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Music Driven Holomorphic phase cycle +/- 120 Hz
this is a scene i setup using a custom addon that allows you to take any audio from the PC and live stream it into blender onto these 1D 512 textures into a custom geo node setup that calculates everything into the full waveform/Spectrum with all the relevant data you need to build music and sound related DPS visualizations and audio analysis.
in this setup, I have the iOFT (Center, point cloud) going through its +/- 120 hz phase transition cycle (A kool setup on its own) a Dual Waveform Orthogonally aligned and angled 45 degrees to the side(Center, horizontal Line) within a Smoothed Sphere with a glass shader, 2 background planes, molded and topology drawn, and the world shader.
each piece has part of the music driving either shader or the geometry, in the waveform and iOFT's case its both, with the shader for the iOFT taking ray casts from the waveform and having them battle it out with the colors through emissions.
it may sound complex but its actually a real simple setup. there are parts in the middle where it looks insane.




































