Happy New Year! It has now been roughly 5 years since the beginning of the One-Planet-at-a-Time Project. Since that time there has been a lot of good input from some very talented people, and some great discussions have taken place regarding big picture world building decisions. Until now, there has also been a 100 deviation quota for all planets that has been intended as a safeguard against potential time wasting arguments involving members who might be bossy, lazy, and/or just plain trouble. This mechanism was highly effective for mobilizing a collaborative group of artists while simultaneously weeding out people who only cared about promoting themselves, but it also had some drawbacks. Completing 100 deviations in a year is not an easy task, especially for hobbyists. It discourages time-intensive deviations in favor of mediocrity; it discourages long-term collaboration by promoting an every-man for himself get-it-done mentality; and it ultimately leads to writer's block by overemphasizing the benefits of focusing on one location for an extended period of time.
Therefore, from this day forward the new quota for each world is 20 deviations. This will allow committed artists to quickly develop the core essence of a world (i.e. 5 life forms, 5 locations, 5 characters, 5 short stories) and then immediately begin collaborating with other group members in order to develop cohesive multi-world storylines. To date, there are 6 worlds within OPaaT that have met this criteria:
angeluscaligo's Terra Corva
All of the artists above may now either begin creation of new Phase II worlds which have population caps of 100,000, or they may upgrade their first world from Phase I to Phase II and increase the population accordingly. My personal New Year's resolution will be to complete my Phase II world by April and then collaborate with at least two Phase I members in order to get their worlds completed so that we will have a few more Phase II people in 2018. Once that is completed then we can get back to discussions regarding big picture world building paradigms