note-not including classes that rely on divine magic.
The term sorcerer generally applies to individuals who are born with magical capabilities. As such, they are, under the vast majority of circumstances, tied to one particular element, energy, or type of magic. Sorcerers manipulate their particular part of the magical specturm as an extention of themselves. This gives them an enormous amount of control over their form of magic, allowing them to preform freeform, spur-of-the-moment tactics, as well as pre-trained techniques, both in and out of combat. It also means their spellcasting is dependent entirely on their own energy.
Feel free to ignore this journal if you like, I just need to get some things down before I forget them.
Musing: Magician Magic
Many wizards would consider the arts of a Magician to be the bastardization of traditional magic. Most Magicians would agree, with no small amount of glee. It is, at it's heart, a quick and dirty magic, a street magic, mostly utilitarian rather than combative in function.
Magician spells are more often than not extravagantly flashy, but highly inefficient. Magical techniques tend to mirror mundane ones, as both gifted and non-gifted magician employ the same tactics of misdirection, slight of hand, and balancing sub
Not an actual journal entry, I just wanted to bring this site to everybody's attention.
A fantastic series of random generators, very useful for names, items, whatever your heart desires.
You should especially check out the Grimoire of Questionable Spells, in the magic section. Gods, I'd love to use something like that in a game.
I think something screwy must be happening with the rendering or something, there should be a lot more shadows. Without all the dark corners and shadowy passageways, Ravenholm is going to be a bit blase, instead of the scream-inducing horrorfest that makes me want to curl up into the fetal position, whimpering.