I used to play Earthworm Jim on my Sega a lot as a kid. Loved that game and the humour in it. The characters, levels, gameplay, everything. So Jim was a good project for me to learn and get better at certain things. It’s my first anatomical sculpt for starters. There are some obvious places where I’d like to have done better, but overall I’m quite happy with that aspect. Then there was some hard surface modelling as well, which I’m a little more familiar with. I’ve never really done stone or rocks or grounds, so I picked up some tips for that along the way too. Then I had to think about the dressings for the shot and the post effects I wanted including a little simple matte painting. In essence I wanted to do Jim in a gnarly way, yet familiar in something that could be a level from the original game, and this is the result.
Modeled and textured in Maya and ZBrush, rendered in mental ray, composited in After Effects and Photoshop.
do you remember when you didn't do anything and then Jim, being tired of just standing around, suddenly made that tiny little Elvis appear out of thin air (or was it his space pants?), who then started his moves with rocking hips and hair and stuff?
that game was soooooo totally funny and full of so many hilarious details and surprises.
awesome work there, dude.
...and thanks for letting Jim somewhat come to life again and in even more detail.
at least for now that i'm reminiscing about my youth.