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picogen 0.3 beta6 - In action by phresnel picogen 0.3 beta6 - In action by phresnel
The slightly revised interface and the new preview screen :)


About: This image was rendered with picogen, a terrain synthesizer and renderer under heavy development, but already available for the brave. Visit #picogen for more information :)
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:iconmiarath:
Miarath Featured By Owner Aug 31, 2010   General Artist
Looks pretty good to me. Like how you set up different areas for different functions in the windows. ;)
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:iconphresnel:
phresnel Featured By Owner Sep 1, 2010
Though the tree-view on the left is quite chilling to beginners and not the most elegant way to represent the scene. Hence my new attempts with the CosyGui, which would ideally even run fine on a smart-phone, hehe :)
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:iconmiarath:
Miarath Featured By Owner Sep 1, 2010   General Artist
Hmm, maybe it is so, but I like that I can access everything from one place.
But I guess I wouldn't be an average computer user in these kind of things. ^^;
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:iconphresnel:
phresnel Featured By Owner Sep 8, 2010
Indeed, programmers are usually amongst the top-crop off users and often take the time to work into "power-features" :)

I have already thought about providing windows tiling features in CosyGui for users like us. In the longer term, I guess that would be an awesome feature.
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:iconmiarath:
Miarath Featured By Owner Sep 8, 2010   General Artist
Yeah, I guess, even I'm not exactly a programmer, or not anymore. ;)
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:iconsilencefreedom:
silencefreedom Featured By Owner Jun 29, 2010
:o great GUI...
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:iconphresnel:
phresnel Featured By Owner Jun 29, 2010
merci beaucoup, mr. silence :)
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:iconsilencefreedom:
silencefreedom Featured By Owner Jun 29, 2010
hey which city do you live? I'm going back to Germany. :) maybe i can visit you too.
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:iconphresnel:
phresnel Featured By Owner Jul 1, 2010
It's called Nettetal :)
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:iconoppenheimer:
oppenheimer Featured By Owner Jun 28, 2010
nice one! the gui is pretty easy to understand and far from boring.
a quick-test of the beta for windows turned out to be like funny 20 minutes!

i'll stick to it 8-)
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:iconphresnel:
phresnel Featured By Owner Jun 29, 2010
Really glad to get some positive feedback. Over time, the GUI will (optionally) become less geek, i.e. I am gonna add dedicated widgets for editing all those text-fields :)

If I may ask, have you tried one of the example scenes, or did you jump straight in, possibly using the documentation?
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:iconoppenheimer:
oppenheimer Featured By Owner Jun 29, 2010
gern geschehen! those additional components would be great.

i let guide me by the program and jumped straight in (trying to remember terragen).
as i recognized that my changes on the left side didn't do anything i tried a few right clicks,
added a volume, a water plane etc. then i took a peek into the tut and decided to check it out later :D
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:iconphresnel:
phresnel Featured By Owner Jul 1, 2010
I see.

Those volumes are hard to control even to me.

I think, at the moment the best way to get started is indeed to look at the provided examples and the tutorial, even if it's not written in really good style (but dunno :) ).

Anyways, I wouldn't be dissapointed about anyone who doesn't like the current picogen, as I know it's hard to tame, and practically inusable by non-programmers as for the heightmap-definition.

Btw, most entities have a bit of contextual help, even the code editor. E.g., for a heightmap, type "([Heightmap ] x y)", move your caret below 'Heightmap', and press F1. You should save your scene first, then the path will be relative to the scene-file's path :)
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June 27, 2010
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