Published: September 1, 2009
And the word is..."work."
Just a brief heads-up that this school year is already taking a toll on me, since it's all higher-level focus courses from here on 'till whenever I graduate. So for anyone who's hoping for more original machinery: I hate to disappoint you, but submissions will occur less frequently, at least until winter break; expect to see them as Mecha Sketchbook entries than serious pieces, if anything, as the latter often take hours of continuous work--hours that I rarely grasp currently--and more time spent thinking than actually drawing. I miss the summer and Otakon 2009 greatly, but I also need to re-prioritize and adhere to a better workload schedule...
But hey, here's your chance to show me what you've got, fellow gearheads! The time I don't have might be the time you're open to creating something fresh. I marvel that over the past couple of years since "Square 1 of Robot Design," I still find extremely impressive creations ranging from crazy bipedal machines to fully-composed 3D renders to some of the coolest military hardware I wish would (or wouldn't?) exist in real life--and these are from amateur artists! So if I'm doodling away fictional cyborgs while my lecturers discuss electromagnetic waves and Fourier transforms, I can give some credit to those who have inspired me. Who are these people? Well, if I'm watching you and you've got original mechanical designs in your gallery, you're very likely one of them! Be glad you're a part of those who think of new ideas.
Besides, that's what engineers sometimes do--we find better and unheard-of ways to solve the same problems! Perhaps I could say it in calculus terms for you artistic mathletes:
"Make your own function, but don't be the derivative of another person's curves."
Tricky, huh? It's what makes original art difficult...and incredibly awesome at the same time. So 'till next time, I want to see those mechs!