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So you think you're tough?

By pixelbudah
So, as I promised, here is weekly scene #2. Couple of weeks ago I watched for the first time the Maltese falcon which is a classic Film Noir and I gotta say I really enjoyed it. Keep in mind this is a 1941 movie. So this week’s scene is dedicated to Film noir and especially to Humphrey Bogart cause he was such an icon of that movie genre. Although my scene is not black and white, I tired to mimic a low-key visual style, but along the way I decided to add a background light cause I felt the scene was too empty and I wanted to add something to make it more attractive and so it has more depth to it. Although background light is usually used in Four point lighting setup.

Character design was created with the help of Luigi Lucarelli

Character was Modeled, Textured, Rigged in Maya by: Oasim Karmieh
Lighting was done by: Oasim Karmieh
The scene was entirely done in Maya, no final gather or global illumination have been used.

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© 2011 - 2021 pixelbudah
Comments35
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davidwpaul's avatar
Good god----- I laughed out loud when I saw this. Very nice work.
femaleartlover's avatar
fabulous work!
Joy :clap:
pixelbudah's avatar
Siahpoosh's avatar
pixelbudah's avatar
pixelbudah's avatar
Thank you, glad you like it!
stretch117's avatar
i really like the lighting, great all round :D
pixelbudah's avatar
Thank you so much!
stretch117's avatar
n0nam3333's avatar
Awesome!
Reminds me on Rockstar's L.A. Noire :D
pixelbudah's avatar
Thank you so much :D I can't wait for that game!
n0nam3333's avatar
True, true!
(me too)

Maybe you'll do a replica of the main character...who'll guess?! ;)
pixelbudah's avatar
Yeah already planning a Fan work for LA NOIRE!
n0nam3333's avatar
I'll be watching u :D
smilekins's avatar
Excellent done!
pixelbudah's avatar
Thank you so much!
Dawid90dd's avatar
Very nice rendering :D
pixelbudah's avatar
Thank you so much!
micheldani's avatar
Very Nice work Oas. Really enjoy following your work.
pixelbudah's avatar
Thank you so much, really means a great deal!
Awesome man. I love how this came out. I'm definately going to have to try that AO light setup that you linked to in your blog. Seems so much easier than just plugging in AO shaders to everything. Nice that you didn't use FG or GI. I'm starting to hate those myself heh.

As for crits, I think the shoulders look a little blocky. It's more noticeable on his left shoulder.

I also think the rim light on the back of his head is great, but would also look good on the gun itself.

Keep it up!
pixelbudah's avatar
So glad you like the AO light set-up it's really awesome, and it's far much easier than plugging ! I use FG if I'm doing an exterior scene cause I'm using sun and sky or an hdri image.
Thank you so much for the crits really help out! I totally agree about the rim light on the gun ( how did I miss that :P)

Cheers!
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