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Jaw - concept of sci fi handgun

By peterku
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Concept of sci-fi gun with revolver profile. It is energy based weapon. no bullets. Back part is familiar. Front part I re-desinged completely. Appereance I did in clean metalic look this time.

Principle: 
Instead of stantart revolver drum there is a socket for battery. Right in front of that there is chamber for modulation ended by emmitor tube creating electric arc. Teeth at the begining shape arc and give it precise direction.




Worked in 3ds max, used vray rendering engine and finished it in photoshop. Model is highpoly.

If I find time I will add sniper rifle or shotgun to be series with this one. 


So what do you think. Do you like it or not? tnx for comments if any. bye.

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© 2016 - 2021 peterku
Comments250
anonymous's avatar
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peterku's avatar
ShadowtrooperDragon's avatar

this is one really cool revolver!

peterku's avatar
prototype01's avatar
:star::star::star::star::star: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star: Impact

Okay, you asked for critiques, so I'll do my best to provide a good one.

First, love the concept of this gun. The "futuristic revolver" is something that I'm particularly fond of. I simply can't say enough about how beautifully this turned out.

Coming from a guns and stuff background and 10 years in the military I'll just get into the weapon functionality part. I like to study guns in futuristic movies for their design and, I'll say this, yours has the best styling of almost anything I have seen. Almost everything looks like it has a place, and is all within reach of the user for single handed operation. The only part that I'm not completely sure about is the "hammer". I'll focus on that for a sec.

I'll concede that we're talking about the function of a made up, fictitious weapon so my input really may not be worth reading. I just think that if you are making up a weapon to be believed, it should be designed to be believable.

The hammer seems to have a 2 "blade" design, meaning, it looks like 2 very flat, very uncomfortable pieces of metal sticking straight out of the hammer guard. If it was to be pulled back, it would either not come back far enough, or hit the pistol grip. Maybe look at the design of a S&W 638 with a shrouded hammer. Secondly, I don't really see a need for a hammer at all unless it is to actuate the battery.

As far as a well done, believable, and smartly designed gun goes, I think you are one of the best to pull it off. Love the rail on the top too.

Very impressed overall.
peterku's avatar
hi mate. 

first tnx you for positive review.  lately I try to make them more believable so I reduce mass and weight. (This one is is big ass. )

I know you are right with that hammer. Trivial reason is I copied it from older model, save a time and didnt have to make there something else. Benefit also is that people used to have implication that revolver has hammer. so If I use it in model they easier start believe it could be like that. 

From practical viewpoint there is no reason to have it there at all. Instead of that I could make some small display showing actual power status. 

tnx again.
Avitrathephoenix's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star-half: Impact

To start off, this is an absolutely lovely looking weapon Looks sleek, solid, and effective. From an artistic standpoint, perfect! It looks amazing!

From a hardware standpoint, well, a little more mixed. Replaceable power sources are great for sidearms like this. You aren't apt to be using power armour with this thing, unless it was with some really specialized unit, but even then a larger bullpup type weapon would be preferable. Otherwise it would probably be used as an emergency sidearm in case you run out of charge on a primary weapon, or you have to abandon your armour, so having a replaceable internal charge is perfect for this. The only issue here is the location and replacement mechanism. Having it along the barrel only makes sense if it itself contains some of the firing system. Otherwise, put it in the grip and give yourself more focusing length. However, if that part of the firing system is probably going to wear out not long after the charge would, that's perfect, reloading and replacing a melted (assuming melting or deforming would be the main issue, it usually is with energy weapons) component at the same time is great. Also, opening by hinge makes the reload take longer than if it just ejected out the side, and makes it really obvious that you can't shoot back right then. Extended firefights already suck, no need to make them worse

Having the focusing system open to the air is a bit of a mixed blessing. On the plus side, it's easier to maintain, less likely to stress other components, and it looks super cool. On the downside, you're still going to get leakage, which will hurt range, and stopping power, unless you're putting stupid amounts of power into the focusing system, which is inefficient. A three-prong "barrel" would work a lot better, because then there's scatter in every direction is more strongly controlled. Shouldn't be too too bad, but still makes a little difference.

I get that the hammer is there for stylistic reasons (along with the hinged reloading system and body-mounted power source), but it's not useful. Better to use that space for a charge monitor.

The accessory rails are nice. Customization is always nice.

Not sure if this is normal for critiques (this is my first one), but I have some curiosity about some of the specifications that I'd like to ask about. First, you have a simple mechanical sight up on the top, but does it have other targeting systems? As an example, does it have visual systems at the ends of the barrel components that could be linked to an HUD or "smart gun" setup? Laser sights? When you say energy weapon, are you thinking some kind of plasma jet? If so, how much kick-back would it have? Would it be usable by most people untrained, or would it need some strength to be able to fire? Are there compensation systems that would help with that? How loud and flashy is it? Would it be at all reasonable to use it for covert operations? If not, is there any way you've thought of to suppress light and sound? If you don't feel like answering, don't feel pressured. I'm just curious about these sorts of details.

My main point, though, in spite of anything else, is that this is a really cool looking weapon that's still not too impractical or unlikely as a design, and that, honestly, I'd be happy to use if I needed a sidearm. I like it a lot!
peterku's avatar
hi mate. tnx you for positive review. 

I dont know if there ever will be any energy weapon in the future, but if they will exist then  I think battery will be in the grip in small gun and rifles will be only bullpup. that setup works better with proportion so they could be smaller and lighter. Or energy source can be part of eqpuipment on the person and any gun/device can be just plug in so they can beeven more smaller and lighter. 

You are right about the hammer. stylisation is the only reason why I kept it there. otherwise more practical would be if there is some kind of display showing actual energy amount. 

On the top there is mechanical sights. and at the begining of body (On those 2 arms) you can see there are 2 laser beams helping you to aim. 

tnx once again. 
Avitrathephoenix's avatar
Yeah, bullpup style is great, no loss of accuracy or range, but still easier to control and way more space efficient!  And yeah, either battery packs or exoskeletal armour can provide power to main weapons, but having self contained power is also pretty handy

I wasn't sure those were sights, but I kinda hoped they were.  Nevertheless, being able to use your weapon to see around corners is totally worth it, if you have the tech for it, especially if that also acts as a digital scope.  Heck, could probably just be attached to the underside and calibrated.  Doesn't need to be super precise on a handgun.
peterku's avatar
hi. wanst sure if I already did it or not so I checked it and yea. here is one of my older work where I used idea of Camera in front of barrel: VIDAR - concept of SMG. 

And yea. I vote for bullpup they have nice body for designing. 
Avitrathephoenix's avatar
Also, sooooo much more portable.  Long barrels just get in the way if you aren't using, like, really long range precision weapons, but I feel like most bullpups are automatics (could be wrong).
Oroum's avatar
:star::star::star::star: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star-half: Impact

I really like the overall look of it. As usual, your slick and solid style really gives a good feel to the weapon, in the meaning that I feel like I could really grip it.
I am not an artist, so I can't say much more about the style itself, except that it's very pleasant to look at.

However, I might be able to talk about how realistic it feels. If we start small, I'd say that the trigger might seem a bit far away, forcing the wielder to either have long fingers, or use the very tip of his digits, which can cock the shot to the side.
Secondly, the hammer has me believe the barrel is here for ammo. If that's right, then I have a problem with the fact that the "cannon" is aligned with the center of the barrel, and not in front of the "ammo".

In the end, the weapon looks good and seems practical, but it's mostly the position of the barrel that makes me wonder a few things.
peterku's avatar
hi tnx for review. I just checked  in on net and yea you are probably true. trigger should be closer to grip. I used hammer just becouse people have strong link that revolver has hammer on the end so I kept it. Maybe some kind of display with capacity info there would be more usefull. 
legoman88's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star: Technique
:star::star::star::star::star-half: Impact

Well done! Amazing design. It looks very modern and not like some ridiculous science fiction movie prop. The trigger could be more rounded and widen as to fit the finger better and the "hammer" doesn't fit well with an energy weapon though. The trigger guard looks a bit flimsy too it could be a little sturdier and thicker and without the holes. You could add a spot in the handle to hold extra "ammo" for reloading. The grip is accurate and very well done, as well as the sights. I do like how you added the part that looks like a miniature generator.
peterku's avatar
Hi. tnx for positive comment and tips. When you say it I also noticed that trigger is too slim. It looked ok when I did it. dont know where mistake happenned. Probably I did it accidentally while finishing. and those smaller parts like trigger or sights are used over and over on my desing in order to make it quicker. I used to do overal design and those small parts I copy from my database and hang them all over in short time. 
legoman88's avatar
Thats smart and i can understand why you do so.
jon3s115's avatar
:star::star::star::star: Overall
:star::star::star::star::star-half: Vision
:star::star::star::star-half::star-empty: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star-empty: Impact

Where do I start? Let's go with the good things that I see in this piece.

The good. I personally love the rail gun type barrel that is implemented in this piece. When I saw it, I thought "oh, another revolver" but then I saw the barrel and was all "oh wow, that actually looks pretty badass". Aside from that, the level of detail on the main body and the center piece is superb. It looks like you took into account every nook and cranny and made sure that it had appropriate detail- which is fantastic.

Now the bad... I can't really think of anything "bad" since this weapon is very well crafted with visually zero inconsistencies. The materials are all good, the detail, the design. There really isn't anything bad with this.

All in all-
Beautiful design
Love the Rail-gun-like barrel
Incredible detail
peterku's avatar
Hi mate. tnx for positive comments. I think there is always room for critique. for example one guy pointed out that handle is too simple in comparison to rest of body. but tnx anyway :)
jon3s115's avatar
that, to me, is WAY too picky... it's a grip, it's a handle, when you wield the thing you don't even see it... while yeah it's a basic grip, every single weapon has about the same thing on them... the grip isn't what matters in the long run, it's the body and power of the weapon... but that\s my insight on the piece.
DarkOmen94's avatar
Really cool looking gun, but there are many exposed parts here. Half an hour in the desert and it will clogged to the brim with sand, and probably have a critical malfunction when pulling the trigger at worst and nothing happening at best. A weapon best suited for urban enviroments or in a sterile area such as a spaceship/space station where there is smaller chances of getting dirt into it.
peterku's avatar
yea you are right. in reality proper design would be completely cased in simple shell in order to protect all internal fragile parts. On the other hand when you do some design for sci fi games then people prefer this kind of design to show whole complexity 
DarkOmen94's avatar
Reallity can be a real bummer when trying to design cool weapons that has to actually function in realistic enviroments. Most times the factor of cool over practicallity wins the day when creating things for visual entertainment. :| (Blank Stare) 
peterku's avatar
It is becoming better in time. when you check games 10 years before then present concepts are much better. I mean. function prevails over entertainment eventually..... 
anonymous's avatar
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