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Starcraft 2: Zerg Lurker by PhillGonzo Starcraft 2: Zerg Lurker by PhillGonzo
Starcraft 2: Zerg Lurker
Model by Phill Gonzales & final textures by Ted Park!
Animated by Jay Hathaway

Wait, there’s no Zerg Lurker in Starcraft 2? WELL THERE USED TO BE. Since the Lurker saw a decent amount of testing during the Beta, it gets a mention here.

There were quite a few iterations done on the Lurker. The creature had gone through a pretty extensive redesign on Starcraft: Ghost and the initial artwork in Starcraft 2 reflected this new design. When the development team for Starcraft 2 started our initial renditions the Lurker reverted back to a more classical looking Starcraft 1 design. The design was established and a portrait model was generated, then the Lurker was modified once again to match the portrait artwork more accurately. The final rendition was created during the Zerg unification pass which made the Lurker regain more similarities to the Zerg Hydralisk which it morphs from while adopting the newer design elements established over the years.

Soon after, Mr. - - Jack did his rendition of the Lurker which was so cool I wish we modeled it his way instead: [link]

© 2010 Blizzard Entertainment, Inc. All rights reserved.
Add a Comment:
 
:icontheblackangel07:
TheBlackAngel07 Featured By Owner Dec 10, 2018  Hobbyist Digital Artist
Ah, the lurker. My favorite unit from Brood War. I was heartbroken to find out it wasn't in Liberty, but ecstatic to see its return in the Swarm campaign and in Legacy's multiplayer!
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 5, 2019  Professional Digital Artist
I wish the art was completely different to be honest with you. I much prefer the Brood War design over the direction change in SC2. 
Reply
:icontheblackangel07:
TheBlackAngel07 Featured By Owner Feb 13, 2019  Hobbyist Digital Artist
I will admit I was disappointed with the look of the lurker when it was introduced in SC2, but I'm still happy they returned!
Reply
:iconvuk-91:
vuk-91 Featured By Owner Jul 9, 2015  Hobbyist General Artist
And the Second most anticipated Brood War unit I wanted to see when playing Brood war as zerg X3
Reply
:icondwn966kuruman:
DWN966KuruMan Featured By Owner Edited Dec 5, 2014  Hobbyist General Artist
Legacy of the Void finally added the Lurker! I checked out Blizzard's Zerg Multiplayer update. Watch that so you will know what I mean.
it is back!
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 10, 2014  Professional Digital Artist
Lurker inc!
Reply
:icondwn966kuruman:
DWN966KuruMan Featured By Owner Dec 12, 2014  Hobbyist General Artist
It's still basically the same as of Brood War (design/render, attack pattern) but with new burrow animation. You can still counter it with detection and micro strategy like making a selected unit be the distraction by letting it dodge its subterrenean spines.

But now that the Lurker is in LotV, it is time to strike!
Reply
:iconkoesir:
koesir Featured By Owner Apr 13, 2013
I played HoTS, but didn't take the hydralisk evolution mission, because, just because I don't like the idea how lurker can't evolved in-game. I just too love Hydralisk I'm afraid I can't see default hydralisk model again :D
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Apr 17, 2013  Professional Digital Artist
Don't be scared!!!
Reply
:iconlucasconsoli:
lucasconsoli Featured By Owner Apr 2, 2013
I love the portrait, it looks like a dragon-triceratops-alien thing :3
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Apr 2, 2013  Professional Digital Artist
All credit goes to Jesse Brophy, he made the new Lurker head design!
Reply
:iconlucasconsoli:
lucasconsoli Featured By Owner Apr 2, 2013
I like very much this model, its a preety damn good unit, great portrait awesome model and nostalgic unit :)
Reply
:iconsilentpenman:
silentpenman Featured By Owner Feb 8, 2013
Hopefully these guys make it back in HoTS. Swarmlords be damned, Lurkers are the true kings of underground attacking Zerg. ;)
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 11, 2013  Professional Digital Artist
Soon, very soon!!!
Reply
:iconazulmetalico:
Azulmetalico Featured By Owner Feb 7, 2013
Lurker, one of my favourite units I wanna play with a swarm of these.
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 7, 2013  Professional Digital Artist
SOON!
Reply
:iconreallymean2u:
reallymean2u Featured By Owner Aug 4, 2011   Interface Designer
Can't wait to use the Lurker in Heart of the Swarm! hint hint~
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Aug 4, 2011  Professional Digital Artist
Patience!!!!
Reply
:iconijustloveit619:
ijustloveit619 Featured By Owner Jun 11, 2011  Student Digital Artist
Why didn't it show up in the game :/?

Anyways will it show up in the HotS? ( Heart of the Swarm :p )
Reply
:iconrambooze:
rambooze Featured By Owner Feb 15, 2011  Professional Digital Artist
This is the first time I've seen the face of this guy :) Thanks for the closeup.
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 15, 2011  Professional Digital Artist
Anytime!
Reply
:icondak--commstar:
Dak--Commstar Featured By Owner Feb 15, 2011  Student General Artist
how does concept art go to modeling? does the artist need to draw the unit from all angles or does the modeler just work off one or two pics to make it 3d?
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 18, 2011  Professional Digital Artist
Most of the time we work with a concept showcasing one view. Sometimes additional details are sketched so the concept is understood, but we generally don't do isometric turnaround drawings. Samwise has some examples of his concepts up here:
[link]

The design of the final art can change pretty dramatically once we get the art in 3d, we have quite a few designs that were completely overhauled once the 3d modeling started.
Reply
:icondak--commstar:
Dak--Commstar Featured By Owner Feb 18, 2011  Student General Artist
o.k, so the artist really only needs to work out the base look for the unit. (i havn't heard of isometric turnaround drawings before, i know only the basic instrumental drawing techniques.)
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 19, 2011  Professional Digital Artist
Isometric turnarounds are the typical front/side/back drawings i'm sure you've seen before for other character designs. But yes, we use the concept as a loose guide because the details will have to be adjusted for an overhead camera view.
Reply
:icondak--commstar:
Dak--Commstar Featured By Owner Feb 20, 2011  Student General Artist
ahhh, o.k... so thats like an orthogonal drawing but from the perspective of the player. I might actually go give that a shot. Thanks!
Reply
:icongurluas:
Gurluas Featured By Owner Feb 12, 2011
At least they included the Lurker in the editor so custom maps can benefit from all the amazing lurking.
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 12, 2011  Professional Digital Artist
Totally! I didn't know it was in the editor when we shipped, hence the later addition of the Lurker to this gallery.
Reply
:iconhafu78:
hafu78 Featured By Owner Jan 17, 2011
im not sure what they said word for word, but they said something that hinted the return of these lovable guys, perhaps in heart of the swarm.

i think it said instead of scrapped, they were "postponed" or somethin like that.
Reply
:iconfinalthrashattack:
FinalThrashAttack Featured By Owner Dec 16, 2010  Student Traditional Artist
I miss these.
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 16, 2010  Professional Digital Artist
Me too!
Reply
:iconruskul:
Ruskul Featured By Owner Dec 9, 2010  Hobbyist Digital Artist
dude, its so awsome you get to post all these... An I love all the descriptions. I always wanted to know about the processes you guys went through (I mean every studio seems to do things a little different) thanks for posting these... (you work in 3ds right?)
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 9, 2010  Professional Digital Artist
Yep, 3ds Max 2008 currently.
Reply
:iconedarneor:
Edarneor Featured By Owner Dec 7, 2010  Professional Digital Artist
A-ha! so there gonna be lurkers in the Heart of the Swarm! ;)
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 7, 2010  Professional Digital Artist
Maybe.
Reply
:iconmr--jack:
Mr--Jack Featured By Owner Dec 2, 2010  Professional
Opening the wound again! :P
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Feb 15, 2011  Professional Digital Artist
I approve of your MSI quote... and YES i'm gonna pick at the wound!!! feh!
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 2, 2010  Professional Digital Artist
Thanks for paying attention so I could post this! I don't pay attention anymore. I refuse.
Reply
:iconmr--jack:
Mr--Jack Featured By Owner Dec 6, 2010  Professional
ha! That's the spirit.
Reply
:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Dec 1, 2010  Hobbyist Interface Designer
testing during the beta? I never saw it XD

I wanna use these things so badly!
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 1, 2010  Professional Digital Artist
It was there for a while, it was cut because it wasn't being used enough. The Arcon was lucky it survived as well.
Reply
:iconruskul:
Ruskul Featured By Owner Dec 9, 2010  Hobbyist Digital Artist
I thought it was cut because it was too effective with the new pathing system.
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 9, 2010  Professional Digital Artist
Primary reason was based on little use... since the Hydralisk got moved to tier 2 the Lurker would be a tier 3 unit basically and by that point in the game detection is very abundant... it lost a good deal of its combat effectiveness and was later cut for those reasons TT___TT
Reply
:iconmanaii:
manaii Featured By Owner May 2, 2011
coul be T2.5 (no more build, just an improvement)

But i still think hydralisk should be where roaches are and roaches where the hydra re right now.
Reply
:iconruskul:
Ruskul Featured By Owner Dec 12, 2010  Hobbyist Digital Artist
sad indeed
Reply
:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Dec 2, 2010  Hobbyist Interface Designer
but you guys didnt give us the Dark Archons! XD
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 2, 2010  Professional Digital Artist
True.
Reply
:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Dec 2, 2010  Hobbyist Interface Designer
will there be dark archons?
Reply
:iconphillgonzo:
PhillGonzo Featured By Owner Dec 2, 2010  Professional Digital Artist
I wouldn't be surprised if they're revisited for Legacy of the Void.
Reply
:iconrealm-of-the-shadows:
Realm-Of-The-Shadows Featured By Owner Dec 2, 2010  Hobbyist Interface Designer
is there not a model for them?
Reply
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