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pfunked's avatar

Iso Dungeon Walls - Blender

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Blender file for my Iso Dungeon Walls: [link]

I render each object individually the composite them together with ImageMagick Montage (can be done manually, just slower).

My process: I make sure my 3d cursor is at the origin. Switch to Top View. I move the next item to the middle, Render, save as a .png. If necessary I rotate around the 3d cursor and render more angles.

The lit wall sconce required special attention. I move the shadow catching floor out of the way for that piece, because otherwise it catches unwanted shadows from the light source.

Of note here: the setup makes 128x128 tiles, where the base is 64x32. The camera and render settings are tweaked to get it just right. I'm using video game "Isometric" (2:1 perspective) and not true Isometric.

Click the Download link for the .blend file.
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FantasyJam's avatar
Where should I go if I want to learn how to use ImageMagick Montage? It seems like a nice time-saver.
pfunked's avatar
montage is powerful, but I only use a tiny subset of its features.

Here's the basic command I use.

montage *.png -background "transparent" -geometry 64x64 -tile 8x4 sprites.png

geometry defines the size of each tile.

tile says make 8 columns and 4 rows.
FantasyJam's avatar
I'll have to try that out sometime soon... whenever I get back into making sprite sheets. Thanks for sharing.