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© 2006 - 2019 parrotdolphin
I really like Penrose tiles. This one is done in POV-Ray using some macros from the POV-Ray newsgroups which you can get here ==> [link] and here ==> [link]
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800x800px 233.07 KB
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Comments (15)
monkeypunk413's avatar
Very cool..and somewhat trippy! :nod:
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
And we like trippy, don't we? :giggle:
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monkeypunk413's avatar
lol Sure do!!! :nod: :giggle: :lol:
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bluesman219's avatar
bluesman219|Hobbyist Photographer
You should add a warning to this image "Do not stare-may cause insanity" :rofl:
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
Oops, did I make you insane? Well, did I? :lmao:
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bluesman219's avatar
bluesman219|Hobbyist Photographer
:mwahaha: You only pushed me a little farther into the abyss of madness!! :lol:
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
I thought so. Welcome to the abyss. :boogie:
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lyc's avatar
quite an unpredictable image- i've been looking into penrose tilings myself recently, and this is quite a nifty use. i might try smoothing the segments as well...

btw, love the pun on "five" and "hive"; great name for a great render ;)
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
There's a nice site on Penrose tiling here ==> [link] He has a program to create Penrose Tiles, and the source can be downloaded as well. I used his program for some of my older images.
==i might try smoothing the segments as well... Uh, not sure what you mean by that.
Well, its a pun allright, but its a pun on phi and five. Phi being the magic number called the Golden Section, or the Divine Proportion. Its used in Penrose tiling too. phi = (sqrt(5)+1)/2 And five, because of the 5 sided symmetry.
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lyc's avatar
whoops, read too much into that pun i guess- my first impression was that of a 5-sided hive (cf. hexagonal). in my defense, i have yet to appreciate the intertwining of that mystical number and penrose's tiling process ;)

about smoothing the segments: my first (and before your excellent link, the only) reference on how to generate penrose tilings came from wikipedia, in the form of an l-system definition. having dealt with those before (albiet in 3d) i've wondered about smoothing the segments that are formed by the turning and "go forward" process, since they usually don't join nicely the way they do in your image. so inbetween the "push" and "pop" (in l-systems it's typically [ and ] that do these) operations i smooth the constructed segments via curve subdivision...

aahhh spamming again, sorry!
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
OH, so you meant you might try smoothing the segments like what you see hear. I thought that you thought that my segments weren't smooth enough for your tastes. :) But then I didn't see any way to make them even smoother. The POV-ray code links I gave do have a torus_bend parm, and you can make the curves more or less bendy, but they still line up smoothly.
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elegaer's avatar
this one is just FABULOUS!!! Love the POVRay bits! :worship:
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
Thanks!! :)
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golem1's avatar
golem1|Professional Digital Artist
supercool!
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parrotdolphin's avatar
parrotdolphin|Professional Digital Artist
:hug:
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