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Mental Mountains by Pinkolol16 Mental Mountains :iconpinkolol16:Pinkolol16 7 2 Splatoon 2 FCs: Corel by Pinkolol16 Splatoon 2 FCs: Corel :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Istala by Pinkolol16 Splatoon 2 FCs: Istala :iconpinkolol16:Pinkolol16 5 0 Splatoon 2 FCs: Vanirro by Pinkolol16 Splatoon 2 FCs: Vanirro :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Abiril by Pinkolol16 Splatoon 2 FCs: Abiril :iconpinkolol16:Pinkolol16 3 0 Splatoon 2 FCs: Illikka by Pinkolol16 Splatoon 2 FCs: Illikka :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Roto by Pinkolol16 Splatoon 2 FCs: Roto :iconpinkolol16:Pinkolol16 3 0 Splatoon 2 FCs: Kiffle by Pinkolol16 Splatoon 2 FCs: Kiffle :iconpinkolol16:Pinkolol16 3 0 Splatoon 2 FCs: Truffle by Pinkolol16 Splatoon 2 FCs: Truffle :iconpinkolol16:Pinkolol16 3 0 Splatoon 2 FCs: Oviod by Pinkolol16 Splatoon 2 FCs: Oviod :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Evercya by Pinkolol16 Splatoon 2 FCs: Evercya :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Belujoe by Pinkolol16 Splatoon 2 FCs: Belujoe :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Pelaree by Pinkolol16 Splatoon 2 FCs: Pelaree :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Pinila by Pinkolol16 Splatoon 2 FCs: Pinila :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Rikemu by Pinkolol16 Splatoon 2 FCs: Rikemu :iconpinkolol16:Pinkolol16 2 0 Splatoon 2 FCs: Takemo by Pinkolol16 Splatoon 2 FCs: Takemo :iconpinkolol16:Pinkolol16 2 0


[SFM] Jellyfish Hangout with C.Q. Cumber by DaVinci030 [SFM] Jellyfish Hangout with C.Q. Cumber :icondavinci030:DaVinci030 13 0 [SFM] The Arcade by JosephtheKP [SFM] The Arcade :iconjosephthekp:JosephtheKP 6 0 Another One of Ika's Salmon Run Shifts by Ika-Miyuki Another One of Ika's Salmon Run Shifts :iconika-miyuki:Ika-Miyuki 123 51 Dead by Woomylight by TinaClementine Dead by Woomylight :icontinaclementine:TinaClementine 35 2 The Mothership by Ika-Miyuki The Mothership :iconika-miyuki:Ika-Miyuki 117 43 [SFM] Don't get cooked... by JosephtheKP [SFM] Don't get cooked... :iconjosephthekp:JosephtheKP 30 2 Octo-Ika Evolution by Ika-Miyuki Octo-Ika Evolution :iconika-miyuki:Ika-Miyuki 111 64 Crush by Ika-Miyuki Crush :iconika-miyuki:Ika-Miyuki 118 41 Nep-Nep (Halloween 2018) by Poool157 Nep-Nep (Halloween 2018) :iconpoool157:Poool157 212 50 The Doctor's Assistant by TinaClementine The Doctor's Assistant :icontinaclementine:TinaClementine 27 3 August 2018 Profile by TinaClementine August 2018 Profile :icontinaclementine:TinaClementine 37 2 will she break your fingers? p r o b a b l y . . by Hazelnut-Nebula will she break your fingers? p r o b a b l y . . :iconhazelnut-nebula:Hazelnut-Nebula 10 2 Casual Camp by Poool157 Casual Camp :iconpoool157:Poool157 169 46 Summer Time by VioletInkling Summer Time :iconvioletinkling:VioletInkling 74 20 Prom by Poool157 Prom :iconpoool157:Poool157 238 60 The Nurse's Protege by TinaClementine The Nurse's Protege :icontinaclementine:TinaClementine 37 3


Pinkolol16's Profile Picture
ID + icon by moi

I'm Pinkolol16, you can just call me Pink if you want for convenience.

I'm a girl on the internet who plays video games. I'm a huge fan of Splatoon and Pokemon, among other things.

along with Sonic the Hedgehog but I dislike the new writers and direction of super lol forced comedy and characters doing nothing

I enjoy doing what I want most of the time. I try to post a lot when I can of a whole bunch of different stuff so yeah.

I can draw somewhat, some types of video game characters, but I like Gmod and prefer to use that a lot. Making screenshots is fun.

Social Media outlets I'm on.… (I tweet a lot, be warned!)…

Real Life Epicz Peeps:

:iconhazelnut-nebula: :iconwingedtiger101: :iconbunnysnuggles: :iconfluffybunny19: :iconpegasus047: :iconlivvi98:

How to make my Inkling in Garry's Mod/SFM whatever:
Colour the tents: RGB 302, 78, 131 (I know the max is 255, but you can type 302 in and it will register. You can use 255, 78, 131 if you wish, but in my pictures I use this cc)
Eye colour: Brown
Skin colour: Skin 3 in the game from the left. If enhanced models (gmod/sfm), Skin 0 (1 in-game), 1 is freckles, 2 is 2 in-game, 3 is 3 in-game.
Gear: Sporty Bobble Hat (colour it orange idk), Zekko Hoodie, Red Hi-Tops

That's all for now. See y'all around :D

Also, my random stamp collection, don't belong to me, pics are from respective owners. These are aspects about me or things that I like: (in a journal to make this page accessible)

One thing I do want you to do on my pics is Read Before You Comment by LeoLeonardo please. I don't type what I do for it to be glossed over, especially if it's long.

I do comment stalk. Do be warned of that :P

Journal History


  • Listening to: silence of the air besides me
  • Watching: me typing this journal
  • Drinking: the remnants of my tears, i can't cry, face hurts
Ok, no more games. I must reveal my two projects here and now, as I'm in the middle of a limbo. I feel: enough is enough. I've been quiet for so long because I thought it would help me. It didn't.

So let me reveal my projects, to all of you.

The first project, the one I've been promoting on all of my platforms, the gear. I initially helped fission out with the first gear, I even made a folder on my computer labelled 'for fission' when he came to me about the gear ( ), i was too lazy to change it, and it became my default porting folder for qcs. Not assets, those're stored in another place on my computer. All I did back then was search for beta assets and extracted their textures. I also extracted the Splatfest tees (due to the fact they're used for the amiibo) and sent their textures to him as well.

I started gathering models, then, in January of this year, I decided to attempt to port them. I even promoted this on twitter because i was excited to start ( ). I first attempted to port the Mister Shrug Tee, at the time my favourite tee shirt of the game of the short variety. However, the project intends to port every single piece of gear, no matter how liked or disliked in my personal opinion (though not by much, I love the clothing of this series).
First I encountered rotation issues. Knowing Fission did it originally, I asked him how he did it. He then gave me the original enhanced Inklings so I could parent the gear to them and use their bones. It worked, but then the green ring was in the wrong place, and if models were too close to the floor, the shirt would blacken. I put this to a forum, and after research found out it was because the origin point of the model was below a light source. Eventually I had to delete the 'root' bone off the Inklings and Octolings and this solved both problems at once. (The current hero gear still has the green ring problem, and it's personally very distracting since it's not on the model personally)

At this point, the Mister Shrug Tee was okay. So then I attempted to port other short-sleeve shirts, so I did

The Basic Tee, Chirpy Chips Band Tee, HighTide Era Band Tee, Grey 8-Bit FishFry (the official one not my bootleg :P), Wet Floor Band Tee, Squid Squad Band Tee, and an unused tee (seen in Splatoon 2's first reveal back when the Switch was revealed in October 2016, yes, they apparently left that in the game)
However, I wanted to attempt to copy Fission, so I attempted to put all the shirts in the same position. After countless hours it looked very hokey, and they weren't actually all in the same position, some were, others weren't, so I decided to leave it for now. I understood on a technical level how it worked, I just needed a little bit of effort.

And the grey fishfry and unused tee due to their shape had to be split and not ported, yet.

So then I decided to try a long sleeve shirt. This was what got me to stop.

I wanted, so badly, to make a joke picture back at FancyNight, who at the time was using a model ported by crueldude of the negative/positive longcuff sweater. I decided to attempt to port the same thing, my intention at the time was to make a picture along the lines of 'I can overuse a picture too' as a taunt since I was getting annoyed at seeing it all the time but nothing else.

So I ported it the way I attempted to port the short tees, parent to a model without the root bone, place it on the model where you'd see it without clipping, export, whammo.
I also renamed Fission's model's hand bones to the same ones the gmod models used, before I made my first version.
First up, the sleeves rotated 90 degrees when bonemerged, up or down depending on the arm you were looking at. I again ask him, and he gives a very vague response. I try for several weeks, importing about 10 versions of this same sweater all with different modifications, still no fix. I assumed 'ok, maybe I can ask later, maybe he's just not being clear enough'
It was minor for the time anyway, nothing else seemed wrong.
Then I discovered I could Advanced Bone Tool the sleeves temporarily incase the models worked, so I decided to test other things, and to my shock and horror, there was another thing wrong.

The weighting, which I didn't understand at the time.

So here I am, test-posing a gmod model and I decide 'ok, I'll unfreeze the arms and see how they go' and the wrists, the sleeves did not sync up with the wrists! This is horrible! I don't know how i could've messed this up, the short sleeve shirts functioned perfectly!
I send it to User who I also knew about the models at the time. I even asked him for the gmod versions of the models, but it seems he didn't have them anymore at the time (I think he does but at the time since he'd moved computers just recently he didn't), and he came up with a solution: turn the bone that's messing up (arm2sub) into a phantom bone, and use Advanced Bone Tool to move it.
This worked, but I rejected it.

Why would you reject it if it worked?!

Because it's not user friendly enough.
You look at Fission's clothes addon. The clothes addon doesn't need to mention anything beyond bonemerging. To add extra steps would be tedious and further complicate sessions if people wanted to animate, or even if they wanted to test the models, see which piece of gear looks good, I like ABT, but I wouldn't want to use it all the time, that's what SFM as a program is for.

You bonemerge and forget. I want that mentality to remain with my gear. You bonemerge it. You forget it. You then fling it around whichever way. It would be tedious to go in and change a slider every single time you want to use a piece of gear, and I don't find that acceptable.
Not to mention the amount of incessant questions from people who wouldn't read the description if so asked....

So at that point, I decided to delay it. Fission wasn't willing to respond to me, and I knew no one willing to help this out at the time, so I just stopped. Silently. This was around the time I told Tomato I couldn't do it anymore, with her nagging me to release what I had, which I didn't want to for several reasons.

1. There are only 2 functioning (at best) models in the pack, not enough to constitute a clothes pack.

2. Their textures and functionality are not final, I would've gone into texture detail would I have gone past the functionality part, they were using basic textures at the time for visibility's sake.

3. Requests. Even if I specify I'm not taking requests, people would immediately assume that porting any piece of gear is the same as another. At the time, there were far more long sleeve shirts than there were short-sleeve. The stress and expectation that I couldn't live up to would make me hate myself.

I didn't want to cancel it, and so after I got a hold of the updates coming out of the game from both RTB and my friends's searching (whose identities I will keep anonymous) for information, I began to hoard assets including gear from all across the board of the game's updates ( ). In the hope that maybe, someday, I will revive this project, and that I will port every piece of gear, regardless of what anyone else has said and done.

That was the project I promoted publically. But that wasn't my only project, oh no.

The second project, the one I've been vague about and the one I care about the most: The maps from Splatoon 1 (ft. Splatoon 2 partially)

In 2017, early 2017, gm_flounder_heights was released. Fission enjoyed it for the person's efforts, but I didn't like it. Flounder Heights was always soft and colourful to me (instead of drab and harsh and confined like the recreation), I always remembered that on the Team B spawn, if you looked to the right, you would see a little playground dotted with squid rides. It was the first thing I noticed when the stage released in Splatoon 1. "Oh! They even have a little playground! That's so cute!"
So here I went browsing through one of the dumps I had of the original game's files. I gathered all the assets to do with the maps, but I didn't know what to do with them. I was also desperate to fix Inkopolis Plaza, due to the immense scaling and lighting issues. I whined on twitter, then I decided to look at SM64 after giving up. I'd uploaded these assets to various file-hosting sites in the hope I may know what to do with them someday.

I made an SM64 video, and then I was approached by DaRealUser. At the time, Fraps had lagged my video's framerate to the point my mouse was lagging and so I'd seen his notification, but I couldn't respond to him until 5 minutes had passed ( ). He wondered how I was going, and I told him how I was struggling with the maps. He'd made one recently, the portal from Final Fantasy and I knew exactly what I wanted to use it for (minorly, but I did). I was too scared to ask anyone ( ), the scale of my project was massive, beyond understanding of anyone at the time. I want to personally challenge myself to get this done, no matter what it takes.

He understood and wanted me to send stuff to him so he could help out. ( )
Within a few days, he'd made the Octostomp map that I've distributed. I basically thought that was finished with the amount of effort he put in. At the time, he expressed immense amounts of hope and praise towards this, and that's how things began.

So then months passed and nothing occurred. We were beginning to hook together around this point, I don't want to go too in-depth, but you have to realise we didn't start again until late September of 2017 (we would just play gmod constantly together otherwise). I pushed him a lot during this time, gradually I think during August I began to put together the maps in blender by just moving objects around, after a fall-out we'd had between each other.

There's an object that's relative to Blackbelly Skatepark called Obj_AirDancer. It's as the name sounds, one of those dancing balloon things filled constantly with air, typically at car stores or the like. Those things sit near the edge of spawn in Blackbelly Skatepark and at the time, I wanted him to put those in. I'd only gathered a top-down screenshot at the time, and he would repeatedly question me on the importance of these AirDancers. It wasn't until we both entered a private match in Splatoon 1 that he realised the importance of these things in the stage, but by that point I'd put every map together already (just the assets).

So then late September, we then get to work.... or more like he did and I sent him the assets. I even sent him my blend to do with Blackbelly, at this time I was following SplatNet (actually scratch that, I was following a website using SplatNet's schedule and localising it because I don't live in Europe, Nintendo!) for the Turf War versions of the map so then I could copy the assets placed by eye, along with the scale. I was following both that and a python program someone had made for the byaml (layout) files so then I could make absolutely certain what was in the stage.

I originally had access to the MSBT files (text files, to tell me what stage's internal name is and what it links to) (I also use these nowadays for telling me the names of gear, anything to do with text), the Env files (shader files, these had txt documents detailing what skybox model the map used under specific circumstances, which I had to assume as it would only list the skybox model), and the models, which i would load in blender and try to correlate to memory, or the stage itself.
There were also 'kcl' files which as I researched, were the collision models for the maps. We tried several ways to get this working, even if we had to chop it into pieces, and we tried several methods ranging from splitting it via face, to putting it into how many pieces there are based on the objects loaded. User then came to the conclusion he would have to make his own, the kcls were too 'flat' and the effort taken to get them working could be spent on collisions homebrewed to be much simpler, he said, I think.

He asked me to get a picture of my inkling standing next to an object, namely, the fence near the middle tower, for scale comparisons (this is something I feel heavily about, though I later obtained on my own), and collisioned everything. He then noticed the plants in the middle and the stage was empty. With my top-down screenshot, I placed all the plants down by eye and memory and sent them back.

He was doing most of the work, at the time I was worrying 'is he ok with this' but then remembering earlier that year his hopes for a multiverse world, like Hyrule, which we had played in as one of the first maps we played in together. He'd gotten sick and demotivated multiple times, though it's not exactly easy, our timezones are whack.

For reference, here's what happens under all circumstances.
(Key is left is Australian Eastern Standard Time, where I live, right is Pacific Time, his timezone)
DST off here, DST on there (typically start of April to start of October)
5pm, 12am
DST on/off here and there (on in both places is around October until the start of November, off in both places is around March until the start of April)
6pm, 12am
DST on here, DST off there (my favourite, typically happens from start of November until the start of March)
7pm, 12am

We eventually 'completed' Skatepark, the version I'm distributing on this website is the version completed after all that. We promoted this to the group during this time, given a screenshot of Skatepark, and this stressed us out. He was anxious for reactions ( ) as was I but I wanted us to be able to release it. We never did.
During September-October, he... actually let's go further back.

In June, shortly after we re-met. I'd already made something after caring for him so much, but at the end of the month, he revealed to me he had feelings for me after playing in Gmod a lot with me. I'd warmed up to Gmod multiplayer and I'd gotten used to his antics, and so I let him off on a few Gmod sessions where we'd have fun together. But, when he revealed this to me, I had to say no.

I had someone else who did this once, who i'll refer to for you all as Zerb. it's not far from what his actual name was but he used to contact me often, and even loved me too. But later on I discovered one of my friends he'd said something horrible to directly, and so I lost all contact with him. He later tried to email me, talk to me, but I didn't want to speak to him again.

I just simply don't want to dig a hole too deep for myself.

I wasn't expecting User to do any of what I just mentioned. But I'm extremely wary and cautious, my nature is that of rather seriousness. I'm not a particularly jolly person, unless we're already having a good time in which believe me, I'm loud and obnoxious. But I don't have feelings for anyone, my mind I feel is too immature to truly understand love on anything beyond a level that is fantasy. (Especially if you go too far to the point it may hurt you)

I know it's real. But I just don't think I'm suited to it.
So I told him: no.

But then he was upset.... I researched what this meant, as I've never really understood. Websites tended to mention if that's the only thing someone is looking for and they're rejected, they tend to fade off.

So then I got upset. I didn't want this to be the end of our friendship. I then made it very clear to him that night that I don't ever want to stop being friends just because I don't feel that strongly.

In August-September, he began meeting more people and began to hang around Ellie. I have a vague memory of this time since User had given me the plants I was still putting together the base for Bluefin Depot at this time, and I remember her saying something like 'wow your attention to detail is amazing' since I mentioned I was doing something. I had no issues with her, this was when the stuff surrounding Heavy and her actually happened, I was witness to several arguments.

Eventually he stopped talking to Ellie for reasons I will keep private. Then we worked on Skatepark together, me trying to support him along the way (this was while people would endlessly harass the both of them for both hooking up and then later not doing so)

He then didn't work on anything again at all. I pushed, I even asked him if I could help more, and he suggested something cruel, which made me extremely mad.

I have to say this aloud, I'm sorry.

He was losing motivation for the maps. He didn't want to have to do so much alone. If it were to continue the way I intended it to, we would have to open a donation page, and accept money from you all.

Initially, for a brief moment, I thought so. But as time ticked by, I grew scared.

We would be directly profiting off of stolen assets. In doing so, we could potentially attract attention, and this could (I don't know for certain, but I was paranoid) take down the whole workshop with it, or at least anything belonging to Nintendo. I tried to reason the former with him, he kept trying to dance around it even though it still sounded like we were going to ('we'll make them for another gamemode,' which by the way would mean more work that i was unwilling to pursue) and soon after, I quit it.

This was when I announced the first time we were done.

I desperately wanted to help at this point. I would repeatedly ask him for information on how to help him, I was desperate after he'd asked me to do the qcs shortly after Skatepark had started dev (which had taken about a week for me to make for everything)

So during Feb i think, he came to me and told me the scale of Skatepark was x3.4 the original size of Skatepark. Does this fit with the other maps I wanted to do? Not all of them. By this point, SplatNet and all corresponding websites were down, so I instead analysed potential scale points, turned on the game repeatedly around midnight, waiting for the turf war maps, and grabbing screenshots (with a half-deprecated site since my Wii U didn't play nice with Imgur anymore). I did this until March, when I had to do the egg hunt.

I ported the eggs from roblox, at this point he grew less and less interested (except for one point when he asked me for 'the Salmon Run map' I had (at this point I only had Spawning Grounds and I figured if Fission likes Salmon Run so much (as do I) we should put the only one we have. I even put it all together and anything, I've sabotaged my own gameplay for this)), consistently playing and playing after I was done making everything. By this point, I'd made qcs for all of the maps I'd planned.

We had a fall-out again in April, because I was concerned he didn't care for me after deliberately saying a week before my birthday 'I'll make you something' and then not even saying Happy Birthday on that week. I was rather busy since I was at a holiday house with my friends for a 3-day stayover at the place (the first day was a party between me and them, and it was minimum 2 nights, so I spent the rest with my wii and playing with my chao) but he didn't even leave a message on the day of my birthday. I felt horrible, however sarcastic I pretend about birthdays, I still care enough.

I didn't want to believe him if he wanted to be selfish. However, I had been selfish too, slightly, by hiding my feelings, by not telling the truth.

He told me he'd make it up in May ( ), and here's where I explain.

Why do I care about the gear and these maps so much?

It's simple.

I wrote these stories once, and I cannot tell them without these assets.

I'd even written stories while being inspired by the porting, when Camp Triggerfish was in Blender, I wrote a whole story around it for the then-upcoming Splatoon 2 (the selected being such ). I sent him some of the scripts I'd written, and told him this was how I truly felt. It's still how I truly feel. That's why my stories are so fractured. I could put them together if these existed. Even if I was the only one to read them.

So I asked him what I could do to help him, and he showed me how to collision. He'd done so in April before he'd acted selfish by not telling me how to collision slopes at the time.

I'd 'collisioned' (make a cube, extend it along the flat surface, rinse and repeat for any other flat surface) some of the maps at this point, though after learning how to extrude and stuff, I then pushed on, doing the hub worlds (the Square and the Plaza), both taking me two months, then I went and referenced Octo Valley (a week) and the boss levels (this took me a week), then I finished the multiplayer levels in about two weeks. I was done at the end of July this year.

So then we start on Flounder Heights in August. We both have a schedule, ish, and progress moves slowly, we need to put in the map entities that were compiled. It's comparitively easier to fix their scale than the rotation of the gear, and I then put it in. The collision model bugs out, we then spend weeks attempting to fix it.
There were still ones he wanted to do, and kept telling me 'don't worry, don't worry, I'll take care of it.' These were:

- Walleye Warehouse (He'd done this to show me how collisions work initially, and it was nearly finished in that regard, he also had a personal connection since it was one of his first levels)
- Saltspray Rig (This was also one of his first levels, and felt strongly toward it as well)
- Camp Triggerfish (After telling him about my stories he felt motivated to take Camp Triggerfish)
- The four Salmon Run levels

Initially, I only wanted to do Spawning Grounds (since it was the only one we had due to lack of updates). But truth be told, it was my least favourite map out of the 4. This doesn't mean I hate it, I actually like it a lot compared to even the multiplayer levels of Splatoon 2. Since I'd already worked so hard on it, it felt horrible to exclude it now. But after I got assets of the other three, I also put them together and wanted to mess with them. However, after explaining the tide thing, he told me he would be fine with doing them, I was asking him 'how should I collision these' and immediately he says that. Comparitively at this point, I had more to do than he did. I was fine with this, and still am.

Things happen in August. It's harder and harder for him because it's his final year of school. This time, I'm being selfish, and I have a hard time with this. We stop the schedule we were on for a few days (where I wake up at 10am and we'd work for 2 hours before stopping), and instead I continue motive to where every maps entities will be placed. Flounder Heights's collision model is ok, the map loads alright, just the nodraw block I put in does something to the middle of the stage, which doesn't show in Hammer. I assume since it's nodraw maybe I pulled it over the middle the wrong way, the assets are still there in Hammer.

Also the collisions don't exist the map is a vacuum of nothing, despite me labelling the prop as a prop_static, which was odd. It has no skybox either, that was for later.

So instead, my mum tells me 'Do what you can until you're up to the next bit' so I instead create vmfs for every other map, placing their entities in. Since the entity type is changeable, I figured it wasn't a big deal if they're all just nothing now.

So I make vmfs, changing the map props and their textures, all until September 13-14, the day of the Direct.

I created vmf files of every one I'd done up to this point ( ). We were so close, I can and could feel it. I also fixed up all the textures and materials of every prop I placed, except ones that had 'glass' on them that didn't have a texture assigned.

He became more and more busy, when I asked him, he said 'I don't know when I'll be ready' and I kept asking 'when you finish, will you be ok' because I was trying to speak from personal experience, having gone through and still remembering my final year of school.

He didn't answer that as an affirmative until much later. He said 'I should be ok in December at the very least' and at this point I'd been negative and doubtful of his actions. He told me not to be, work on something you were doing until then.

'Work on something, commission, modelling etc' ( )

'It really isn't that long from now. Two and a half months'

(considering it was mid september at the time, that meant nearly 3 months, because you had October, November, and mid September + mid December, which would amount to basically 3 months)

'it feels long personally, but I'll manage if it's all I have' ( )
And so I delayed myself. I then started telling people my drive is full (which it basically is... yes i put i real name there, it's not exactly a secret), and eventually, I'll be back to work.

This was me deciding to do videos and edit them, releasing them on my channel properly. I then decided to finish my to-do list.
It felt long, I grew apathetic but I didn't want to, not after coming so far, to turn back now.

I'd made so much progress. I couldn't just destroy it.

During our schedule discussions in August, I'd told him DST was looming, and he'd pinned the post as a reminder. That day came in October and I sent him a message about DST: hey, today, DST turned on, I know we haven't been talking much, but just making sure. ( )

He didn't respond. I assumed he was busy, after all I remember I couldn't respond to people when the HSC (final tests) was happening, so I let it slide, after all, he wouldn't go back on what he said, right?

That we would help each other, in December?
A couple of days later, JosephtheKP came to me, asking me about modifications to Skatepark. 'We've added HDR, and a skybox!'

Skatepark already had a skybox, but it's the one 'from Lpower's maps'

and this sent shivers down my spine.

Splatoon doesn't use VR_SkyDaytime00 (the skybox they used) for any of the multiplayer levels. This was obvious even without the vr_model.txt file, by the colour of blue, or the shape of the clouds. I'd already known what ones the game used.

They also removed the bunkers, which I wasn't pleased about, having tried desperately to copy the Turf War map down to the location.

'where are the bunkers, and what the hell is that skybox' was my response

and then later gave them a revelation about the skybox, and that's particularly why I'm not as fond of the maps they've ported. They're lit well, I have no idea about their collisions but I'm picky about that, but they're missing several props, and are using the wrong skybox.

Kelp Dome uses VR_SkyDayFilterCloud, not Daytime00. VR_SkyDayFilterCloud has a green horizon, along with more scattered, dusty clouds. It's obvious to someone who went into the maps multiple times like I had to (and have had to in gameplay).

Plus I want the Splatoon 1 ones for consistency with the Splatoon 1 half of the story I never got to tell. They're using the ones from the second game.
I also kinda winced at Camp Triggerfish needing two variations of the maps for each state of the doors. Actual doors in Source can be opened and closed, so it shouldn't be hard to make it a toggle rather than two. separate. bsps.

So here I was assuming he's busy until I spot him online. 'Maybe this is his free time,' I thought

He'd been at me for being negative about this. 'Better you carry a bit of faith instead of doubt. I'd actually prefer faith more than hearing you say you're not getting your hopes up' he said.  ( )

So I clogged my schedule up with the to-dos I'd saved until after the project to last me several months, and I was desperately assuming we could help each other in December (since Flounder's collisions that I'd made were broken, as a result, so were all the rest). By this point, my Wii U gamepad died, and is still dead, my console works but the battery of the gamepad is dead. So much for reference (I was going to record the Squisters for a lyrics video people had been requesting and I wanted footage from the amiibo dances).
and then he posted what he did in the group.
I want to be supportive. I don't want to look selfish but i can't help it. He lied to me. Again. I don't mean anything to anyone, so they'll feel comfort in lying to me, constantly, over and over again... even when I still don't know anything.

The collisions were the next major thing, but also fixing the flickering, since z-fighting looks disgusting, and he'd shown off how to fix it on stream, but my sorry mind didn't pay attention how and so I didn't know. I assumed we could do it later while we're busy with the rest anyway....

I can't destroy my schedule now, but once I hit december, I'll have nothing to do.
I desperately need help, and I'm not going to settle for only passing. I want these to be magnificent.

I sound extremely selfish, I know, you are 100% entitled to hate me or feel anger. But he was the one who started all of this originally.

I don't want to give up. I'd hate myself. But I'm lost.
My mother keeps telling me that we can looky look for this kinda thing but i so heavily doubtful considering how niche we are
and I'm fearing the worst
you don't need to help me, but there's no reason to keep any of it a secret anymore. Especially since I'm still lost after all this time, trying to strive only for the best.

However it'll make me look in the end... I don't care.

I'm revealing the truth now. Take it as you will.
expect a post later. I already had one prepared.
Mental Mountains
a mental image that kept appearing in my head and keeps appearing as I continue to work on the project....

or at least.... when I was continuing....

I'm stubborn. I don't want to give this up as the idea of it is so precious to me I've gone to lengths to ensure it'll happen and I can't turn back now. I'd hate myself if I did.

So this isn't me saying I'm going to give up as that would be ridiculous.

I've been quiet for, and will continue to be quiet for the project I'm working on. Once I'm done that project, I can feel fully comfortable posting here without how much I suck.

I can just post the content I've been meaning to post for years.... literally.

I don't care what it takes. I want this project to be completed.
well actually I do because if I didn't, things would be in way worse a state than they are in now.

But I can't continue on at the moment.... I'm at a standstill, everything that I could possibly do has been done and completed... and I only know on a basic level what the next steps are...

I keep telling myself, I keep saying I don't want to give up. And that's true. But I'm lost mentally right now since I can't continue on.

Splatoon (the game) can briefly occupy what with datamining (which I completed earlier on twitter...), and some sessions every few days, but concerning this project, I can't continue on for several days on it... and it hurts to do so...

I want to stick to my word, my promises, that I'm really truly making something, which I am, but I'm not, anymore, because I don't know anything, and there's nothing to research about the pathway I'm using. Everyone else I've come across has suggested pathways which just don't work for me, so I have to stick with what I have and it's hard, emotionally and actually.

For every day through the past 4-5 months, I have promised myself to push forward with this project somehow. Every day, no breaks, no exceptions.... ok maybe a few days but only when I actually couldn't do anything then....

Majority of those days were at least, at some point every 24 hours, spent on this project.

I don't feel comfortable saying I'm stuck, saying I can't do it yet, since there are those out there who think I'm saying stuff like this for simply popularity's sake and believe what you like, I denied myself fame multiple times! I've denied myself exposure even when it might have benefitted me, and it's not all talk, I have legitimately been working, my drive is basically overflowing with stuff related to it to the point where it's hard to move files around and it takes longer and longer to do things. Yet people will still claim it's all just to fool you, that I'm just someone who cares if you favourite.

Lemme tell you I appreciate comments more than favourites and I wouldn't fill up my drive like this if there weren't a reason.

Plus since.... several weeks ago I had to face the fact this world wants to fight me in making this by placing all sorts of obstacles in the way of scheduling anything to do with it.... to the point where I had to just push onward with what I knew, so I didn't do anything else other than what I understood, and have not even a slip of discussion for 3 weeks with anyone....

It's not as if I didn't enjoy the work. Honestly, if I was de-motivated I could've kept it going for maybe several months if I was really that nasty. But I've worked hard, every single day for about 4-5 months (it varies, I really picked up in april and then late may onward i sped up to the every-day (almost) mark) and I want to continue working hard, this project means everything to me....

you won't see anything, i haven't been pushing it out that publically... but it'll leave me with stress until i know what i'm doing....
which i don't... at least for now...

so have the visualisation of what i was thinking about while i could work on it.

So then. That's it, that's every 'bio' I've had in storage for the past few months.

I won't be uploading for a while after this. Do not worry, I am not doing nothing at all, but I'm taking a break from uploading only.

In the meantime... er... enjoy all of the squids n octos i guess
Splatoon 2 FCs: Corel
Character name: Corel Minivihet
Age: 14
Natural colour: Orange (PurpleOrangeTeam B)
Skin Type: Skin 6
Eye Colour: White
Hairstyle:  Afro mantle
Legwear: Pants
Favourite colours: Yellow
- Hickory Work Cap, Kensa Coat, Yellow Iromaki 750s
Often used Weapons:
- N-Zap 89
Info: Corel is quite casual. Despite this, he’s determined to no end to prove he’s the best.
Liked Ranked Modes: All
Disliked Ranked Modes: None

How did I come up with him: Photoshopping his skin and hair of the original picture. Gear was picked from lesser-used combinations.

His story: He always perceived himself as weak. He was invited to the concert and had his mind changed, but he always considered himself weaker for not standing up to the horrors of his life earlier. He knew something had happened to his family, his superiors talked about it often.

So he escaped and signed up for Turf Wars, with a desire to escape and be stronger. He later encountered Jamis and Herru, and told them his desires. They understood and decided to train in Turf War.

He now trains with them and has bettered his mind too, he's become more casual like they have.


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doglover8888 Featured By Owner Sep 4, 2018  Hobbyist Digital Artist
Pinkolol16 Featured By Owner Sep 4, 2018
doglover8888 Featured By Owner Sep 5, 2018  Hobbyist Digital Artist
how ya doin
Pinkolol16 Featured By Owner Sep 5, 2018
(1 Reply)
TheStarVip Featured By Owner Sep 1, 2018
What app are you use for make Splatoon 2 FCs ?
Pinkolol16 Featured By Owner Sep 1, 2018
Here are the steps I go through:

1. Character idea is then thought up this is obvious. Colour, hairstyle, everything about them.

2. I then painstakingly search for that colour in the respective category in Splatoon 2 if it can be colour-picked. So anything in Octo Canyon, Ranked, or Turf War is fair-game, if not, I pick a colour appropriately close to what I'm aiming for (so colours in the pink spectrum I'd colour pick one of the default pinks for)

3. Screenshot hundreds of pictures. These pictures then get off my Switch's microsd card, recommended not to have a small one, especially with as many pictures I take!

4. I then pick an image with an appropriate/unique/interesting pose, I stuff it in photoshop, use careful strokes of the quick selection tool to rid the picture of the background carefully (this takes a long time as photoshop may unintentionally grab a part of the inkling/octoling that I need to keep).

4a. If the character had a unique colour (let's use Forez in this example, he's got a red 'fro), I then photoshop the relevant parts of the character to fit the colour I need. This includes legwear, hairstyle and their eyebrows.

Image is saved as a png.

5. I use a website called waifu2x (actually I use a program now but it's a website also) to clean up the jpg compression, the website is particularly good at making the picture look clean.

6. Upload with bio and obviously all story material is uploaded with picture.
tf2spy2014 Featured By Owner Aug 31, 2018  Hobbyist General Artist
You're in luck. Tomato just realized what she did half a year ago. Unfortunately, there are impatient people who temporary rely on Tomato's addons. They get used to that until a better quality exists.
Pinkolol16 Featured By Owner Aug 31, 2018
it's not my decision to force them to not, they have the files, they do whatever with them. I wish they'd be patient and wait, but I have no obligation to stop them and I'd rather not waste time and mental energy when i could spend it working on my own projects.
tf2spy2014 Featured By Owner Sep 1, 2018  Hobbyist General Artist
You can carry on. To Australia!
kanni1 Featured By Owner Aug 24, 2018
Hello. How is it going ?
Pinkolol16 Featured By Owner Aug 24, 2018
kanni1 Featured By Owner Aug 25, 2018
Good to hear. And wtf is going on down there ?
Pinkolol16 Featured By Owner Aug 25, 2018
a bunch of 'em are assuming i'm the sole reason for a thing and that i'm some sort of bad person for caring about quality but hey i don't need them to care as my only reason to exist on this place
(1 Reply)
GeneralGreaseMonkey Featured By Owner Aug 19, 2018  Hobbyist Writer
I think the Splatoon Community got ticked over Tomato's retirement 
Pinkolol16 Featured By Owner Aug 19, 2018
I'm relieved honestly though I am a little suspicious since she's done this before

I have a video in the works explaining my stance so I don't exactly want to mention a lot here but

Long term is better than short term, the gist of it
LittleBLUDragoness Featured By Owner Aug 22, 2018  Hobbyist General Artist
Making a public video to further bash Tomato?

You really are disgusting, no better than Team Downfall.
GoldenTraphasDA Featured By Owner Aug 28, 2018
Is Team Downfall really that bad?
Pinkolol16 Featured By Owner Aug 23, 2018
It's not solely about tomato i wouldn't even be making it if that were the case i don't make videos like that

she's mentioned but not for long and i don't call her anything, i wouldn't do so on a public video

just as i wouldn't in argument

sorry to be unclear but 'my stance' does not mean 'on tomato' i barely care about her except when i have to respond to you to clear up confusion
Franz122 Featured By Owner Aug 9, 2018  Student General Artist
Leave Tomato alone. Her ports are a little bit off, but what does matter is that not everyone is able to port, and people like Tomato is one of the few people in the Splatoon community to port stuff from the Switch. Besides, I don't know how to port and I would rather have someone like Tomato or Zeldaboy do it for me as well as others who don't know how to port.
Pinkolol16 Featured By Owner Edited Aug 9, 2018
you make it sound like i'm constantly on her every second.

I don't care she's one of the few people who does, people shouldn't just eat something up because it exists. Hers had really bad textures and general quality and she was praised like the second coming of christ.

Not to mention she would repeatedly chastise us for taking time on our own ports to put effort into them. When we would try to help her, she would immediately snap the next day behind our backs.

I'm sorry, but your standards are extremely horribly low. You would rather crap be churned out every day rather than something with effort every once in a while? How about you think in the long-term for once?

Her ports were not sustainable.
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