Sometimes, I just can't come up with a good title.
Lots of modelling work on this one. It was a fun exercise. Also, I used POV-Ray's f_ridged_mf function for pigments and normals on the building texture, except the lighting doesn't do it much justice, oh well.
The Technical Stuff:
Building modelled in Blender.
The gargoyles at the top of the columns are from Daz3D. The girl is imported from Poser.
Lighting, Materials and render... POV-Ray