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Starcraft 2: Protoss Stalker

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By PhillGonzo   |   
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© 2010 - 2020 PhillGonzo
Starcraft 2: Protoss Stalker
Model by Phill Gonzales, texture by Ted Park!
[link]
Animated by Trevor Jacobs, Jay Hathaway, and Allen Dilling.

This is another piece of in game art that looks a bit older and outdated like the Dark Templar. The design was finessed several times on the Stalker, the asymmetrical shield and the silhouette of the legs were problematic. The legs gave the Stalker a very Zerg-like appearance when seen from a distance and this eventually dictated that the color be more platinum than the traditional Dark Templar colors (this also helped to kick-start the trend for all Dark Templar units being platinum). The shield made the Stalker look heavier and more imposing from some angles, while weak and frail from other views. It was eventually settled that the Stalker should have a medium sized shield to interfere the least with visual communication. At one point Sammy completely scrapped all the previous iterations and asked for a remodel that looked just like his concept. This started the process all over again until we arrived at the current art looking more faithful to the Stalker concept but merging with the design ideas we’d discovered during the numerous revisions.

© 2010 Blizzard Entertainment, Inc. All rights reserved.
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Comments19
anonymous's avatar
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lowleveledclutter's avatar
huh. from this angle they look like baby Colossi :D

may i ask if they have any reused/inspired parts from each other?
Randroid7's avatar
Randroid7Hobbyist Traditional Artist
Personally, I liked the design used in the earlier beta stages. There was just something about its original design that felt special to me, but I just can't put my finger on it...
Johnzinho's avatar
The Stalker brings more sinister air to the protoss. Sure it doesn't look as much elegant and gold as the typical protoss but it does have a unique design and adds much more variety to them while still looking like something from a very advanced alien race
"I am here in the shadows..."
Codeyellow07's avatar
This makes sense since the Stalkers were created by a different Protoss faction than the the more elegant Khalai
PhillGonzo's avatar
PhillGonzoProfessional Digital Artist
Yes, quite true and intentional! 
Heerdg's avatar
HeerdgStudent Digital Artist
I love this one, if I have to say something, I dislike the "shooting" of this unit.
PhillGonzo's avatar
PhillGonzoProfessional Digital Artist
We fussed with how the Stalker attacks just as much as we messed with the actual Stalker, such a long process.
Heerdg's avatar
HeerdgStudent Digital Artist
Anyway, I really esteem your and all starcraft developers job.
monk001's avatar
monk001Hobbyist Traditional Artist
i really dislike these. the dragoon was amazing. i understand the desire to change but it looks nothing like the old protoss units
sairus777's avatar
Though this is the high-quality model, I don't like the concept of zerg-like fragil stalker with that thin legs and hanging protoss head without any king of defence, moreover it is third "spider-like" unit in protoss army.
Had you ever thought of making stalker model in goliath style (an exoskeleton walker)?
[link]
PhillGonzo's avatar
PhillGonzoProfessional Digital Artist
The Stalker was concepted for Starcraft: Ghost before I worked at Blizzard, so I had no input on its design. The philosophy was to make the Dark Templar look more creepy, so they come off more lean and bug-like. There are some plans for mightier Protoss machines for Legacy of the Void.
Kolectiv's avatar
It would be cool if the shield had some sort of purpose
GeForceGTX's avatar
Unfortunately I can't seem to find any love for this unit, mostly because it takes on the role of my favorite brood war unit - Dragoon
PhillGonzo's avatar
PhillGonzoProfessional Digital Artist
Understandable! We struggled alot to introduce a new unit type into the Protoss early game and out of everything we tried the Stalker felt the best. Hopefully it will return as a classic unit during the expansions!
X--SOLDIER's avatar
As someone in the SC community who spoke out about the Stalker's design quite a bit during August 2007 - early 2008, and desperately wanted to see a version closer to the concept art. I was absolutely ecstatic when the redesigned version was finally shown in August 2008, and was everything that I'd hoped for, and more. Thanks a ton for your work on this, it was endlessly appreciated by some fans, myself especially.

I don't know if anyone heard my request specifically, and it worked its way up somehow, but regardless, it's amazing to see the final version so close to the one that I'd envisioned and chatted about.
PhillGonzo's avatar
PhillGonzoProfessional Digital Artist
Samwise is pretty keen on listening to the community and implementing changes that the fans insist on. There were other cases like the Infestor redesign which were prompted by fan feedback as well.
X--SOLDIER's avatar
It's one of the reasons that I really like Blizzard is how they're mindful of the fans' concerns, and still impliment their own strong design. Thanks again!
DeptHseeN's avatar
ur right me too , i never noticed it
and stalkers are good it the fight espacially if u make them mass :)
hafu78's avatar
never noticed those 2 little arms of his. looks like a T-rex kinda, but with 4 legs.
anonymous's avatar
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