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SA|Jack|Astral tracker

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Description

:iconstarborn-alignment:

Total AP// 359
Level// 11


Astral points
Past CW art +33 
SA reference +5
SA|Jack|Intro meme +15
SA|Jack|Checkpoint 1.1 +9
SA|Jack|Checkpoint 1.2 +9
SA|Jack|Style meme +10 
SA|Jack|Checkpoint 1.3 +9
SA|Jack|age meme+12
SA| Oh Jack + 9
SA|SS|No one can hold this old lady down +17
SA|...A merry Christmas...+5
SA|Jack|Hypo foal meme +6 
SA|Jack|Species meme +15
SA|Chapter 1|In your heart shall burn + 31
Participation in chapter one (starborn-alignment.boards.net/…) Last checked March 7,2016 +15
SA|Jack|Alter icon +2
Particpation in chapter two (starborn-alignment.boards.net/thread/200/plot-201-new-hope?page=2&scrollTo=3651) Last checked October 7, 2016 +13
Participation in chapter three (starborn-alignment.boards.net/… + starborn-alignment.boards.net/…) asy checked Febuaury 2, 2017 + 10
SA| Change is good + 7
completion of plot in chapter 4 (starborn-alignment.boards.net/…) +20
Completion of chapter 5 plot aodh 507 (starborn-alignment.boards.net/…) +17
Completion of chapter 5 plot aodh 505 (starborn-alignment.boards.net/…) +20
3rd anniversary +30
Compleition of chapter 7 serora plot 703 starborn-alignment.boards.net/… +20
Complietion of chapter 7 serora plot 701 starborn-alignment.boards.net/… +20


Strength - 50
:bulletgreen:At 25 SP |  You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight  using Telekinesis
:bulletgreen:At 50 SP | You can push/pull things up to 1/2  of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis
:bulletred:At 75 SP |  You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis
:bulletred:At 100 SP | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis

Wisdom - 100
:bulletgreen:At 25 SP |  You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.
:bulletgreen:At 50 SP | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
:bulletgreen:At 75 SP | You have made quite a name for yourself, and many horses seek you out for advice.
:bulletgreen:At 100 SP | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.

Vitality - 75
:bulletgreen:At 25 SP | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
:bulletgreen:At 50 SP | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to  find yourself more resistant to common illnesses.
:bulletgreen:At 75 SP | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
:bulletred:At 100 SP | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles begin to tire. You are immune to most diseases and infections.

Speed - 40
:bulletgreen:At 0 SP | Maximum speed is 15 mph.
:bulletgreen:At 25 SP | Maximum speed is 20 mph.
:bulletred:At 50 SP | Maximum speed is 30 mph.
:bulletred:At 75 SP | Maximum speed is 40 mph.
:bulletred:At 100 SP | Maximum speed is 50 mph.

Cunning -60
:bulletgreen:At 25 SP | You are more clever than most.
:bulletgreen:At 50 SP | You can think quickly on your hooves, and formulate plans on the fly.
:bulletred:At 75 SP | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.
:bulletred:At 100 SP |  You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.

Agility -25
:bulletgreen:At 25 SP | You now manoeuvre more quickly and gracefully, and find yourself tripping over your feet less.
:bulletred:At 50 SP | You are capable of moving easily on uneven ground without any missteps.
:bulletred:At 75 SP | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure-footed as well.
:bulletred:At 100 SP | You are now able to cross even the steepest mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration

Rank//

Prophet 

  • At 25 AP |  You have gained the ability to remain calm and think critically, even in the face of hysterics and accusations. Connection to your patients is paramount as it is their trust that allows you to help them heal. You may receive Empathy or Perception for your first talent early .
  • At 50 AP |  As an acknowledgement of your rank, and a symbol of your position, the Sultan has given you a gift. Claim a Prayer Idol and Feathers.
  • At 75 AP |  Your advice is sought from many quarters. You must balance your experience with new information and determine the best course with which to move forward. It's a challenging task. Add 15 SP to your Wisdom.
  • At 100 AP |  A snuggly companion could put your patients at ease, especially the foals. If your familiar slot is free, receive a Ring-Tailed Cat.

Talent//

Herbalist 

:bulletgreen:At 25 AP | You can diagnose common illnesses, and know up to three herbs and their uses.
:bulletgreen:At 50 AP | You now know three more herbs and their uses. Can begin to make weak poultices.
:bulletgreen:At 75 AP | After so much hard studying, you can diagnose uncommon illnesses and craft moderate health poultices.
:bulletgreen:At 100 AP | Maxed out: You know every herb and illness in the whole of Hireath. From which herbs to eat for a belly ache to knowing what plants to use for powerful curatives, you’ve got it covered.


Empath

:bulletgreen:At 25 AP | You’ve become an excellent listener. Other equines feel comfortable in your presence and are willing to divulge what keeps their hearts aching.
:bulletgreen:At 50 AP | You’ve become adept at reading between the lines. You easily hone in on subtext and pick up the signals of body language. If someone’s words contradict what their posture is saying, you’ll notice, and gently direct the conversation to what is really bothering them.
:bulletgreen:At 75 AP | You understand emotion deeply, and have learned how to carry yourself in a way that projects a calming, happy aura. Your very presence is soothing to the equine soul.
:bulletred:At 100 AP |  You have become a talented Empath, capable of pinpointing a horse’s emotional state by reading the micro-expressions on their face, and ferreting out the darkest of personal demons. With great focus, you can now help others recall memories they’ve repressed… or even had purposefully erased.






Blessing// 

Lullaby 

  • :bulletgreen:Level One: User can cause one other equine within hearing range to become tired, and may cause them to fall asleep.
  • :bulletgreen:Level Two: User is able to affect up to 4 horses within hearing range, and can easily cause them to fall asleep
  • :bulletgreen:Level Three: User is able to cause any horse within hearing range fall asleep and make them more open to the users suggestion.
  • :bulletred:Level Four:  User is able to cause other horses within hearing range to fall into a trance like state, compulsively obeying the users every whim as long as they are singing.
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