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2012 - The Merchant's Shop by Otakatt 2012 - The Merchant's Shop by Otakatt
Whew... Doing backgrounds is a *chore*. For me at least, since I never do them. So this is very new to me.

It took entirely too many days and hours to do this. I wish I was faster, but I hope the end result doesn't look terrible.
First impressions: The colors really pull me in, and my eyes is drawn to the desk and floor first, then out the window to the buildings beyond. The room almost looks cluttered with the many, seemingly unrelated objects on the desk, and I'm not sure what the space is used for. Ideally, it would be nice to have the viewer be able to garner some information about whoever might sit at that desk at a glance, instead of trying to puzzle it out one item at a time.

I love how you added texture to each object instead of blanketing it all with an overlay! The floor looks very realistic, as does the mat. It would be nice to see more realistic textures on the other objects as well.

The biggest issue seems to be the perspective of the interior compared to the exterior of the room. The two environments seem to be tilting away from one another. This is mainly due to the viewing angle of the desk and the floor. A great resource for checking perspective of buildings/rooms/objects is Google SketchUp, where you can pop a few items in and tilt the camera so you can see them at whatever angle you like :D Paperwings Podcast posted an excellent tutorial for this: [link]

I would definitely like to see more of this house, inside and out, and the characters that might live there! Keep up the good work!
What do you think?
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Submitted on
August 3, 2012
Image Size
2.2 MB


3 (who?)