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oni1ink

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Deviation Spotlight

  • Oct 22
  • France
  • Deviant for 13 years
  • He / Him
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1. Definition Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object. This technique is of course closely linked to shading in general. This is usually applied after defining a global shading. From left to right : LineartGlobal shadingCompleted sprite One of the big differences between global and local shading is homogeneity. The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth. Conversely, a texture must be as homogeneous as possible. It must be able to be applied on la
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Improve your pixel art sprites! Introduction In this tutorial, I will explain you how to use a couple techniques I used to improve Planet Centauri's sprites before implementing them into the game (or before animating them). Some of the rules shown here are very easy to use, and/or are purely methodical; so even if you aren't very skilled, follow those simple guidelines to make your sprites cleaner. Colors A lot of basic mistakes will ruin the quality of your art. Thankfully, they're also generally quite easy to fix with some experience, and by paying attention. Too many colors Pixel art is all about constraints. When two colors are
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Developer of PlanetCentauri. If you need to contact me: onilink_ at hotmail dot fr @OniMille ( https://twitter.com/OniMille ) https://www.facebook.com/millepixels/ https://onimille.tumblr.com/  ▲ ▲ ▲
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Profile Comments 94

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Stars little star Happylittle starBirthday !little star Stars
Happy birthday! 
Gift by FMoeller   Happy Birthday! Thank you for your tutorials! They are helping me a lot to study pixelart! 
Thank you very much! :)
You are welcome!