Shop Forum More Submit  Join Login
Adding Your Light/Glow Texture to your Model - XPS by Padme4000 Adding Your Light/Glow Texture to your Model - XPS by Padme4000
So while making a custom model for Bella-inventore I told her how to add glow/lights to her models if she finds any without them. She agreed that I should post these tutorials. 

So here is the second tutorial where I explain how to add the texture you made in the last tutorial to your model so it has lights/glow. 

Previous Part: padme4000.deviantart.com/art/C…

Tip: Make a copy of the folder or just the generic_item.mesh.ascii this way if you do accidentally delete something you shouldn't you have the backup.

Credits:

Tutorial - Padme4000
Kyle Shepard - AlienFodder
Armour - user-domain-error

Mass Effect/EA/Bioware
Add a Comment:
 
:iconchaosld92:
ChaosLD92 Featured By Owner Oct 4, 2018
Is there documentation that explains each of the render groups?
Reply
:iconpadme4000:
Padme4000 Featured By Owner Oct 4, 2018  Hobbyist General Artist
www.deviantart.com/junkymana/a… is the only one I can find
Reply
:iconbicheferr:
BicheFerr Featured By Owner Jun 21, 2018  Hobbyist Traditional Artist
you can make a version in spanish please? i dont know a lot e}of english :/
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 21, 2018  Hobbyist General Artist
I am sorry, I can't as I don't know any Spanish. Sorry.
Reply
:iconbicheferr:
BicheFerr Featured By Owner Jun 30, 2018  Hobbyist Traditional Artist
in the translate?
Reply
:iconmyroflknife117:
myroflknife117 Featured By Owner Aug 23, 2015
i cant find a "generic item mesh" file. in fact, there are only models and files for the physical body and the clothing. no mesh files at all
Reply
:iconpadme4000:
Padme4000 Featured By Owner Aug 23, 2015  Hobbyist General Artist
what program are you using? sorry if this seems a silly question but I just want to make sure. 

If it is XPS you are using. if there isn't a .mesh file there might be a .xps file. 
Reply
:iconmyroflknife117:
myroflknife117 Featured By Owner Aug 24, 2015
i use VTF Edit and adobe photoshop CS6 (my friend got it for me. it's not a legitimate copy but i'm thinking of getting the full thing) and Notepad++
Reply
:iconpadme4000:
Padme4000 Featured By Owner Aug 24, 2015  Hobbyist General Artist
ah. this tutorial is made for use with XPS models. Not sure how it could be used for VTF edit and photoshop. 

Just looked online and not sure if this could help; developer.valvesoftware.com/wi… not used VTF or anything related to that format so not sure how to replicate the effects for it. Sorry I couldn't be of anymore help
Reply
:iconmyroflknife117:
myroflknife117 Featured By Owner Aug 25, 2015
oh. that's okay, i didnt realize this tutorial didn't extend to VTF edit. my apologize. thanks for yer help
Reply
:iconanorexianevrosa:
anorexianevrosa Featured By Owner Aug 12, 2014  Hobbyist Digital Artist
Is this possible with the environment maps? Instead of changing the group 24 - 25 to 38, is it possible to change it to 26,27,28,29?
Reply
:iconpadme4000:
Padme4000 Featured By Owner Aug 12, 2014  Hobbyist General Artist
What are you trying to do with the environment maps? I use them for things like visors so they have what looks like a reflective surface. 

27_-visor.visor_0.5_0_0
1 # uv layers
3 # textures
Visor.tga
0 # uv layer index
QRN_VIS_MED_Norm_Stack.tga
0 # uv layer index
Quarian Armour\Reflection.tga
0 # uv layer index

Is an example of when I used render group 27. 

I got rid of the light so for me dirt_null.tga and I replaced the spec with reflection.tga so whatever you want as the environment map should be the third texture I believe. 

I hope this helps. I'm sorry I don't know more as I tend to only use them for visors/masks. 
Reply
:iconanorexianevrosa:
anorexianevrosa Featured By Owner Aug 12, 2014  Hobbyist Digital Artist
Ok, thanks!
Reply
:iconaneksunamun:
Aneksunamun Featured By Owner Jun 5, 2014
Thank you very much for making these, I should try it!
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 5, 2014  Hobbyist General Artist
You're welcome :)
Reply
:icondrxps:
DrXPS Featured By Owner Jun 4, 2014  Hobbyist Digital Artist
very easy and straight forward, this should be userful for a lot of people.
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 4, 2014  Hobbyist General Artist
thank you I didn't want to make it complicated so I'm glad it comes across that way
Reply
:iconadahihiinada:
AdahihiInada Featured By Owner Jun 4, 2014  Professional Digital Artist
I have a q. I've done this with a model and if I use .dds for the emissions and it is VERY bright and if I use .png its very weak and even if I change the number from 0.01 to 50.0 theres no difference. The only workaround I found was to modify the textures. Any clues?
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 4, 2014  Hobbyist General Artist
I would suggest trying to use tga format first as that is the format I use above. but I don't actually use the generic_item.mesh to change the brightness of the emissions so sorry I can't be anymore help there.

but if you edit the textures. for colours dark colours generally translate better than bright colours. though do still end up somewhat bright. I had to play around a lot to get the colours to be as I wanted them to be for my models.
Reply
:iconadahihiinada:
AdahihiInada Featured By Owner Jun 4, 2014  Professional Digital Artist
Ah, I see. I'll give that a try and I bet thats what it was. Thank you!
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 4, 2014  Hobbyist General Artist
You're welcome and if you have anymore problems don't be afraid to ask :)
Reply
:iconadahihiinada:
AdahihiInada Featured By Owner Jun 4, 2014  Professional Digital Artist
:) Will do :)
Reply
:iconbella-inventore:
Bella-inventore Featured By Owner Jun 4, 2014  Hobbyist Digital Artist
fantastic! you rock! thank you for this! it is going to be something i will read up on for sure. thank you for taking the time to write this for everyone you are really a great person :D
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 4, 2014  Hobbyist General Artist
thank you :) 
Reply
:iconmageflower:
Mageflower Featured By Owner Jun 4, 2014  Hobbyist Digital Artist
That helps lots. Thank you!
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 4, 2014  Hobbyist General Artist
Glad it will be of help :) and you're welcome
Reply
:iconexpeditionendurance:
ExpeditionEndurance Featured By Owner Jun 4, 2014  Student Digital Artist
Thanks!
Reply
:iconpadme4000:
Padme4000 Featured By Owner Jun 4, 2014  Hobbyist General Artist
You're welcome
Reply
Add a Comment:
 
×




Details

Submitted on
June 4, 2014
Image Size
8.2 MB
Resolution
1850×15500
Thumb

Stats

Views
3,319
Favourites
55 (who?)
Comments
28
Downloads
99