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[Game] Robin Steele the Waifu Thief v1.2 by Pix3M [Game] Robin Steele the Waifu Thief v1.2 by Pix3M
Given a theme of "You are the villian!" at the Crystal Games Challenge, this was the idea I came up with. The game is 'a journey of a young alicorn, for the heart of a princess'.

I was going to give this character a magic sword, but swords are for slaying. Mallets are for comedy, so I made it kid-friendlier for a major My Little Pony convention at Everfree Northwest =)

Download link for windows:
s000.tinyupload.com/index.php?…

~NEWEST VERSION 2.0 HERE~
Robin Steele the Waifu Thief V2.0 by Pix3M

Developed within 48 hours on game maker, music stolen borrowed is 'The CMC Returns!' by Mandopony. Took his song within the first hour of the jam and the art style used was developed around his song.

Bug History: sta.sh/01rytsq5ajky

Source files for version 1.2.7: sta.sh/01r9eamvm1u9
Add a Comment:
 
:icondrillmor:
Drillmor Featured By Owner Jun 29, 2017
Waoo
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:iconmysweetgirl2:
mysweetgirl2 Featured By Owner Sep 1, 2014  Student Digital Artist
is there a download for mac...
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:iconpix3m:
Pix3M Featured By Owner Sep 1, 2014   Digital Artist
Have you looked at the newest version instead?
fav.me/d7pan8z
Reply
:iconmysweetgirl2:
mysweetgirl2 Featured By Owner Nov 20, 2015  Student Digital Artist
Sorry for responding super late ^^" no I have not seen the latest version but I will check it out!
Reply
:iconwitherlesse:
Witherlesse Featured By Owner Aug 26, 2014  Student Digital Artist
i can't beat normal X''D i guess i give up.

but this is a really cute game! the animation is perfect, and the art is sooooooooo amazing! Llama Emoji-23 (Shyness) [V1]
and omg i want that mallet .A. it's so pretty! Pikachu Loves It Plz 

this is going to my faves! +favlove 
Reply
:iconimidnightpone:
iMidnightpone Featured By Owner Aug 11, 2014  Student Artist
When I Saw This From Equestria Gaming Well I Saw Its A Nice Art! So I Played It >3< Nice Work Anyway! >3<
Reply
:iconmisslydia1020:
misslydia1020 Featured By Owner Jul 16, 2014
Hey, I really loved what you did with this, especially the randomized levels. I've been wanting to come up with a way to make a roguelike on gamemaker for some time, and I'm not entirely sure how to go about it, or at least that part of things, any help would be appreciated.
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:iconpix3m:
Pix3M Featured By Owner Jul 16, 2014   Digital Artist
I have the source files here if you are interested: sta.sh/01r9eamvm1u9, though be aware that level information is stored on a global array instead of creating lots of individual objects.

But random level generation isn't that easy, but do what most smart programmers do. Save yourself time and use level-generating code that's already floating out there, free to use. Time spent on writing your own level generation could have been spent making content.
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:iconmisslydia1020:
misslydia1020 Featured By Owner Jul 19, 2014
I'll keep that in mind, thank you.
Reply
:iconbomerman3001:
Bomerman3001 Featured By Owner Jul 11, 2014
So this is a game is it a rpg?
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:iconpinkemeanu:
pinkemeanu Featured By Owner Jul 6, 2014  Hobbyist Artist
can you... make it not download i can't download :'(
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:iconpinkemeanu:
pinkemeanu Featured By Owner Jul 7, 2014  Hobbyist Artist
thanks :)
Reply
:iconcapecod7:
capecod7 Featured By Owner Edited Jul 4, 2014  Hobbyist General Artist
how can I play it...? I get there's a link. But I don't feel good with uploading things.... o-o
Reply
:iconcount-author:
Count-Author Featured By Owner Jul 1, 2014  Hobbyist Writer
I find this ironic, hilarious, and the game is admittedly fun... but when I said I liked hitting Flash Sentry around with a hammer it WASN'T for this reason... 

I just beat my boy... as a boss... in a Dynasty Warriors/Gauntlet esc. Pony game with a hammer and catchy music...

*Sigh* I'm sorry, Flash...

:iconflashsentryplz: It's cool, brah. I thought it was fun too!

What, really?!

:iconflashsentryplz: Hey! Who knows? I might be a recurring boss! Or heck! Maybe a Final Boss! Wouldn't that be crazy?!

You're taking this a lot better than I would've expected...

:iconflashsentryplz: Hey, sometimes a pony's gotta know how to laugh at himself! Especially when he's always surrounded by these stone-faced guards!
Reply
:iconsploorky:
Sploorky Featured By Owner Edited Jul 1, 2014  Student Digital Artist
Any idea why the file isn't safe? My windows says it contains a virus. ._.
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:iconpix3m:
Pix3M Featured By Owner Edited Jul 1, 2014   Digital Artist
That is because the people who want to protect people of viruses do not know who I am, and they have never seen this game file before. To play it safe, they will assume that it is a virus.

Rest assured, unless a hacker manages to infect the download file, there is no virus.
Reply
:icontehwatever:
Tehwatever Featured By Owner Jun 28, 2014
Villain, really?! He's a HERO!

that aside I like the game; it's simple, it works, it's fun! Thank you for making it!
Reply
:iconsongbreeze741:
Songbreeze741 Featured By Owner Jun 25, 2014  Hobbyist General Artist
This game is adorable

Thank you for taking the time to make it
Reply
:iconace-of-trades:
Do you ever get Twilight? Or does she always run away :P

Also, it was fun. If I were to change anything:
I'd have Flash have the ability to do his attack in 4 directions, rather than left and right. 
Perhaps make Flash more phasic, but I understand the time constraint here.
I'd make sure hearts and stairs don't spawn too close to you.
I'd play with enemy spawning. Not that I ever had a problem, but I'd play with it. 
I'd have enemies move six times as fast as long as they were unseen. (Killing Floor "Jason" rule)
I'd consider moving from Zelda attack rules to Robotron attack rules: AKA, you can attack in a different direction than you are looking. Though, I was fine with how the attacks worked. 

These are all just me, though. And these are things I would simply try, that doesn't mean these are ideas that are perfectly fitting for the game.
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:iconpix3m:
Pix3M Featured By Owner Jun 24, 2014   Digital Artist
Have you ever made a game? :confused:
Reply
:iconace-of-trades:
Ace-of-Trades Featured By Owner Jun 24, 2014
A few. None professionally. Most of my work is in college. I've recently been in a block and just haven't made anything recently.
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:iconpix3m:
Pix3M Featured By Owner Jun 24, 2014   Digital Artist
The fact you left a bunch of suggestions made me worry a lot. Of course... people who love a game will be leaving a lot of suggestions but games are huge time sinks to make, considering that I submitted this game at 4 AM.

Because I cannot address every suggestion that I'm gonna be sent now that I got this game up... it's gonna start to be an annoyance when there are people who are suggesting that I can spend even more time to make the game better. I'm tight on time. It will tire me out.
Reply
:iconpyrofag:
Pyrofag Featured By Owner Jun 25, 2014
Can't you just upload the source files so we stop bugging you?
Reply
:iconpix3m:
Pix3M Featured By Owner Jun 25, 2014   Digital Artist
Uploaded now!

sta.sh/01r9eamvm1u9
Reply
:iconace-of-trades:
Ace-of-Trades Featured By Owner Jun 24, 2014
Oh no no, I understand. 
They're just thoughts. No need to worry about them.
Reply
:iconjh5kradio:
Jh5kRadio Featured By Owner Jun 23, 2014  Student Artist
I'll be honest, there's a lot that could've been done without.

The enemies spawn waaaay too quickly, for one thing. If you must, absolutely must, have the enemies respawn, at least have them respawn a little less often, and preferably not in massive swarms. My finger hurts from spamming the "Z" button.

Along with that, there's waaaay too few healthpacks, considering the swarms of enemies I have to smash through.

The boss fight also could've gone without the massive amounts of mooks everywhere.
Reply
:iconpix3m:
Pix3M Featured By Owner Jun 23, 2014   Digital Artist
It's okay. I'm making an easier difficulty for version 2
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:iconjh5kradio:
Jh5kRadio Featured By Owner Jun 23, 2014  Student Artist
Another complaint I have is that if the mooks get too close, sometimes the hammer passes them harmlessly and deal damage.
Reply
:iconblitzprog:
BlitzProg Featured By Owner Jun 23, 2014
Keep Z pressed when attacking. It will save your finger.
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:icontheunknownp:
TheUnknownP Featured By Owner Jun 23, 2014
Is their an actual ending in this game? :P
Reply
:iconpix3m:
Pix3M Featured By Owner Jun 23, 2014   Digital Artist
I am working on an illustration for a happy ending for version 2 when it is finished
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:iconponyuniverse:
PonyUniverse Featured By Owner Jun 30, 2014  Hobbyist Digital Artist
Yay! I haven't even played this yet but yay! :D
Reply
:icontheunknownp:
TheUnknownP Featured By Owner Jun 24, 2014
yay :iconhappytwilightplz:
Reply
:iconflaszpower:
flaszpower Featured By Owner Jun 23, 2014  Hobbyist Digital Artist
Ur princess is in another castle rly -.-
Reply
:iconblitzprog:
BlitzProg Featured By Owner Jun 22, 2014
I don't usually download games, but I just love this art style so much I couldn't resist.
First try, was killed after winning (saw the bug history so i'm ok with this), so had to try again to read what the text said.

Simple, short, yet nice difficulty. I liked it :)
Reply
:iconblitzprog:
BlitzProg Featured By Owner Jun 23, 2014
Made it with no heart picked. Trying to make it with no heart loss at all. :)
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:iconclownmod:
Clownmod Featured By Owner Jun 22, 2014  Student Digital Artist
:p
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:iconpix3m:
Pix3M Featured By Owner Jun 22, 2014   Digital Artist
=p
Reply
:iconclownmod:
Clownmod Featured By Owner Jun 22, 2014  Student Digital Artist
lol
Reply
:iconlillygeneva:
LillyGeneva Featured By Owner Jun 21, 2014  Student Filmographer
Note: I changed the background music just by putting my own music in there and naming it BGM... I feel like a bad person XD
Reply
:iconponylumen:
PonyLumen Featured By Owner Jun 20, 2014
Yeah, I beat Flash.
Nice game. It cruelly lacks a pause button though.
The pixel sprites are really cute. May I ask you how you draw them? (I want to develop games too, but my main problem is drawing)
Reply
:iconpix3m:
Pix3M Featured By Owner Jun 20, 2014   Digital Artist
Pause button.... I should really add that soon :D

I use graphicsgale, which is really great for animations. I work in several layers - one for backgrounds, and one for sprites and UI elements, to make sure everything looks good when put together.

When the initial art style is finalized, I stick my sprites into a new file and begin to create animation frames. It allows me to compile all the animation frames into a spritesheet, all arranged so I can easily stick it into game maker and easily write code so characters animate correctly.

There's plenty of technical information that needs to be self-taught, but the best way to get started is to just get started. Won't be easy, but it gets easier over time
Reply
:iconponylumen:
PonyLumen Featured By Owner Jun 21, 2014
Thank you kindly for your answers :3
Reply
:iconlolzorzs:
LolZorzs Featured By Owner Jun 20, 2014
Could really use some improvements to the gameplay. Perhaps if it was made in a week instead of just 2 days.
Reply
:iconpix3m:
Pix3M Featured By Owner Jun 20, 2014   Digital Artist
Improvements such as?
Reply
:iconlolzorzs:
LolZorzs Featured By Owner Edited Jun 22, 2014
Your other game Plant Cat was more thought up and fun.(the only space left for more originality was for every creature to transform into something useful once captured by the plant)

For Waifu Stealer I have mostly two complaints: Your attack and the enemies.
For Robin Steele I suggest faster attack rate/animations/lower cooldowns; Spawning the hammer, the third hit of the hammer, the swinging.
Also he should be able to hit enemies behind him while retreating, so far the hammer doesn't really swing in a circle, it just follows one direction. I also thought the last hit was gonna have a longer reaching range or more damage or bigger splash damage.
The area of the swinging could be larger or get more combo swings.
The enemies could be more fairplay, they shouldn't damage you while they're crippled(they constantly pile up in narrow halls). I saw the crippled enemies formed a wall/obstruction for the other enemies, altough i have a more fun idea for this hack&slash game, crippled guards should be thrown into other enemies for extra damage. Would make the silver guard more interesting.
Could also use a fast dash/dodge ability for close encounters with the frisky guards which run towards you because they don't get crippled from 3 hits(or the last hit).
Also Flash Sentry doesn't end his ramming/dash attack often enough, he often gets stuck doing it. I managed to beat him on a vertical hallway because Flash can only ram attack horizontally.
I thought the stars were at least gonna refill my health if I collected enough/defeated enough enemies. It ends up being a dodging game, rather than a fun bash&ram your way through the guard armies in rhythm to the upbeat song. Or at least if it's dodging aspect managed to be fun.
Also: Include a happy, more satisfying ending? Add a full health refill for Floor 10? Last suggestion is more spells, i thought he's gonna be some powerful stereotypical oc.
Reply
:iconpix3m:
Pix3M Featured By Owner Edited Jun 22, 2014   Digital Artist
That said, many of the problems the game can present to you is largely predictable and is perfectly avoidable. It take a small bit of experience and skill to know how to use what you're given, and win the game.

For example, how might a player defend themselves from guards surrounding them? You have several options:

1. Whack them with the first swing to knock them back, slowing them just enough so you can slip by.
2. Hit them with the final swing, stun them, and walk away.
3. Defeat every enemy you see so if guards would have otherwise chase you from behind if you choose to run past them, any guards that appear in front of you will not surround you.
Reply
:iconpix3m:
Pix3M Featured By Owner Jun 22, 2014   Digital Artist
I do not consider these flaws. They are intentionally designed so the game cannot be won by holding the Z button and expect to win the game that easily. However, for version 2, I am adding a much easier difficulty, as well as a harder difficulty that features a second boss, higher spawn rates, and Flash Sentry getting a speed buff just for that harder difficulty. (still beatable, I can say first-hand though)

The throwing guards at other enemies is also barely feasible within a 48 hour limit and I am only spending so much time on a game jam game.

I am also considering a happy ending despite the fact that the joke of the game is that we have a loser with a hopeless crush for a princess. I forgot that good game design has to be intrinsically rewarding. =)
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