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I'm a storyboard artist with 2D animation background and with a childhood dream of doing comics. Currently I do storyboards for video games aiming for excellence in visual storytelling while also doing other tasks helping people have a clearer picture of all the hazy confusion there is when starting a project and through milestones. I hope to storyboard on big movies someday and maybe release a self-made comic book or two in the future. I also have an immense knowledge of all things video games and would love to have a more creative role in that field eventually.
Current job : Storyboard Artist at Eidos Montréal - Square Enix
Storyboards so far: Rise of the Tomb Raider ; Deus Ex : Mankind Divided; Deconstructed; How It's Made; cancelled Bubble Gum Crisis live action film; Storm Hawks; Pérusse Cité (on one episode); a bunch of Nestle cereal commercials for Pascal Blais; SuperBook; and more.
Current Residence: Canada (Montreal,Quebec)