AndelourAndelour is the home of the Dagou, a land of beasts and Kinds.
The Central KingdomsCentral is home of the bird-friendly Aefan in their lofty homes, a land of mystery to the outsider.
It Imlour (it' im-LOOR)Home of the waters and of music, where the Dyndwe swim and play.
Shaif (shayf)Where snows drift and the tundra is harsh, and the sound of an anvil's hammer echoes, the land of the Heuma.
The Isles of Wenstir (when-STEER)Insular and secretive, yet flashy and flamboyant, the Heuma Magi will always catch you off your guard.
No Man's LandA badlands filled with tar pits and putrid swamps at its center, much of it is unexplored and still filled with the awful twisted. Few venture inside...save the brave in search of something rare.
Northern RidgeThe long line of wilderness north of An Dufein, a land harsh and cold. Only the occasional orch stronghold or tundra beast wander those mountains.
Forbidden LandsA continent where all edges have been found sheer and impassable. To its north lies the ever-feared Undeler, the drinker of oceans, from which's six mouths are created six great whirlpools.
Eternal StormEast of the Isles of Wenstir lies the eternal storm which replenishes the ocean. It takes about a week of sailing to reach its fearsome edge. Few who brave it return...