To not bore you with unecessary details right now, just let me say that the last remaining "master" feature (*) that was mandatory for the 0.4 release is 99% complete.
What does remain are details, whose sum is still significant, but the gros work has been done.
(*) it is related to "Parametric Presets", where you use some program/user-supplied heightfunction that can be tweaked by just a handfull of edit-boxes and drop-downs et cetera, see fav.me/d34sdza
. That feature can only be meaningful if you *have* parametric presets, and for that, I introduced a file based database. In the future, that databasee will also be filled with preset materials, colours, textures, and more
* A major bug has been removed, caused by Instances and Bound-Instances (something that does not have to struggle the end-user
) not propery forwarding a prepare() call. In result this meant that often, there was terrain, but sometimes, not (because under the hood, the root-node of the lazy quadtree was not cleanly initialised).
Remnant before release: Documentation. I am thinking about writing a dialect of markdown (daringfireball.net/projects/ma…
) for documentation, but I'm also having a look at alternatives (preferably something that is also editable by end-users), possibly I just keep the wiki (but spam sucks at times).