PlasmaFire3000's avatar
Pointy Things
By PlasmaFire3000   |   Watch
17 29 1K (1 Today)
Published: July 14, 2009
Blame my exhausted mind for the inexcusable name on this piece.

I thank God for getting this done in time for Otakon 2009, especially since it's a considerable step on the road to learning mechanical design. And thanks to people like Ridwan Chandra ([link]), they've inspired me to focus on ever-smaller details and still ensure I see the big picture. Spotted a few bad mistakes after post-processing, but eh...I should make note of them next time.

Standing about 6.5 meters tall, this close-combat bipedal mech wields a small beam cannon on its right arm and a special lance in its left hand. The lance pierces enemies at the molecular level via a surface-adhering space-time rift. And even with the field off, its superalloy tip can easily disable lightly-armored combat vehicles and infantry with a quick stab or two. The mecha has a few unique features, including dislocatable knees and height-adjustable lower legs, allowing it to reach much farther than one might assume.

Lumograph pencils and mechanical pencils on 8.5" x 11" Strathmore 300-series Bristol board. GIMP 2.6 for desaturating the slightly-yellow paper.
Image size
2539x3294px 6.66 MB
Comments29
anonymous's avatar
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El-Bronco's avatar
El-BroncoHobbyist Digital Artist
This mech so 'huge'! So many panel, Awesome.
PlasmaFire3000's avatar
Thanks. It does look pretty imposing, eh?
El-Bronco's avatar
El-BroncoHobbyist Digital Artist
For sure :).
Talros's avatar
TalrosProfessional Digital Artist
Woha, nice dude ! ;D
PlasmaFire3000's avatar
Thanks, Talros! Hope to see some new works from you sometime as well... :)
Furatix's avatar
omfg... LOVE IT !! :D
TGping's avatar
TGpingProfessional Traditional Artist
Another thing I forgot to mention, IF you do add in a background be sure to put in the same effort as the figure.


Keep it up!
PlasmaFire3000's avatar
Hahaha...good call, TGping :p. I really need to do more background studies; they obviously take more sketchbook space, and require a bit of traveling, but it'd help.

I should start hunting out some industrial areas around the area. To Google Maps!
TGping's avatar
TGpingProfessional Traditional Artist
:D google earth is good when you cant travel :)
PlasmaFire3000's avatar
I meant Google Maps with the car keys. I don't own a GPS receiver (yet). ;)
TGping's avatar
TGpingProfessional Traditional Artist
lol, I meant to download 3d models of cities and draw those.
TGping's avatar
TGpingProfessional Traditional Artist
I dont know how I missed this, good stuff going on!

I read through the posts, and I agree with the perspective issues, what can really help, even if you aren't going to do a bcakground. Add in a horizon line. That alone will fix some problems.
PlasmaFire3000's avatar
True, I should try adding a permanent horizon line (or pair of small pen markings near the sides of the page, to reduce smudging). Most of my drawings begin with perspective lines anyway, but they slowly get erased as the structure is developed.
JMC13's avatar
Cool mecha, now go destroy things ^_^
eva-guy01's avatar
eva-guy01Hobbyist General Artist
Wow, best detailed work yet. Hope you can add more details such as the cockpit, back view, propulsion (if it has flight or hover capabilities).
Xperimental00's avatar
Xperimental00Hobbyist General Artist
Close combat eh? That's pretty much a lot of details put in. ^^
PlasmaFire3000's avatar
Gonna fight 'em real close, and look good doing it! ^^
grid-gunner's avatar
Hey thats a cool design man! Nice and cleanly drawn. If you don't mind me say'n there is a slight perspective issue with one of the foot. But that can be easily overlooked since its a common mistake many people make (including myself).
PlasmaFire3000's avatar
Thanks for the critique! :) Actually, if you don't mind pointing specifically which foot is in error (the front view of the right foot, or the 3/4-view of the left), and where, that'd be even better, since I want to know what I did wrong.

I'm sure you can sympathize with this: one of the hardest skills of mech and human figure drawing is symmetry across foreshortening and changes in perspective--like drawing opposing shoulders, legs, arms, etc. in different poses. It's possibly one of my biggest hurdles right now...
grid-gunner's avatar
Yes foreshortening is tricky with complicated shapes like the one you used here.

The foot or toes of the right foot (front view) seems to be pointing almost straight at the viewer. I think the tip of the toes/foot should be pointing a bit more down. The knee area of the same leg has some odd angles too. Hope that is helpful.
PlasmaFire3000's avatar
Thanks. I see what you mean about that foot; the soles of the toes shouldn't be visible, and the front-most toes should be tilted down slightly.

I realized it was partially because I drew the entire background and hangar floor _after_ I finished the mech, forgetting that the perspective at the floor is level with the feet. Oh well, there's always next time to plan ahead...
DeviantRye's avatar
Every little boy's dream. Who wouldn't want to ride that to school?
PlasmaFire3000's avatar
Stop, man. You're making my inner-child imagination hyper again. :D
Rekkou's avatar
RekkouProfessional Digital Artist
pretty awesome
anonymous's avatar
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