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Death Star Greebles Conversion

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This is a 3D model conversion that I did to Blender's .blend format of the Star Wars Death Star's surface greebles. The original model was created by 3D artist Wayne Jones - Jedilaw and its available at Scifi3D dot com.

Here in the ZIP file is what you need to create a big part of the Death Star's surface like what you see in the rendering that I did. The trick is explained in the included PDF document that comes with the ZIP file.

I took the original model and removed all double vertexes, fixed several polygons that got screwed up in the conversion, smoothed all curved surfaces inside Blender and marked all sharp edges and applied the Edge Split modifier to the model as it is done in Blender today.

This was a work of many, many hours in which I did this carefully to preserve the shape of the original model. Now we have another Sci-Fi model that can be used inside of Blender natively.

Update (Now it is Version 1-1):

I improved the two blocks that had the larger radius curves cause those two large curves were too faceted, meaning that their resolution was a bit too low and if you got the camera too close you could see clearly how those curves lost their smoothness. I duplicated those two blocks and edited them.

I recreated those large curves in those two blocks but with about twice the polygonal resolution (only those two large curve structures, I left the rest of those two blocks as they were). The two improved curve structures are very, very close to the ones Jedilaw made but with higher resolution and the mesh is very clean.

I left the original two blocks in another layer (at the same position) so you can compare them if you want to. The two new blocks are in the first layer with the rest of the blocks.

Despite this, with my changes, the two new blocks are actually lower in poly resolution cause I went beneath the two large curve structures and deleted the polygons that are hidden that cannot appear in the camera and now they look smoother and they occupy less memory. After comparing you can delete the two older blocks if you want to.

The picture included with this Zip file named: DeathStarGreeblesErrors720x480-3 shows the low polygon errors in the areas marked within a blue circle. Notice how the two new parts in the back are smoother in the large curves. :)
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PixelOz's avatar
So far the only free one that I know about for Blender is LuxRender 0.8 but that one is not finished yet. Currently it is in version 0.7 but in the new version 0.8 that will be released around this Fall it will have support for Open Cl computing (GPU computing) and it will run way, way faster with that.

LuxRender is an unbiased renderer and according to some of their people which I spoke with at their forum it will have support for your available CPU cores and your available GPU units in your PC. So if you have dual quad core CPUs for example it will be able to use all those CPU cores and if you have two or three GPUs in your PC it will be able to use that too together with your available CPU to leverage the all the available computational power in your PC.

In addition if you have another networked PC it will also be able to use those CPU cores and GPU units in that PC too to complete your renders. I think that that is pretty cool.

They are also working on a way to integrate it into Blender 2.5x to make it work similar to the way VRay RT and Shot (formerly Hypershot) works so you will be able to change the view angle in real time and then see it start to refine the render as soon as you leave the view or camera angle static.

I think that that will make version 0.8 of LuxRender a very interesting version indeed.