Every so often I have delusions of being a game designer, I dream up concepts that I somehow believe would make for some fun games, none of which will ever actually exist outside my addled mind.
Some time ago I got this weird idea in creating a game that would basically be Diablo meets Animal Crossing. An open ended hack-n-slash loot fest rpg community sim. You start out creating your character and picking a class, in this case keeping it simple, with it just being ‘Fighter’ (Melee focused) and ‘Spell user’ (Magic focused) each with branching skill trees to create the type of class you want as you level up.
Conceptually, your character is moving in to the little run down town of Devil’s Crossing. A middle of nowhere village that’s seen it’s share of hard times and odd occurrences, being exactly the motivation of your adventurer moving in. Playing through DC is pretty much what you’d picture as an unholy child of the two game concepts. You go on quests and complete request of the various town folk, making friends and, maybe even in this case, enemies. New town folk may move in or move out, depending on how well you do and what quests you complete.
You of course will also have your own little plot of land to take care of and customize as you see fit with the gold you earn or the loot you find. You can do gardening to grow food and or ingredients for potions. Or maybe just some nice flowers to liven up the place. You’ll have to be mindful though, cause monsters may raid your garden if you grow things of interest to certain creatures.
Of course much like Animal Crossing, there’s no real end. But maybe there would be some kind of underling story that could be played out to a point, but the game itself would not “end”. Maybe various add on content would be released from time to time, ranging from free to paid, but actually worth the money if so.
Visually, the game would have a rather lighthearted style and personality, more like Animal Crossing, but not exactly like AC. For lack of reference, here are some random doodles of mine that come close to what is envisioned in my head in terms of the visual tone.