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Description
made after one of Escher's optical illusions.
-modeled and fractured in 3ds max
-details and textures in Zbrush
-retopology and UV-s in 3D Coat
- projection done with X-Normal
-rendered in Maxwell for 10h on my I7
-compositing in Photoshop
originally made the scene just for the low poly models/game related, but decided to give it a shot at an unbiased render.
The models in the scene are about 1000k poly (100k per model), but the grass took about 1700k poly (made it manually, again low poly, for gaming environments)
No displacement, just normal mapping with decimated models from 3dsmax.
--for some work in progress screen shots and the render passes from Maxwell, as well as a different perspective on the scene go here:
[link]
-modeled and fractured in 3ds max
-details and textures in Zbrush
-retopology and UV-s in 3D Coat
- projection done with X-Normal
-rendered in Maxwell for 10h on my I7
-compositing in Photoshop
originally made the scene just for the low poly models/game related, but decided to give it a shot at an unbiased render.
The models in the scene are about 1000k poly (100k per model), but the grass took about 1700k poly (made it manually, again low poly, for gaming environments)
No displacement, just normal mapping with decimated models from 3dsmax.
--for some work in progress screen shots and the render passes from Maxwell, as well as a different perspective on the scene go here:
[link]
Image size
1561x1924px 2.21 MB
© 2012 - 2025 pipboy3000
Comments2
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An impossible image with a twist. Nice!



































![[3D] Space](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/18d54734-47e5-4707-9fb1-84d1b87d9e96/df0fx36-e28f816e-739a-4621-954d-80c060e821e4.png/v1/crop/w_184)



