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Literature
Magestone: Elves pt. 3 - Foringean Elves
Wood Elves
Often mistakenly used synonymously with "wild elf", the term "wood elf" only refers to elves of the Alphorian colonies on the Foringean continent. Historically it has been used of colonists that used to build their houses primarily from wood and tended to live close to or even surrounded by forests. Though the term has never been in official use in the empire, it does seem to be wholly elven in origin, only later adopted by humans.
Wood elves are mostly descended from lowborn elves that moved to the continent to gain more freedoms, even pardons from criminal charges, afforded to those that willingly became colonial pioneers. Some also share mixed heritage with elves that had been exiled from Alpharion during the Cold Aion, before the forming of the first colonies. Those few survivors and their descendants that were willing to reintegrate to the empire passed on valuable survival information to the newcomers, though for a large part they were written out from
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Literature
Magestone: Elves pt.2 - Elves of Alpharion
High Elves
The most areteic Alphorians, termed highborn, function as the privileged ruling class of Alphorian society, similar to the nobility of human cultures. However they only have to prove their lack of detrimental or undesirable goblinistic traits to be counted among the highborn, even if their parents were not. Thus high elves are less a people and more a social caste, although this is often lost to non-Alphorians. 
High elves are stereotypically tall (6-7 ft) and slender, the males lacking obvious masculine features of most human populations such as facial hair, a protruding brow or prominent jawline. Indeed there is little sexual dimorphism present beyond obvious sexual characteristics. This feminization of features has been explained with Elven beauty standards, but is probably equally as much a side effect of mildly goblinistic traits which have been adopted as the new normal due to their ubiquity in the population. This mild goblinization also explains
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Literature
Magestone: Elves pt. 1
Origins
The history of the Elven race is intimately tied with the Alphorian nation. Arguably one would not exist without the other. 
At the end of the War of Ruin, most of the surviving Andirite mages took refuge on the island of Alpharion and transformed it into a safe haven by erecting an enormous magical force field known as the Aegis Megas. Unfortunately the Aegis together with the fallout of the war exposed the inhabitants of nascent Alphoria to constant high levels of background magic, which lead to an epidemic of goblinistic mutations.
To combat the goblinization of the populace a new policy was formulated to screen newborns and youths for harmful mutations. Those deemed 'areteic', i.e. free of negative goblinistic traits, were given special place in society but were obligated to only marry other areteics and produce at least five children, two of whom had to be areteic themselves. Those with non-severe of goblinism were either given limited options to marr
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Activity


I have been approached with offers to do creatures for Magestone by several people now. This seems to have all started because my friend form Speculative Dinosaur Project times Pristichampsus had done some spec-evo D&D critters as Magestone fan-art, and asked me what he should do with them. Now, I have always intended Magestone to remain strictly a personal project, but seeing as he had already put a lot of effort into it and the monsters he had chosen were ones I was unlikely to spend much energy on anyway, I reviewed them and noted which ones could plausibly be part of the Magestone canon, and Tim posted those in his gallery.

This was, however, a one-time thing. As much as I like collaborating with other spec evo-creators, I don't want to hand over the keys to the Magestone kingdom to anyone else, especially while I myself am indisposed. When I am healthy enough to resume working on Magestone again, I will be open to ideas and suggestions as before, but everything will have to filter through my brain and my hand to get in.
Obligatory June update: my hands and arms are in awful shape, hence no new art all year. Even writing is bad. Still no improvement.

If the muscle & nerve pain & numbness improve I could post old stuff & WIPs fom last year & winter. No idea when, though. Could be months. Watch this space in 3 months or so.
For anyone wondering why I haven't uploaded any art this year, I haven't been holding out on you. I just haven't made anything.
I wanted to let you know that from now on, I will no longer be posting works of certain paleoartistic subjects on DeviantArt. There will still probably be new paleoart uploaded in this gallery in the future, and this will not affect the spec bio art, unless at some point I deem it necessary. If I do produce paleoart not suited for dA in the future, I'll try to find some other venue to make it publicly available. 

There used to be a time I wondered why so many paleoartists were leaving dA. I no longer do. Let's hope it doesn't come to that.

Wood Elves

Often mistakenly used synonymously with "wild elf", the term "wood elf" only refers to elves of the Alphorian colonies on the Foringean continent. Historically it has been used of colonists that used to build their houses primarily from wood and tended to live close to or even surrounded by forests. Though the term has never been in official use in the empire, it does seem to be wholly elven in origin, only later adopted by humans.

Wood elves are mostly descended from lowborn elves that moved to the continent to gain more freedoms, even pardons from criminal charges, afforded to those that willingly became colonial pioneers. Some also share mixed heritage with elves that had been exiled from Alpharion during the Cold Aion, before the forming of the first colonies. Those few survivors and their descendants that were willing to reintegrate to the empire passed on valuable survival information to the newcomers, though for a large part they were written out from official history.

One reliable way of recognizing a wood elf is a tattoo on the right temple, a symbol of the rising sun. This was given to all who left or were forced into exile from the island of Alpharion so they could be identified if they attempted return. This became known pejoratively as the Colonist Brand. Many colonists altered their tattoo to make it look like a tree, which has been suggested as an alternate origin for the term "wood elf". Though never enforced or even officially recognized, this sun-tree has become a cherished symbol among colonial elves and is often given to colonial children at an early age.

Otherwise wood elves are very similar to their insular cousins, though due to a different lifestyle tend to be more tanned and muscular. They also more often have brown or red hair. Wood elf clothes can also be a giveaway. Colonial elves wear mostly wool, linen and leather rather than fine spider silks. For most humans wood elves appear incredibly advanced in most ways, but are seen as earthy and a bit backward by the elves of Alpharion.


Dark Elves

All modern dark elves are descended from the people of Morantia, an Alphorian colony that rebelled against the oppressive laws and heavy taxation of the empire and declared independence. After a military intervention failed, the Kyrkos did something unexpected: a greater spell known as the Branding was cast, changing the hair color of almost every Morantian. It is suggested that this was intended to scare Morantia into rescinding its independence or to discourage any other colonies with similar plans. Morantians certainly did not falter, and no further harm came to them.

Due to the Branding, most dark elves have raven black hair, though other shades exist largely due to intermarriage with non-Morantians but also a minority of Morantians that escaped the Branding. Rarely dark elves are born with a slightly purple skin hue, though not as extreme as seen in ogres and some hobgoblins. This appears to be tied to the Branding rather than a novel mutation, though it only manifests rarely. Curiously albinistic dark elves always have a light purple skin despite lacking normal human pigmentation.

Otherwise dark elves are most similar to the wood elves, both physically and culturally. However they are proud of their independence from Alphoria and its strictures, and have repealed all areteicity laws and marriage and childbirth limitations. Despite the official statements of the Kyrkos, this has not lead to an increase of goblinistic traits among dark elves. As a result of this relaxed atmosphere most mixed marriages between elves and other human races on Gea take place in Morantia, and this intermixing has resulted in rare dark elf individuals with traits not seen in other elves, such as facial hair in men.

After the Branding dark elves began to see the traditional elvish tattoos as an extension of Alphorian tyranny, and the tradition has since lost much of its popularity. With the areteicity laws gone, the state no longer requires any types of markings to denote social status. A large portion of dark elves now has completely untattooed temples, which sets them clearly apart from other elves.


Wild Elves

There is some debate on the exact origin of the wild elves, but what is agreed upon is that they are the descended from Alphorians exiled to Foringea during the Cold Aion. In the early Cold Aion this was almost a guaranteed death sentence, but as the climate began to warm, more and more exiled elves survived and gradually built their own society on the continent. These survivors became the first wild elves, but their ranks were later bolstered by colonists that fled into the wilds for various reasons. During the Colonial Era wild elves that refused to submit to the authority of the Alphorian Empire were driven further towards Goitia, and today they are the only elves to make permanent residence beyond the Goitian Wall.

Wild elves tend to be shorter in stature than Alphorian elves, as well as stockier and more muscular, though may still appear slight in comparison with humans. Their hair tends to be tinted red, though they are known to dye their hair which can obscure the natural color. Wild elves commonly have noticeably larger noses than other elves, and their skin is often freckled. Although these traits are often seen as signs of goblinism by high elves, there is no evidence that wild elves are any more goblinistic than the average Alphorian lowborn.

While the first ancestors of wild elves were marked with simple tattoos as exiles, their modern descendants they now sport far more tattoos than any other elvish subpopulation. These aren't limited to the temples and forehead either, but can be found on practically any body part. Many wild elven tattoo designs resemble those of the Goitian Tribes rather than those of Alphorians, but is is unclear which group has inspired which.


Magestone: Elves pt. 3 - Foringean Elves
The so far last part of the short guide to the elves of Gea. I may have omitted some details that should be here, but I'll revise the text if the need be.  As always, questions and comments and constructive criticisms are very much welcome.

Magestone: Elves pt. 1
Magestone: Elves pt. 2
Loading...
I have been approached with offers to do creatures for Magestone by several people now. This seems to have all started because my friend form Speculative Dinosaur Project times Pristichampsus had done some spec-evo D&D critters as Magestone fan-art, and asked me what he should do with them. Now, I have always intended Magestone to remain strictly a personal project, but seeing as he had already put a lot of effort into it and the monsters he had chosen were ones I was unlikely to spend much energy on anyway, I reviewed them and noted which ones could plausibly be part of the Magestone canon, and Tim posted those in his gallery.

This was, however, a one-time thing. As much as I like collaborating with other spec evo-creators, I don't want to hand over the keys to the Magestone kingdom to anyone else, especially while I myself am indisposed. When I am healthy enough to resume working on Magestone again, I will be open to ideas and suggestions as before, but everything will have to filter through my brain and my hand to get in.

Comments


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:icontigon1monster:
Tigon1Monster Featured By Owner Jun 19, 2018
Happy Birthday!
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:iconmremilable:
MREMILABLE Featured By Owner Jun 19, 2018  Hobbyist General Artist
Happy birthday :3
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:iconbudderzilla:
BudderZilla Featured By Owner Jun 18, 2018
Happy Birthday! (Congrats/Congratulations Cake) M Alphabets (Words)E (Alphabets)T (Alphabets)T (Alphabets)E (Alphabets)
A (Alphabets)U (Alphabets)M Alphabets (Words)A (Alphabets)L Alphabets (Words)A (Alphabets)! Exclamation mark (Symbols)
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:icontaliesaurus:
Taliesaurus Featured By Owner Mar 28, 2018  Hobbyist Digital Artist
what do you think of my argument here?

-Why CONTEXT is needed in JP reviews part 1
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:iconosmatar:
Osmatar Featured By Owner Mar 30, 2018  Professional General Artist
You made a pretty major factual error. Deinonychus antirrhopus was described by Ostrom in 1969. At some point in the 80's the notorious lumper Gregory S. Paul (who BTW was consistently depicting dromaeosaurs with feathers at this point) tried to reclassify it as Velociraptor. Velociraptor antirrhopus appeared at least in his book Predatory Dinosaurs of the World but as far as I know never in any peer reviewed literature. What this means is there was never a Velociraptor antirrhopus, it was just an idea entertained by one very influential paleoartist.

Crichton and Spielberg were actually in contact with Ostrom about Deinonychus and they clearly knew Velociraptor wasn't the accurate name, but they decided to use it anyway because it sounded more dramatic. I bet the fact that "raptor" is much easier for kids to spell than "Deinonychus" played a part from the marketing standpoint.
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:icontaliesaurus:
Taliesaurus Featured By Owner Mar 31, 2018  Hobbyist Digital Artist
no, have you ever read the novel?

there is a line where Alan said this:
"deinonychus is now considered to be one of the velociraptors"
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:iconosmatar:
Osmatar Featured By Owner Apr 1, 2018  Professional General Artist
You must realize that Alan Grant is a fictional character, so what is your point?
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(1 Reply)
:iconcrimsonvampiress:
CrimsonVampiress Featured By Owner Mar 19, 2018  Hobbyist Photographer
do you take requests at all???
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:iconosmatar:
Osmatar Featured By Owner Mar 30, 2018  Professional General Artist
I like to say that I'm open to suggestions. What I decide to do with those ideas and when is up to me. The Magestone Aboleth was a result of a suggestion for example. Unfortunately I can't do any art right now because by right hand is busted, but good ideas keep indefinitely.
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:iconcrimsonvampiress:
CrimsonVampiress Featured By Owner Apr 2, 2018  Hobbyist Photographer
awww.. Im so sorry to hear that ;c; I hope you recover soon 
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