***Half-Life 2 turns 14, Black Day media update, Down Under returns after 7 years, Half-Life 2: Year Long Alarm officially launches on Steam, The Lambda Cup Challenge 5 ReplayVille and videos***
(It's a mod news day)
As of this blog will be Half-Life 2's 14th birthday yeah HL2 released back in 2004 on November 16th for Steam. If you haven't played Half-Life 2...What is wrong with you?
What was your favorite memories with HL2?
Half-Life 2 Steam page- store.steampowered.com/app/220…
Alright we have a media release from Black Day showing off work in progress and using Paranoia Source code.
Finally something new!- www.moddb.com/mods/black-day/n…
I must of missed this back in October there was an update to a mod that had been MIA for 7 years "Down Under" even LambdaGeneration on Youtube forgot and brought it up so here is the plot to the mod.
(from Moddb page)"You play as one of the few resistance members currently left on Earth. Even though the combine took over the Earth in just 7 hours, some people still kept fighting the combine in hopes for a better future.
But the combine were too strong for the fighting humans, and kept pushing the last bases the humans had in their possetion. A small group of people from the resistance, managed to escape from the combine and found a place to hide.
After some time hiding from the combine, some resistance members managed to get some information about what the combine were up to. The resistance members found out that the combine was building a some kind underground base in a small city not far from were the resistance group is hiding.
This was not good for the resistance group, because this ment it would not take long now before the combine were coming for them. So the small resisitance group had to figure out a plan, and this is what they came up with.
The resistance group found out that there was a "Dark Energy" core that controlled the entire base, if they could somehow get inside the base and shut down that core. Without their base, they cannot control the area and the combine would have to retreat.
But the resistance made one minor mistake, after the "deactivation" of the core. They didn't thought about the core whould go and self destruct!?"
Down Under Moddb page- www.moddb.com/mods/down-under
Now on Steam Half-Life 2: Year Long Alarm has officially launched and is a mod and requires Half-life 2 Episode 2 to run it.
Half-Life 2: Year Long Alarm Steam page- store.steampowered.com/app/747…
Lastly in news for the night RunThinkShootLive's next challenge The Lambda Cup 2018 and it's "Replayville"
(from RTSL blog post)For this challenge, we would like to you create a map that is fun to replay – or that specifically rewards you for playing through again. Variety is the spice of life, so offering the player different experiences during playthroughs is key.
One way to do this is by offering the player choices. Choice of path, or weapons, or companions, and so on.
Randomness can also make significant changes to the experience. Random enemy locations, random timing of attacks, or even random map layout changes that can lead to interesting playthroughs are all fair game.
Ideally the player’s choices or any random elements will impact the playthrough and offer variety on a replay.
Your entry could be a hub-type map where the player must achieve an overarching goal by completing a number of smaller goals. The hub area would lead to various points where the player performs an action that has consequences in the other parts of the map. For example, the player chooses to clear a building of zombies first and then attempts to pass a city street which has a sniper. Because there are no zombies left, the player finds it harder to reach the sniper since they are the only target left. If the player had attacked the sniper first, they would have found a shotgun which would have made it much easier to kill the zombies. But, because the sniper was killed first, they would find a lot more zombies in the building than in the first scenario.
In this case, “hub” doesn’t necessarily mean a map with corridors and portals – the hub area could just as easily be a crossroads in the forest, for example. “Hub” here just means a central area connecting to a variety of areas, where the player can make choices about how to proceed. If there is an overarching goal, it should be clear to the player – and ideally the smaller goals tie in sensibly to the larger goal. (Think of Blast Pit, where the player had to turn on the oxygen, fuel, and the power in order to fire the test engine to proceed past the tentacles. It’s not a good example for replayability, just for how an overarching goal can be linked to smaller goals).
Your entry could also be one where the player has to find the “correct” route in order to complete the map – along the lines of ChaseVille or some of the maps in the recent 72-Second Experiment. But keep in mind that it should be fun to replay – not frustrating and almost certainly not time-limited.
Or perhaps the player learns something during playing your map that allows for a totally different approach on a replay.
For this challenge the usual limit of 2 maps is removed. However, please don’t take that to mean you should build 10 maps.
We have removed this limitation to allow interesting “jumps” to each section, IF the mapper chooses to create a hub-style map.
As always, if you have any questions or doubts, please ask. If you want a private answer, please send an email to RunThinkShootLive@gmail.com – NOT email@example.com. Good luck!
The deadline is December 17th, 2018 at 11 PM GMT.
The Lambda Cup 2018 – Challenge 5 – ReplayVille- www.runthinkshootlive.com/post…
Alright before we get to the video and I forgot to post this up on Monday and it's not Valve related but he is an important person for the entertainment industry I'm talking about Co-Founder of "Marvel Comics" Stan Lee. The man that created so many iconic title like Fantastic Four, X-Men, Iron-Man, Thor just to name a few which he helped out or created himself but the one that got him on the map was Spider-Man. He was 95 Stan you have earned your rest and "Excelsior!".
Stan Lee Is Dead at 95; Superhero of Marvel Comics The New York Times blog post- www.nytimes.com/2018/11/12/obi…
Video's for the weekend.
Cooking with Callie 3 by Geofcraze634- youtu.be/eE_EL5CgcmY
Stan Lee - Anyone Can Make A Difference by TheRyanSpark- youtu.be/LyWuF0UYY9I
Predictable TF2 JoJoke (PART 2 SPOILERS!) by GermanPeter- youtu.be/ATdSrvzH7Ws
Joke Weapon Demonstration: Super Mega Ultra Alpha Valve Loose Cannon by Karma Charger- youtu.be/Gn6WihFCABg
That Medic is loud and ugly by Antoine Delak- youtu.be/NqAEPFbdqGY
Project Borealis OST | 7. It's Safer Here- youtu.be/PJIPQM7-OD8
Imperfect's Misc Clips 2018 by TheImperfectAnimator- youtu.be/LNhqZ-YIoa0
The Rights and Wrongs of Visual Arts by Crispy Toast- youtu.be/UWcchgIvaIo
Half-Life VR Game Rumours, Tripmine Studios Updates and More - All Things Lambda (15 Nov 2018) by LambdaGeneration- youtu.be/_pR_l6o7RY8
Bot Allen - CS:GO by Brookie- youtu.be/mAMVNa-Tq4c
Artifact - Richard Garfield Goes Shopping by PlayArtifact- youtu.be/8-ep1QnXLQ8
Stick Fortress 2: The Horsemann Hunt by StickMations- youtu.be/cmImC4teMJw
LGR - Half-Life 20 Years Later: A Retrospective by LGR- youtu.be/2FEtOTFJCXA
5 REASONS TO PICK TREANT PROTECTOR by dopatwo- youtu.be/cXNYwFuKkkw
Crash Reunites With Spyro #SpyroReignitedTrilogy
by Daitomodachi- youtu.be/gP0reqnNh98
Polka Fortress 2 [TF2 Parody Song & Polka Melody] (60K SPECIAL) by MediExcalibur2012- youtu.be/T2LE43KLjwA
SFM Timelapse #2 "Gatling Fighter" by butterthoughts- youtu.be/hiSe9iJUCU4
A tribute to Stan Lee by FranDoesGames- youtu.be/CyDHj98Uj3k
Super Katana Bros! - Left 4 Dead 2- youtu.be/Tf103Pyf2XE
Rooftop Ruckus - Left 4 Dead 2 - Novemburns (#2)- youtu.be/k1YuD9SYFn0
Shadow’s Reaction To When He Is An NPC- youtu.be/CCjqvy4CLdE
Rest In Peace, Stan Lee- youtu.be/2zX8lFnzCdM
Cog building lower floor-Acapella [MLP Edition]- youtu.be/DITWN1vZEOU
Cog tastrophe-Acapella [MLP Edition]- youtu.be/j8K53DpGt_g
Epic bagpipe pinkie- youtu.be/iOr7RCzIcqM
Valve News Network:
Artifact Interview & Valve STOLE DOTA?! - Artifun #1- youtu.be/HzigRh_pVSo
Axe is FAT?! - Artinalsys Podcast ep.24- youtu.be/v1YbeHfLL7E
Symphony of Skills 167- youtu.be/rzpc89XuhsY
Headshot - Ep. 153- youtu.be/qwkrRHluTSc
Top 5 Pro Plays Weekly - Ep. 48 (The Kuala Lumpur Major)- youtu.be/fKqxlHa3tzI