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-. WiP Ghost Hunt - Mordrelle .- by Pitsh -. WiP Ghost Hunt - Mordrelle .- by Pitsh
I upload some work in progress because I myself love to watch them. It gives courage and inspiration to see other peoples approaches. So I hope anyone finds this helpful as well.

Mordrelle was somewhat a hard birth. I decided to try out that silhouette technique and although people say one shouldn't stick with one pose, the pose itself was the only thing I was quite sure about right in beginning to show her overall attitude. I also knew she would have a rapier of some sort.
So what I did was scribbeling the pose silhouette and then added details to shape it to something interesting. After that I filled the silhouettes with value and "sense". Fun started when you have your drafts and then start to combine the elements you like on each of the value drafts. I had 5 combinations of my favourite outfit/silhouette combinations and then again mixed it to end up with a rough draft of what she might look like. Then refined the pose and did the usual process of rendering, in my case often forst in value before I add colour.
At some point I was unhappy about the weapon, it wasn't "rapier" enough haha :) so changed it. I also tend to start way to light with my skintones although I should have learned with my studies that skintones are never light!

I also had trouble with banding of gradients, which I couldn't get rid of. So if anyone got a trick on how to do that apart from the noise adding technique or dithering, I would be quite thankful.
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:iconkastep:
kastep Featured By Owner Apr 14, 2015  Hobbyist Digital Artist
many thanks for the sharing. it is very interesting and informative
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:iconpitsh:
Pitsh Featured By Owner Apr 16, 2015   Digital Artist
:heart:
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:icongycinn:
Gycinn Featured By Owner Apr 14, 2015   Digital Artist
Thanks for sharing pitchy
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:iconpitsh:
Pitsh Featured By Owner Apr 16, 2015   Digital Artist
:heart:
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April 14, 2015
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