutorials whenever I feel like it (though only have like.2?)
There are plenty of tutorials here on Deviantart, and online.
I learned how to do all of this myself by trial and error, practice and experiencing it all for myself.
If you ask me, all Ill tell you is: "I use Meta. Google topology and go from there"
I also dont log in on this account often so you can ask but may not get a reply for 6-12 months QwQ
How long does it take for you to finish a model?
It takes about 7 hours to make a new body mesh and texture it
A model can easily take 15-20 hours if no base meshes are being re-used.
Who Rigs your models for MMD?
Pokeluver223 - He occasionally takes rigging commissions.
Do you take Requests/Suggestions?
I do not take requests or suggestions. Because of how much time and effort goes into making models.
Why don't you make copyrighted characters?
I don't take copyrighted characters from anime/games/etc. on commission.
Why don't you provide free parts or bases to the community?
There are plenty of available parts and pieces in the MMD community.
Because I model on commission, I customize original meshes to create original characters that are One of a kind.
Why don't you allow edits of ANY of your models?
Most of my models are commissions, it would be unfair to have one user pay for a model, and then I turn around and allow other people to edit their commissioned character model, into other characters without charge.
Why don't you openly distribute most/all of your models?
Most of these models are commissioned, and I leave the distribution up to the owner of the character, and ask that they share it only with their close friends.
Plus, many people steal models and resell them in the Unity asset store or SecondLife. It's art theft, and no one seems to stand up for 3D artists like they do for 2D artists. :c
What about your Aoba model?
Both are pretty rough and unfinished. I do not have the time to work on them.
Whats wrong with your arms/hands, some form of injury?
Does this cause a delay in commission availability?
Does this cause a delay in commission availability?
Pain flares up and I am unable to work for a majority of the day, or up to a few days. I cannot afford to go to the doctor any more for it, so I try to manage the pain by resting on days it hurts too much to work.
This occasionally interferes with commissions, and often influences my decision as to whether or not t open or close commissions.
If I am working with you on a commission, I will let you know if I am unable to work due to this issue, and if it will slow me down significantly or not. I apologize if this causes any inconvenience.